[SP] Core Civ

[SP] Core Civ

Postby SpAM_CAN » Mon Jun 06, 2011 10:29 pm

Within the walls of Aperture, each Personality Sphere has carved out his own area. They lead you through, forcing you to try out their brand new tests...

Contest entry for the TWP Mapping Contest 2011, this is a new version - redesigned & full of fixes. Now available through the Steam Workshop.


Click here to download Core Civ
Last edited by SpAM_CAN on Wed Sep 12, 2012 7:30 am, edited 3 times in total.
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Re: [SP] Core Civ

Postby SpAM_CAN » Tue Jun 07, 2011 6:50 am

I am aware of six bugs that, obviously, i can't fix. I'll list them here.

1: Glass doesn't smash when it should (FACT)
FIX: just stand there until the invisible glass smashes
2: Walkway shouldn't be there (FACT)
FIX: There isn't really one, but all i can ask is please don't exploit this too much :3
3: Turret can randomly explode (FACT)
FIX: Its due to a trigger too large for the lasers. the only way to avoid killing the turret is to get it on its side, and slide it under the lasers.
4: Exit lift doesn't end level (WHEATLEY)
FIX: Quit the game when you get to that point, its the end anyway.
5: Door doesn't close when only one cube is on the button pair (SPACE)
FIX: There isn't anything you can do, but i ask for you to try to do the test as intended, if you can figure it out :P
6: Some sounds don't play (WHEATLEY)
FIX: There isn't one, since its an engine problem (too many sounds)
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Re: [SP] Core Civ

Postby Idolon » Tue Jun 07, 2011 11:05 am

SpAM_CAN wrote:
1: Glass doesn't smash when it should (FACT)
[i] FIX: just stand there until the invisible glass smashes

???
I have gotten the glass to break once, and for some reason it still wouldn't let me go through.

Also, it's really easy to kill the turret and not trigger a lose. For example, dropping it or dunking it in blue gel.
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Re: [SP] Core Civ

Postby SpAM_CAN » Tue Jun 07, 2011 12:10 pm

Yeah, its weird. Annoying Valve methods are annoying (i used the same I/O from Crazy Box)
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Re: [SP] Core Civ

Postby Idolon » Tue Jun 07, 2011 12:14 pm

Yeah, I eventually got the glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through and finished the level.

Also, one of the laser cube droppers still glitched out :P

Nice level overall, just some of the puzzles were frustrating.
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Re: [SP] Core Civ

Postby SpAM_CAN » Tue Jun 07, 2011 3:46 pm

Idolon wrote:
Yeah, I eventually got the glass to break by making the turret "panic" (tipping it over), but there was still an invisible wall. I eventually just noclipped through and finished the level.

Also, one of the laser cube droppers still glitched out :P

Nice level overall, just some of the puzzles were frustrating.


Just stand on the other side of the glass? xD
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Re: [SP] Core Civ

Postby xdiesp » Tue Jun 07, 2011 4:40 pm

Fantastically original, engaging map that will have you throw in a fit of laughter too for good measure!

I've been a big fan of Core Civ since the alpha, that "could have promised anything and more". Results: the fact core chamber fights with space's for the top position, but there's... a couple drawbacks. The external sequence right after Adventure, is a bit tough: I'd hate losing players there because they can't make the jump. Let's hope the judges are good.

Also: I bugged myself locked in the facts core room. Not even too difficult: picture players picking up the turret, what are they going to do next? Bring it with them... not so sure: how about throwing it to another turret! And if it lands on their platform, and stays there, you're stuck.
the hills are alive... with the sound of music
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Re: [SP] Core Civ

Postby screedle » Tue Jun 07, 2011 5:48 pm

I have a bug with the end elevator; I keep going up a certain distance, then the elevator disappears, I fall for afew seconds and land ontop of it, and repeat.
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Re: [SP] Core Civ

Postby SpAM_CAN » Wed Jun 08, 2011 1:37 am

The bug with the elevator is mentioned in the first post, but thanks for flagging it up.

And xdiesp, i've noticed stuff like that, but i can't fix any of it (even though i know how to!) I'll release a bug-fixed version of the map once submissions are open again, but it won't be entered into the contest unfortunately. When you pick up the turret, doesn't it come up with a hint saying 'don't let it die!'?
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Re: [SP] Core Civ

Postby CrazyGuy » Wed Jun 08, 2011 1:46 am

sry man this map is broken can't get the glass to break

maybe if you had more time to work on it... its kind of buggy in the flipping areas as well
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Re: [SP] Core Civ

Postby SpAM_CAN » Wed Jun 08, 2011 2:19 am

Please read the OP, it says how to get the glass to break. Either that, or in the console, type "ent_fire smashyglasspanel break"
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Re: [SP] Core Civ

Postby FelixGriffin » Mon Jun 13, 2011 8:48 pm

I'm having some trouble with Rick's test chamber. Can someone help me? Are you supposed to coat the little alcove in propulsion gel, then run in a horizontal infinite loop, then somehow move your portal to fling?
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Re: [SP] Core Civ

Postby SpAM_CAN » Thu Jun 16, 2011 6:26 pm

Run backwards, then fire the portal infront of you into the floor. You'll shoot up. Shoot the wall portal onto the floor, then fling using the 45* panel. Done :3
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Re: [SP] Core Civ

Postby Hawkeye » Sat Jul 09, 2011 3:04 pm

Was fine until the part where you can't kill the turret. Then it exploded like 30 times without me hitting anything. Yes, I slid it under the lasers. I wasn't even close to the lasers half the time. Pretty effin stupid. Ruined something good you had going.
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Re: [SP] Core Civ

Postby xdiesp » Sat Jul 09, 2011 3:15 pm

Now that the contest is over, how about some fixes for those known bugs?
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