[Coop] Aperture Valentine

[Coop] Aperture Valentine

Postby Lpfreaky90 » Thu Feb 14, 2013 1:35 am

Roses are red.
Violets are blue.
Glados wants you dead.
What could you do?

Dear test subjects, today is your big day!
Robot love is not wrong! Can you and your partner prove this to GLaDOS?
Today you should grab your favorite co-op partner and explore the depths of the aperture science computer aided valentine's track!
In this very big co-op map (estimated playtime 1.5-2 hours) you can expect to find a whole lot custom things and a total of 5 secrets that unlock a final secret room!

This map is brought you by: Josepezdj; Lpfreaky90; Mevious; Sicklebrick and Zivi7

Notes:
* The filesize of this map is huge, about 90 mb, due to all custom stuff. Please have some patience while downloading and loading the map.
* This map is big and long, make sure to have some time on your hands. Estimated playtime 1-2 hours
* The custom fizzlers and skybox look best on high graphic settings. If your computer can't handle them, at least try to increase the shader quality.
* The GLaDOS dialogue is pieced together from the English dialogue from the official game. We hope it also makes sense in other languages.
* If you're interested in technical details of the map, talk to us on this thread on thinkingwithportals.com.
* To keep the difficulty level at the level that everyone could enjoy it we decided to separate some tough chambers from the main course. For a real challenge, check out "Aperture Valentine - The Advanced Chambers" By Josepezdj!

FAQ:
Q: I want to play this map but I've got no one to play it with!
A: It's possible to play the map split-screen if you can't find anyone. To do this;
- subscribe to the map.
- find two buttons that you can easily use to switch players (I use z and x)
- Start up portal 2
- Type in the console: bind z "in_forceuser 0" and press enter. Do the same for bind x "in_forceuser 1" obviously the x and z should be changed in the bind command if you want to use other keys.
- Then type in the console ss_map workshop\594743832017685644\mp_coop_v13.bsp
- Once the map is loaded; type in the console sv_cheats 1
- Now you're good to go; pressing z will let you control blue; pressing x will let you control orange.
Aperture Valentine
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Re: [Coop] Aperture Valentine

Postby Lpfreaky90 » Thu Feb 14, 2013 1:36 am

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Without some special people this map wouldn't be close to what it is now. We would especially like to thank:

Chickenmobile
- for custom scribbles for the secret bathroom, her incredibly useful script package to use GlaDOS lines economically via scripting and her tutorial for custom closed captions

Fluppy and Gig

- for testing and lending us a puzzle concept from their awesome coop mappack
Space Gardens

Miss Stabby
- for her Aperture Science Paraffine Illumination Cylinders (in layman's terms „candles“) we had already used in
Aperture Halloween

Moth

- for his work-saving instances

Mumbles
– for taking the time to optimize the lightmapscales, the base-model for the pink fizzlers and his awesome test runs. Most memorable quote: „Just soloed the whole intro, demo uploading“
This is the result (SPOILERS!!!)


NocturnalGhost
- for his awesome lever switch for coop maps example

Skotty
- for the tuberide-model, the big fizzler models and his tutorial on how to decompile models. Combine that with this rescaling tutorial from interlopers.net and Jose's instructions how to recompile models and you can create new models for your 3D skybox

Many others who have helped by testing the map or just knowing the best solution for problems that popped up along the way:

Azorae, BenVlodgi, Brainstone, ColorCubeMan, Jepp, Portalized, Ross Friedberg, Twinkie and Vdarling

We'll be soon uploading a package of the custom skybox models we created for this map. Keep your eyes opened :)
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Re: [Coop] Aperture Valentine

Postby BenVlodgi » Thu Feb 14, 2013 1:39 am

I've got nothing else to do today :D

Edit:
This was the best coop map I've played (possibly ever?). It was really well done, kudos to everyone who worked on it. I thoroughly enjoyed all of the puzzles, and had a lot of fun actually solving PUZZLES! :thumbup:
ImageImageImage

Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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Re: [Coop] Aperture Valentine

Postby zivi7 » Thu Feb 14, 2013 4:00 am

Change log:

Known issues:
- Portal gun gets pitch black after a certain point. (if anyone has suggestions; sent one (or all of us) a pm!)

