[RELEASE] Aldéz's Portal Prefabs

Postby rokie24 » Mon Dec 08, 2008 1:20 pm

oh, wait doesn't matter. i figured it out now.
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Postby dvlstx » Mon Dec 08, 2008 7:39 pm

Ok, not to be raining on anybodies parade here, but... well, by using prefabs that you don't make yourself, you don't learn anything. In fact, you know NOTHING about how they work or function, as you would if you made them yourself. Just saying, from an experienced mappers point of view, that by starting down this road early you are doing nothing but setting yourselves up for trouble later on.

Once again, not to discourage anybody from trying to map, but rather to encourage them to build these things themselves. I struggled through making my prefabs (ie the elevator) but at least I learned from making it!

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Postby msleeper » Mon Dec 08, 2008 10:25 pm

I've been saying that for a year but nobody cares. Oh well.
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Postby Ricotez » Tue Dec 09, 2008 5:36 am

Nobody ever listens to the admin untill they get banned. And those who get banned, can't post anymore.
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Postby VictoryIncandescence » Tue Dec 09, 2008 7:07 pm

I disagree that you don't learn anything for using prefabs. I've found Aldez's prefabs to be very helpful, especially when first starting out, but I've learned an enormous amount and am still learning.

In fact, I think that prefabs may actually help you learn more. For example, I figured out what texture to use for my lifts by looking at the textures used in the prefabs. The biggest effect though, is probably to encourage people to start mapping in the first place, instead of quitting in frustration.
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Postby Bulska » Wed Dec 10, 2008 4:43 am

They're also very useful for when you're using a crapload of buttons and doors and energy balls.

Setting them up all by yourself one by one and changing all the names and outputs takes a while.
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Postby Aldéz » Wed Dec 10, 2008 3:36 pm

As with everything, whether the prefabs are good or bad depends on how you use them. If you use the prefabs right as a beginner, they'll help you discover Hammer and Portal. If you use them wrong, you will not develop your mapping skills and get stuck sooner or later.
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Postby Aldéz » Thu May 07, 2009 3:42 pm

I have updated the prefab collection to version 1.1.0. Aside from taking care of bugs, I have reworked some prefabs and added one. I have also been polishing my html/css/javascript skills a little to give the documentation a facelift and better functionality, just for fun. I'm starting to understand why web developers have difficulties making their sites look the same in different browser, but I think I managed good enough.

Download here

Thumbnails of all prefabs


--- CHANGELOG VERSION 1.1.0 ---

New Prefabs
- door_vertical

Updated prefabs
- dropper
- window_128w
- common_entities
- elevator_exit
- sign_chamber
- portalgun_rotating
- grate_128w_128h
- window_128w

Updated descriptions
- dropper
- camera_detachable
- common_entities

Other changes
- Minor update to the General instructions page.
- Added a tutorial which can guide you to make your own chamber sign texture.
- The list of all prefabs now scales down to fit smaller window sizes.
- The documentation has a new look.
- Added new links on the start page to Crafty and VTFEdit at Nem's Tools.
- Made the pages printer friendly.
Last edited by Aldéz on Thu May 07, 2009 3:47 pm, edited 1 time in total.
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Postby reepblue » Thu May 07, 2009 3:47 pm

Aldéz wrote:
New Prefabs
- door_vertical


Mind explaining what that is?


Nevermind. . . I usally make that on my own.

Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active. :)
Last edited by reepblue on Thu May 07, 2009 3:48 pm, edited 1 time in total.
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Postby Aldéz » Thu May 07, 2009 3:48 pm

reepblue wrote:
Mind explaining what that is?

Your prefabs work great with me, so there is no point into me updating them. But its nice to see that your keeping these files active. :)


Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefab:

Thumbnails of all the prefabs
Last edited by Aldéz on Thu May 07, 2009 3:50 pm, edited 2 times in total.
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Postby reepblue » Thu May 07, 2009 3:49 pm

Aldéz wrote:
Wow, that was a fast reply. I was just editing the previous post and added a link to thumbnails of every prefabs:

http://www.atomicgaming.net/ds_members/ ... bnails.htm


LOL I just saw it and edited my post too. XD
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Postby Aldéz » Sun May 10, 2009 8:39 am

I've now released version 1.1.1. This time it's only a small fix on two of the observation room prefabs. They now have a func_portal_bumper in front of the windows.

Download APP version 1.1.1

Thumbnails of all prefabs
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Postby Siiig » Mon May 11, 2009 1:32 pm

This is awesome, I haven't actually used your prefabs, but I know had I found this when I first decided to try mapping, I most likely would still be trying it. I wanted to get into mapping because of all the crappy maps I found on other sites, but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.

That was all before I fell head first into TWP of coarse.
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Postby Remmiz » Mon May 11, 2009 6:50 pm

Siiig wrote:
but threw up my hands in frustration at the lack of tutorials...or any helpful information at all.


What??? Portal has the easiest walk-through tutorials of any Valve game. That's just laziness right there.
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Postby reepblue » Mon May 11, 2009 7:09 pm

There is even more tutorials at the Valve Developer Wiki when I started mapping.

But yeah what Remmiz said Portal is really easy to map for. If you want a challenge try mapping for Left 4 Dead. Then we can talk about hard mapping. .
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