[PTI] Azorae's Grand Designs

[PTI] Azorae's Grand Designs

Postby Azorae » Mon Oct 22, 2012 3:30 am

Hello TWP! After years of coming to this site to play some amazing Portal 1 and 2 custom maps, I'd like to give back by sharing a collection of my PTI chambers. I'm quite proud of them and the amount of positive feedback I've received. I'll update the thread with pictures and descriptions as new chambers come out. For now, enjoy Azorae's Grand Designs!


Click here to download Azorae's Grand Designs
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Re: [PTI] Azorae's Grand Designs

Postby Azorae » Mon Oct 22, 2012 3:47 am

Here's a map-by-map rundown. I'll have a picture and description for each map within the next few days.

Pierce

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An easy chamber to start off the collection, Pierce is a quick chamber that explores the properties of lasers.

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Pinpoint

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Pinpoint builds on what was taught in Pierce, and provides a more challenging puzzle.

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Gap Bounce

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This chamber is somewhat of an extension of a chamber from the Old Aperture section of the main Portal 2 campaign. Expect some new twists to the old concept of using flip panels and gel to climb a room.

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Lasercross

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An exercise in obstacles and detours, Lasercross is a combination Laser/Momentum puzzle. This is also the only map in the pack (so far, at least) that uses Ben's Extended Editor for custom lights.

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Entanglement

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You'll need everything that's given to you in order to manipulate a dropped cube.

Mevious: "Azorae's Entanglement was awesome enough to spawn two remakes."
These very cool remakes, by Mevious himself and Gig, can be found in this collection.

More to come, thanks for playing!
Last edited by Azorae on Mon Oct 22, 2012 4:16 am, edited 2 times in total.
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Re: [PTI] Azorae's Grand Designs

Postby Azorae » Mon Oct 22, 2012 4:03 am

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Re: [PTI] Azorae's Grand Designs

Postby Azorae » Mon Oct 22, 2012 4:03 am

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Re: [PTI] Azorae's Grand Designs

Postby Azorae » Wed Oct 24, 2012 8:29 pm

I've been busy lately and unable to work on this thread, so I have a few new maps to introduce:

Convergence

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You need to get a cube to the exit door to open it, but don't think that you'll be taking the same path.


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Solitude

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This is the first map in the collection that was made top to bottom in Hammer. As such, it has its own thread, which can be found by following the link. Solitude is a relatively difficult Laser/Funnel puzzle that is fairly complex. Check out the thread for more information.
Last edited by Azorae on Mon Nov 05, 2012 1:33 am, edited 2 times in total.
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Re: [PTI] Azorae's Grand Designs

Postby quatrus » Sun Oct 28, 2012 6:24 pm

Entangling the bridge and funnel is clever. However, it took quite a while to get the trick - actually I made a mistake with portal choice at the end of the funnel and led to the solution by accident. Could have a large frustration factor without some guidance.

I saw one other map which entangled both type of funnel as well. Still an excellent map set, thanks much for creating.
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Re: [PTI] Azorae's Grand Designs

Postby ForegLios » Sun Nov 04, 2012 8:19 pm

How to solve "Convergence" map? I have no idea. =(
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Re: [PTI] Azorae's Grand Designs

Postby Gig » Wed Nov 07, 2012 1:17 pm



I have nothing else to say.
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Re: [PTI] Azorae's Grand Designs

Postby zivi7 » Thu Nov 15, 2012 4:37 pm

I don't know how I could have missed these awesome maps for so long. I'm just working my way through them - after 3/4 of them I'm currently stuck in "Lasers and Lightbridges" - and so far each chamber has been great. :thumbup:

The puzzles never require ninja timing but just logical sequences of correct portal placement. Sounds easy, still each of the chambers kept me thinking for at least 10-15 minutes and at most a good hour.

Besides the great difficulty, I really like how the layout supports the puzzles. There's always enough glass to see everything necessary but never so much glass that it gets confusing and in the way of the puzzle.
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Re: [PTI] Azorae's Grand Designs

Postby Azorae » Sun Dec 02, 2012 11:42 am

Quick bump to announce a new map from me and Gig, Sectors. It's a neat little out-of-the-box laser puzzle. Enjoy!
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Re: [PTI] Azorae's Grand Designs

Postby zivi7 » Sun Dec 02, 2012 11:57 am

Nice! The only tiny downside is that it's easy to misplace portals. But all possible improvements I could think of would most likely make the puzzle too easy so it's probably not worth it.
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Re: [PTI] Azorae's Grand Designs

Postby HeadShot » Thu Feb 27, 2014 3:37 pm

Just replaying some of these beauties! Lots of great maps, well done! :thumbup:
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