Update 2:
- Overlapping texture after lightbridge map fixed.
- Fixed a case where you could see cubes spawn in sight.
- Added a light to some dark areas
- Changed the faithplate animation to make it more reliable.
- Fixed a misaligned texture after the funnel room.
- Added an extra failsafe to the funnel room.

Update 1:
- Faulty orientation of the pink fizzler-emitters due to a compile error has been fixed.
- Wrongly orientated tube-crossing models in the skybox have been fixed.
- Fixed unintended solution in the lightbridge map.
- Fixed an issue where the proper lines weren't playing.
- fixed possibility of Glados interrupting herself before the laser room
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Re: [Coop] Aperture Valentine

Postby FelixGriffin » Thu Feb 14, 2013 8:27 am

Did you ever find the door?
Falsi sumus crusto!
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Re: [Coop] Aperture Valentine

Postby Lpfreaky90 » Thu Feb 14, 2013 10:41 am

FelixGriffin wrote:
Did you ever find the door?

I don't know! Did YOU find it yet?! it is *somewhere* in this map yes
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Re: [Coop] Aperture Valentine

Postby srs bsnss » Thu Feb 14, 2013 10:51 am

Ah! A Valentine's day map ARG! Well played, LP and zivi.
Commence download!
Last edited by srs bsnss on Thu Feb 14, 2013 10:53 am, edited 1 time in total.
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Re: [Coop] Aperture Valentine

Postby yishbarr » Thu Feb 14, 2013 1:13 pm

Is this what the stolen door business about?
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Re: [Coop] Aperture Valentine

Postby Habzs » Fri Feb 15, 2013 6:43 am

Very nice map, had my friend and I thinking for awhile. :thumbup:
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Re: [Coop] Aperture Valentine

Postby ChickenMobile » Sun Feb 17, 2013 5:18 am

Everything in this map was well done except for that really annoying room with the funnels and the cubes. We could find no possible way to do this room without using a glitch i.e. take a cube with you and crouch to get it under the fizzler to get in the ramp room
I never got to see Mah scribbles on the bathroom wall!

Plus I felt happy that the credits thanked me twice... :)
7/10

EDIT: Also we found the missing door after revisiting the map.
steps |
  1. We found first secret in observation room with LPfreaky's logo by portalling to where we killed the turrets
  2. We found decal on wall the same place but opposite side by removing tiles off a wall
  3. We found the bathroom at the place with the faithplate through a broken tile
  4. We found the turret which gets sprayed with love hearts
  5. We found the crack in the wall to the office area with the camera of the aisle area
  6. When we went to the part before the crushers, there was a hole in the wall and a button for a lift which went down to the door

Do I get a prize?
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Re: [Coop] Aperture Valentine

Postby iWork925 » Sun Feb 17, 2013 5:22 am

Although very vague and confusing I found it moderately enjoyable. 4/5
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Re: [Coop] Aperture Valentine

Postby josepezdj » Sun Feb 17, 2013 7:22 am

ChickenMobile wrote:

EDIT: Also we found the missing door after revisiting the map.
steps |
  1. We found first secret in observation room with LPfreaky's logo by portalling to where we killed the turrets
  2. We found decal on wall the same place but opposite side by removing tiles off a wall
  3. We found the bathroom at the place with the faithplate through a broken tile
  4. We found the turret which gets sprayed with love hearts
  5. We found the crack in the wall to the office area with the camera of the aisle area
  6. When we went to the part before the crushers, there was a hole in the wall and a button for a lift which went down to the door

Do I get a prize?

Lpfreaky90, in the Two days remaining thread wrote:
You know what? The first person who sents me screenshots of each step required to get my door will get a copy of Q.U.B.E. From me :)
:D
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Re: [Coop] Aperture Valentine

Postby zivi7 » Sun Feb 17, 2013 8:14 am

Sorry, we didn't announce it yet, but we have a winner already. Actually two winners. Srs bsnss was the first to find them all, but he had QUBE already so he got something else and Chicken got QUBE. :thumbup:
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Re: [Coop] Aperture Valentine

Postby srs bsnss » Sun Feb 17, 2013 9:46 am

zivi7 wrote:
Srs bsnss was the first to find them all, but he had QUBE already


Actually, I didn't have QUBE, but wasn't especially keen for it. But LP gave me Snapshot :thumbup:
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Re: [Coop] Aperture Valentine

Postby ChickenMobile » Sun Feb 17, 2013 7:45 pm

Selling a copy of QUBE for cheap!

(just kidding)
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