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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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im going to put in a small fling chamber ive been working on today, so expect to hear about it _________________
http://thespaceturkey.wordpress.com/
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Sleepwalker Test Supervisor

Joined: 13 Oct 2007 Posts: 118 Location: Keene, NH
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I'll attempt to make a BTS style part. _________________ The cake is a rickroll. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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| Sleepwalker wrote: | | I'll attempt to make a BTS style part. |
Try to keep the start and finished contained in a single map until we get others who may do BTS stuff, to keep things consistent. _________________
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Portalboat Superior Participant
Joined: 30 May 2008 Posts: 98 Location: In your pool, drinking your waterz
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I'll try to make something, thought it'll probably never get done.
'Cause I'm a procrastinator. |
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Tigger Test Supervisor

Joined: 04 Jan 2008 Posts: 109 Location: SF Bay Area
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Ok... so... if we want to contribute to this project we should prep a smallish segment including a start elevator and end elevator? Should we attempt to coordinate segments so they fit in to each other? Will some people be doing easy segments and some hard segments? Should we have people speak up about what they're working on and where they think it will go? _________________ So THAT'S how you do that! |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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| Tigger wrote: | Ok... so...  |
This is kind of a planning thread, what do you think would be best?
I think the less limitations the better, and if people want to play easier ones for the start and harder ones for the end, maybe a few BTS maps in there, go for it. _________________
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MrTwoVideoCards
 Loves Cake
Joined: 23 Nov 2007 Posts: 472 Location: Lancaster, CA
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Sorry BTS? _________________
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 519 Location: Canaduh eh
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??? See me after class. --msleeper Damn right you will, you sexy beast.
Anyway, I'm very interested in this project and hope to make a good contribution, maybe about the size of rainbow palace. I'll get started next month. _________________
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Tigger Test Supervisor

Joined: 04 Jan 2008 Posts: 109 Location: SF Bay Area
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| msleeper wrote: | | This is kind of a planning thread, what do you think would be best? |
I think knowing what the "story" we're wanting to tell would be good.
Is this an alternative Portal Story, ala the Portal Flash Map Pak? Are we using Glados, or creating new voices for another AI? Is this just a set of maps thrown together to prove we can map, ala a map pak?
Do we want to put this in the HL2 setting the way the Portal Flash Pack did?
Do we want to make this an early setting ala the Hurricane maps?
Do we want to make this a Post Glados map maybe? One where... the AI is gone, self destructed, post Portal, and things are broken? Maybe every map has some lost power or devices that don't work and the player has to figure out how to escape? _________________ So THAT'S how you do that! |
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ecco Test Participant

Joined: 24 Dec 2007 Posts: 40 Location: through the looking glass
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I think what would be best, as msleeper suggests "the less limitations the better" so those wanting to participate focus on making good quality maps that stay within the Portal theme with a variety of difficulty. Then when the maps are selected they can be arranged from easiest to difficult with of course an introductory map (with the wakeup chamber) and a finale (with some sort of boss alternative glados ending) made by designated experienced mappers. --- sorry if I'm just repeated what was already said; but I'm just running it through my head at the moment.
Sounds like a good idea if executed correctly. _________________
"Imagination is everything. It is the preview of life's coming attractions." -Albert Einstein |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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The story idea I had was pre-Portal, in the sense that you were another test subject. The game would start out as an in-game first-person movie of you just kind of hanging out in a house, watching TV, and then you nod off, and then you are inside the Relaxation Vault.
Then the map-pack would play out as an alternate Portal, maybe go into a BTS area, but obviously you would not escape and die at the end. _________________
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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Rasky_26 New Employee
Joined: 26 Apr 2008 Posts: 6
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| msleeper wrote: | | The story idea I had was pre-Portal, in the sense that you were another test subject. The game would start out as an in-game first-person movie of you just kind of hanging out in a house, watching TV, and then you nod off, and then you are inside the Relaxation Vault. |
Though I love the idea of a group effort to create a good set of Portal maps, I don't think this is the optimal way to achieve the beginning of the game. I like the idea of beginning as an ordinary citizen, but rather than having the person start in an area that seems unlike those experienced in the Portal game at all, how about this instead:
The player begins by riding down an elevator with an older woman/man (which the player will find out is their parent through the following dialogs) to the lobby of the Aperture Science facility. Once inside, the player has a chance to explore a larger space filled with offices and people (kinda like a large, fancy, occupied BTS area) while scripted animations of their parent talk with the main desk explaining how this is their child. From there, you could follow your parent as they begin working their way towards their work area; BUT along the way the mandatory security system separates you from your parent and somehow or other causes you to lose consciousness or black out until you wake up the the test chambers....
Just my idea. Not sure if I hold much merit, but I come to this site quite often as I love to see what work is being accomplished in the Portal game. Hopefully I will eventually release my first map. The main test chambers are done and now I am working on the BTS areas (which may be more than just BTS areas.........)
However, after I finally release my map, I would love to contribute to this project. My only question is, do we want to stick entirely to the Portal theme of puzzles, or are new and original ideas allowed (by which I mean other than usual shoot portals, use cubes, dodge turrets) as long as they maintain the Portal feel to the maps? |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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| Doomsday192 wrote: | | are new wall, ceiling, floor etc textures allowed? |
Yes, custom content would be allowed since it would just be packaged with the download.
| Rasky_26 wrote: | Though I love the idea of a group effort to create a good set of Portal maps, I don't think this is the optimal way to achieve the beginning of the game. I like the idea of beginning as an ordinary citizen, but rather than having the person start in an area that seems unlike those experienced in the Portal game at all, how about this instead:
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Until I do some investigation, or someone who has tried before, can confirm or deny if NPCs work in Portal, we may have to scratch the idea of having other people walking around. Remember that the Portal SDK is not available, and we would basically have to make a mod to add in NPCs like that. I may be wrong though.
| Rasky_26 wrote: | | My only question is, do we want to stick entirely to the Portal theme of puzzles, or are new and original ideas allowed (by which I mean other than usual shoot portals, use cubes, dodge turrets) as long as they maintain the Portal feel to the maps? |
Go all out, this doesn't need to be Get Some More Portal in terms of puzzle or difficulty. _________________
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