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[RELEASE] Affinity
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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1947
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Thu Aug 21, 2008 4:51 pm    Post subject: Reply with quote

Hober wrote:
Usually stuff doesn't even go to Release until it's on the DLDB, much less community spotlight.

But since it's already halfway...


We need quality content, also I sent him a PM after I posted asking for said requirements. Wink

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FISHY CRACKERS
Test Participant


Joined: 26 Apr 2008
Posts: 20


PostPosted: Fri Aug 22, 2008 10:16 am    Post subject: Reply with quote

Good map overall, but i'm not sure if it was just the map itself or me, but ever since i started it my reticle has been disabled but i had to manage, even so it was hard to 'manage' since there were a few tight spots that would have been much easier to get a portal into if i had the reticle. Also maybe it's just my lack of reiticle that causes this but i think that there's a lack of portal bumpers on certain walls, though of course don't take my word on this, it could just be my crap aim without a reticle. Overall i liked this map, the puzzles were all fairly easy but there are a few things i would change.

Such as adding a linkage... thing to the ball launcher in the room with the two buttons and the fizzler, when i finally managed to get the boxes over (and i did it the wrong way i later learned since i thought that lift was unpowered), i instantly headed straight for the door to see where it went, and just as i was going through the door i suddenly died. My first reaction was thinking that the door had closed on me so i lookd back. Nope, the buttons are still held down, then i noticed the ball leauncher behind me. Excuse my french but it appears i got shot in the fucking back which annoyed me to no end that there was no way to tell that the launcher would be activated TO shoot me in the back.
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xxTDGPainxx
New Employee


Joined: 05 Aug 2008
Posts: 10
Location: Massachusetts, US

PostPosted: Fri Aug 22, 2008 2:21 pm    Post subject: Reply with quote

Ya i loved this map, especially the sceret room with the cake and you started laughing. I killed myself with the energy pellet on purpose five times just to see that awesome secret over and over! Very Happy
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 519
Location: Canaduh eh

PostPosted: Fri Aug 22, 2008 2:50 pm    Post subject: Reply with quote

At first, I was like "wow a gay ending about dreams".

But then, I lol'd.

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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 285


PostPosted: Fri Aug 22, 2008 3:46 pm    Post subject: Reply with quote

how did you do that effect with the stretching gun and stuff?
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Bulska
Test Supervisor


Joined: 16 Nov 2007
Posts: 170


PostPosted: Sat Aug 23, 2008 3:43 am    Post subject: Reply with quote

I think he managed to change to FOV
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Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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insta
New Employee


Joined: 18 Aug 2008
Posts: 3


PostPosted: Sat Aug 23, 2008 4:50 am    Post subject: Reply with quote

PortalFan77 wrote:
how did you do that effect with the stretching gun and stuff?


I used the env_zoom entity to stretch the gun.
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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 285


PostPosted: Sat Aug 23, 2008 10:48 am    Post subject: Reply with quote

Very cool, I laughed at the end...
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Reverend Protocol
Test Participant


Joined: 04 Feb 2008
Posts: 21


PostPosted: Sat Aug 23, 2008 11:36 pm    Post subject: Reply with quote

Dude, that was a badass map.

Best ending EVAR.
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Sephiroth*
New Employee


Joined: 15 Jul 2008
Posts: 4


PostPosted: Sun Aug 24, 2008 5:27 am    Post subject: Reply with quote

very very nice map!!! really deserves to be the new community spotlight Smile

I liked the time u set on the time challenge...pretty challenging ^^

though i got 03:54 on the second try...but still I wanna try to push this to 03:40 or so ^^


pls let me know what your records are Wink

btw. I don't like the step and the portal challenge, so I didn't try them so far ^^


EDIT: 03:39!!!

still there is alot which could have been improved...my guess is that 03:25 is definitely possible...would like to record such a run and put it on youtube...how can i capture while playing? O.o
can't use fraps because the vid would be longer than 30 seconds -.-'


EDIT2: lol...03:19 xD

and still alot room for improvement...maybe sub 03:00 would be possible Shocked
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bizob

Test Supervisor


Joined: 13 Nov 2007
Posts: 184
Location: Florida

PostPosted: Sun Aug 24, 2008 8:14 pm    Post subject: Reply with quote

Wow.

So many good things to say about this map I don't know where to begin. The atmosphere you create is fantastic! Excellent use of texture, lighting and especially fog (very sparingly used but to great effect). Very polished look to this one with lots of great details, as said before; very professional.

The puzzles were definitely my type of puzzles. Mostly thinking your way through but a little bit timing and touch required. As much fun map to play as to look at. The ending was pure genius, I'm still laughing about that.

I vote Insta for the BTS section of the community project.

All Hail the PIGEON!

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TheGreenAvenger
New Employee


Joined: 18 Jun 2008
Posts: 3


PostPosted: Thu Aug 28, 2008 11:02 pm    Post subject: Reply with quote

Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job!
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ultradude25
Superior Participant


Joined: 10 May 2008
Posts: 54
Location: Melbourne, Australia

PostPosted: Fri Aug 29, 2008 9:54 pm    Post subject: Reply with quote

Sephiroth* wrote:
Lot's of boring text
how can i capture while playing? O.o


Use the wegame recorder.
Then you can upload it to wegame, which is a much better site that Noobtube. It compresses the videos much less so they look much better quality.

>>(Click)<<

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jrlauer
Superior Participant


Joined: 12 Jun 2008
Posts: 98
Location: Somewhere on Earth

PostPosted: Thu Sep 04, 2008 12:32 am    Post subject: Reply with quote

This was a great map. I really enjoyed the secret room and the ending. Good job.
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sbrown
Superior Participant


Joined: 28 Apr 2008
Posts: 88

Warnings : 2Warnings : 2

PostPosted: Sat Sep 06, 2008 11:19 pm    Post subject: Reply with quote

TheGreenAvenger wrote:
Great map! I decided to try this without HL2 just to see if it would work, and it seems to have done just fine. I really enjoyed it, great job!


You don't even need to own HL2, all the models and textures are included in any valve game's sdk (so far)
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