| View previous topic :: View next topic |
| Author |
Message |
msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
|
|
| Hober wrote: | Usually stuff doesn't even go to Release until it's on the DLDB, much less community spotlight.
But since it's already halfway... |
We need quality content, also I sent him a PM after I posted asking for said requirements.  _________________
 |
|
| Back to top |
|
 |
FISHY CRACKERS Test Participant

Joined: 26 Apr 2008 Posts: 20
|
|
Good map overall, but i'm not sure if it was just the map itself or me, but ever since i started it my reticle has been disabled but i had to manage, even so it was hard to 'manage' since there were a few tight spots that would have been much easier to get a portal into if i had the reticle. Also maybe it's just my lack of reiticle that causes this but i think that there's a lack of portal bumpers on certain walls, though of course don't take my word on this, it could just be my crap aim without a reticle. Overall i liked this map, the puzzles were all fairly easy but there are a few things i would change.
Such as adding a linkage... thing to the ball launcher in the room with the two buttons and the fizzler, when i finally managed to get the boxes over (and i did it the wrong way i later learned since i thought that lift was unpowered), i instantly headed straight for the door to see where it went, and just as i was going through the door i suddenly died. My first reaction was thinking that the door had closed on me so i lookd back. Nope, the buttons are still held down, then i noticed the ball leauncher behind me. Excuse my french but it appears i got shot in the fucking back which annoyed me to no end that there was no way to tell that the launcher would be activated TO shoot me in the back. |
|
| Back to top |
|
 |
xxTDGPainxx New Employee

Joined: 05 Aug 2008 Posts: 10 Location: Massachusetts, US
|
|
Ya i loved this map, especially the sceret room with the cake and you started laughing. I killed myself with the energy pellet on purpose five times just to see that awesome secret over and over!  |
|
| Back to top |
|
 |
Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 519 Location: Canaduh eh
|
|
At first, I was like "wow a gay ending about dreams".
But then, I lol'd. _________________
 |
|
| Back to top |
|
 |
PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
|
|
how did you do that effect with the stretching gun and stuff? _________________
 |
|
| Back to top |
|
 |
Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
|
|
I think he managed to change to FOV _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
|
| Back to top |
|
 |
insta New Employee
Joined: 18 Aug 2008 Posts: 3
|
|
| PortalFan77 wrote: | | how did you do that effect with the stretching gun and stuff? |
I used the env_zoom entity to stretch the gun. |
|
| Back to top |
|
 |
PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
|
|
Very cool, I laughed at the end... _________________
 |
|
| Back to top |
|
 |
Reverend Protocol Test Participant
Joined: 04 Feb 2008 Posts: 21
|
|
Dude, that was a badass map.
Best ending EVAR. |
|
| Back to top |
|
 |
Sephiroth* New Employee
Joined: 15 Jul 2008 Posts: 4
|
|
very very nice map!!! really deserves to be the new community spotlight
I liked the time u set on the time challenge...pretty challenging ^^
though i got 03:54 on the second try...but still I wanna try to push this to 03:40 or so ^^
pls let me know what your records are
btw. I don't like the step and the portal challenge, so I didn't try them so far ^^
EDIT: 03:39!!!
still there is alot which could have been improved...my guess is that 03:25 is definitely possible...would like to record such a run and put it on youtube...how can i capture while playing? O.o
can't use fraps because the vid would be longer than 30 seconds -.-'
EDIT2: lol...03:19 xD
and still alot room for improvement...maybe sub 03:00 would be possible  |
|
| Back to top |
|
 |
bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 184 Location: Florida
|
|
Wow.
So many good things to say about this map I don't know where to begin. The atmosphere you create is fantastic! Excellent use of texture, lighting and especially fog (very sparingly used but to great effect). Very polished look to this one with lots of great details, as said before; very professional.
The puzzles were definitely my type of puzzles. Mostly thinking your way through but a little bit timing and touch required. As much fun map to play as to look at. The ending was pure genius, I'm still laughing about that.
I vote Insta for the BTS section of the community project.
All Hail the PIGEON! _________________
 |
|
| Back to top |
|
 |
TheGreenAvenger New Employee
Joined: 18 Jun 2008 Posts: 3
|
|
| Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job! |
|
| Back to top |
|
 |
ultradude25 Superior Participant

Joined: 10 May 2008 Posts: 54 Location: Melbourne, Australia
|
|
| Sephiroth* wrote: | Lot's of boring text
how can i capture while playing? O.o
|
Use the wegame recorder.
Then you can upload it to wegame, which is a much better site that Noobtube. It compresses the videos much less so they look much better quality.
>>(Click)<< _________________ This was a fail. I'm making a note here, huge /facepalm. It's hard to overstate my disappointment. |
|
| Back to top |
|
 |
jrlauer Superior Participant

Joined: 12 Jun 2008 Posts: 98 Location: Somewhere on Earth
|
|
This was a great map. I really enjoyed the secret room and the ending. Good job. _________________ IMA Gamer |
|
| Back to top |
|
 |
sbrown Superior Participant

Joined: 28 Apr 2008 Posts: 88
 
|
|
| TheGreenAvenger wrote: | | Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job! |
You don't even need to own HL2, all the models and textures are included in any valve game's sdk (so far) |
|
| Back to top |
|
 |
|