[RELEASE] Aldéz's Portal Prefabs
64 posts
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Ok, not to be raining on anybodies parade here, but... well, by using prefabs that you don't make yourself, you don't learn anything. In fact, you know NOTHING about how they work or function, as you would if you made them yourself. Just saying, from an experienced mappers point of view, that by starting down this road early you are doing nothing but setting yourselves up for trouble later on.
Once again, not to discourage anybody from trying to map, but rather to encourage them to build these things themselves. I struggled through making my prefabs (ie the elevator) but at least I learned from making it!
[/rant]Dvlstx
Once again, not to discourage anybody from trying to map, but rather to encourage them to build these things themselves. I struggled through making my prefabs (ie the elevator) but at least I learned from making it!
[/rant]Dvlstx
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dvlstx - Test Supervisor
- Posts: 181
- Joined: Nov 21, 2007
Nobody ever listens to the admin untill they get banned. And those who get banned, can't post anymore.
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Ricotez - GLaDOS Module
- Posts: 742
- Joined: Jan 13, 2008
- Location: Somewhere between the 3rd and 4th dimensions.
I disagree that you don't learn anything for using prefabs. I've found Aldez's prefabs to be very helpful, especially when first starting out, but I've learned an enormous amount and am still learning.
In fact, I think that prefabs may actually help you learn more. For example, I figured out what texture to use for my lifts by looking at the textures used in the prefabs. The biggest effect though, is probably to encourage people to start mapping in the first place, instead of quitting in frustration.
In fact, I think that prefabs may actually help you learn more. For example, I figured out what texture to use for my lifts by looking at the textures used in the prefabs. The biggest effect though, is probably to encourage people to start mapping in the first place, instead of quitting in frustration.
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VictoryIncandescence - Superior Participant
- Posts: 50
- Joined: Nov 9, 2008
They're also very useful for when you're using a crapload of buttons and doors and energy balls.
Setting them up all by yourself one by one and changing all the names and outputs takes a while.
Setting them up all by yourself one by one and changing all the names and outputs takes a while.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
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Bulska - Test Supervisor
- Posts: 194
- Joined: Nov 16, 2007
As with everything, whether the prefabs are good or bad depends on how you use them. If you use the prefabs right as a beginner, they'll help you discover Hammer and Portal. If you use them wrong, you will not develop your mapping skills and get stuck sooner or later.
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Aldéz - Test Supervisor
- Posts: 164
- Joined: Feb 3, 2008
- Location: Sweden
I have updated the prefab collection to version 1.1.0. Aside from taking care of bugs, I have reworked some prefabs and added one. I have also been polishing my html/css/javascript skills a little to give the documentation a facelift and better functionality, just for fun. I'm starting to understand why web developers have difficulties making their sites look the same in different browser, but I think I managed good enough.
Download here
Thumbnails of all prefabs
--- CHANGELOG VERSION 1.1.0 ---
New Prefabs
- door_vertical
Updated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128w
Updated descriptions
- dropper
- camera_detachable
- common_entities
Other changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
Download here
Thumbnails of all prefabs
--- CHANGELOG VERSION 1.1.0 ---
New Prefabs
- door_vertical
Updated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128w
Updated descriptions
- dropper
- camera_detachable
- common_entities
Other changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
Last edited by Aldéz on Thu May 07, 2009 3:47 pm, edited 1 time in total.
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Aldéz - Test Supervisor
- Posts: 164
- Joined: Feb 3, 2008
- Location: Sweden
Aldéz wrote:
New Prefabs
- door_vertical
- door_vertical
Mind explaining what that is?
Nevermind. . . I usally make that on my own.
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Last edited by reepblue on Thu May 07, 2009 3:48 pm, edited 1 time in total.
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reepblue - Loves Cake
- Posts: 355
- Joined: Mar 16, 2008
reepblue wrote:
Mind explaining what that is?
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active.
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefab:
Thumbnails of all the prefabs
Last edited by Aldéz on Thu May 07, 2009 3:50 pm, edited 2 times in total.
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Aldéz - Test Supervisor
- Posts: 164
- Joined: Feb 3, 2008
- Location: Sweden
Aldéz wrote:
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefabs:
http://www.atomicgaming.net/ds_members/ ... bnails.htm
http://www.atomicgaming.net/ds_members/ ... bnails.htm
LOL I just saw it and edited my post too. XD
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reepblue - Loves Cake
- Posts: 355
- Joined: Mar 16, 2008
I've now released version 1.1.1. This time it's only a small fix on two of the observation room prefabs. They now have a func_portal_bumper in front of the windows.
Download APP version 1.1.1
Thumbnails of all prefabs
Download APP version 1.1.1
Thumbnails of all prefabs
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Aldéz - Test Supervisor
- Posts: 164
- Joined: Feb 3, 2008
- Location: Sweden
This is awesome, I haven't actually used your prefabs, but I know had I found this when I first decided to try mapping, I most likely would still be trying it. I wanted to get into mapping because of all the crappy maps I found on other sites, but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.
That was all before I fell head first into TWP of coarse.
That was all before I fell head first into TWP of coarse.
- Siiig
- Superior Participant
- Posts: 94
- Joined: May 8, 2009
There is even more tutorials at the Valve Developer Wiki when I started mapping.
But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .
But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .
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reepblue - Loves Cake
- Posts: 355
- Joined: Mar 16, 2008
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