[RELEASE] cpm_wccmap
25 posts
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PRetty cool stuff you have, and i belive i just realized something, technically what me and Mr.Cow have made isn't Anti-Grav, Its just simply applying force towards an object, in a certain direction. Anti-Gravity is where the Objects mass, and total weight become 0.
So with that said, Hooray for 1/2 anti-gravity!
So with that said, Hooray for 1/2 anti-gravity!
- MrTwoVideoCards
- GLaDOS Module
- Posts: 502
- Joined: Nov 23, 2007
- Location: CA
Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
I also liked that last room when I tried to put that cube into the incinerator and noticed that the cubic hole on the glass pane was way too small to pass it. Man, I tried to force it into every possible angle before realizing that there was a concrete ceiling above the incinerator.
Well done !
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
I also liked that last room when I tried to put that cube into the incinerator and noticed that the cubic hole on the glass pane was way too small to pass it. Man, I tried to force it into every possible angle before realizing that there was a concrete ceiling above the incinerator.
Well done !
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NykO18 - Test Supervisor
- Posts: 184
- Joined: Jan 17, 2008
- Location: France
NykO18 wrote:
Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
Most custom mappers try to adhere to the sandard that if its a companion cube the player needs to bring it with them through the map, use it to solve most if not all the puzzles, and then be forced to euthanize it before stepping onto the elevator at the end. Also, that whole idea was the theme of the monthly contest that Mr.Cow's "cpm_wccmap" won first place in.
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Adair - Test Supervisor
- Posts: 117
- Joined: Nov 10, 2007
- Location: Android Hell
Reverse gravity is an excellent idea.
But as a newbie, I wonder : what entity do you use to create this?
But as a newbie, I wonder : what entity do you use to create this?
Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !
NO! THE CAKE! NOOOOOOOO !
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Hyakkidouran - Superior Participant
- Posts: 85
- Joined: Jan 23, 2008
- Location: France
I was able to take my Companion Cube to the end using portal bumping on the floor to get through the door. I am a portal bumping whore.
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Ryanocerous - New Employee
- Posts: 14
- Joined: Nov 28, 2007
25 posts
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