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Portalboat Superior Participant
Joined: 30 May 2008 Posts: 98 Location: In your pool, drinking your waterz
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I/O.
I would call that programing. |
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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Portalboat Superior Participant
Joined: 30 May 2008 Posts: 98 Location: In your pool, drinking your waterz
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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I would like to join in this Map Project.
I'm already working on a medium-large sized map with medium puzzle-difficulty but low flinging difficulty. It starts and ends with an elevator.
This is not the one I've been asking forcefield questions about, that's another map which is a personal project.
One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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| Bulska wrote: | | One question though, who's going to put GLaDOS voices in the maps? I know how to, but I don't want GLaDOS saying the same thing all day long. |
That's another reason I would need the VMFs, to make sure one map isn't spammed with GLaDOS while another one is totally silent. _________________
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Sleepwalker Test Supervisor

Joined: 13 Oct 2007 Posts: 118 Location: Keene, NH
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venator92 New Employee

Joined: 10 May 2008 Posts: 9 Location: New South Wales, Australia
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I might contribute as I've been working on a map pack for a while now.
Also... |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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oooooh now THAT is the closest I've heard to the original, your own voice or have you got a great speach program? _________________ Fancy making a payload map?
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venator92 New Employee

Joined: 10 May 2008 Posts: 9 Location: New South Wales, Australia
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It's just a text-to-speech program run through some filters. A chap by the name of PelPix showed me how to do it.
Also, it might be an idea to provide VMFs of the elevators you want us to use. I guess I could do that too if you want. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 168 Location: Slovakia
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| msleeper wrote: | | Until I do some investigation, or someone who has tried before, can confirm or deny if NPCs work in Portal, we may have to scratch the idea of having other people walking around. Remember that the Portal SDK is not available, and we would basically have to make a mod to add in NPCs like that. I may be wrong though. |
I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal. _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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| Mek wrote: | I have a walking Gman in my map I am working on and
I can confirm this NPC is working in Portal. |
Well one, awesome because I wanted to try that on my own. Two, do other NPCs work? Citizens and such? _________________
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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Remember that "NPCs and portals" tutorial thing that was posted a while ago?
well I followed that and every time the NPC walked though the portal their left leg spasmed for a moment, then they carried on walking. It worked but it didn't look pretty _________________ Fancy making a payload map?
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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| I like the idea of a community project but I feel that having an arching story line pasted on top of chambers with inconsistent design/quality will make the whole thing feel a little messy. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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there is no story line. just a bunch of maps thrown together. the good will be picked out. the total crap thrown out, and then someone will sort them in order of complexity, and someone else will make a start/end levels and such. basically just a bunch of crap thrown together so that we can have one REALLY big continuous playing ~map~
which sounds fine to me
correct??? <-? _________________
MyPHPsig
"Nope, just naked" |
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