[RELEASE] cpm_wccmap

Postby Phil » Tue Dec 25, 2007 11:39 pm

excellent map man, totally deserving of the award. No complaints from me at all :)
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Postby MrTwoVideoCards » Thu Dec 27, 2007 3:15 am

PRetty cool stuff you have, and i belive i just realized something, technically what me and Mr.Cow have made isn't Anti-Grav, Its just simply applying force towards an object, in a certain direction. Anti-Gravity is where the Objects mass, and total weight become 0.

So with that said, Hooray for 1/2 anti-gravity!
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Postby Duffers » Thu Dec 27, 2007 9:45 am

Yes, in this case it would be reverse gravity.
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Postby NykO18 » Thu Jan 17, 2008 5:27 am

Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".
I also liked that last room when I tried to put that cube into the incinerator and noticed that the cubic hole on the glass pane was way too small to pass it. Man, I tried to force it into every possible angle before realizing that there was a concrete ceiling above the incinerator.
Well done !
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Postby Adair » Thu Jan 17, 2008 2:45 pm

NykO18 wrote:
Great map, I enjoyed it a lot.
When I understood that I should return to the first room to get that damn cube and bring it two or three rooms after, I was like "damn, I knew I should have taken it with me from the start".


Most custom mappers try to adhere to the sandard that if its a companion cube the player needs to bring it with them through the map, use it to solve most if not all the puzzles, and then be forced to euthanize it before stepping onto the elevator at the end. Also, that whole idea was the theme of the monthly contest that Mr.Cow's "cpm_wccmap" won first place in.
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Postby Hyakkidouran » Wed Jan 23, 2008 8:35 am

Reverse gravity is an excellent idea.
But as a newbie, I wonder : what entity do you use to create this?
Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !
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Postby NykO18 » Wed Jan 23, 2008 11:00 am

trigger_vphysics_motion
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Postby MrCow » Thu Feb 07, 2008 1:20 pm

actually i used trigger-push for it with the propertys to physics objects only XD .. i'm more like the old school type when it comes to such tricks
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Postby Ryanocerous » Thu Feb 07, 2008 9:53 pm

I was able to take my Companion Cube to the end using portal bumping on the floor to get through the door. I am a portal bumping whore.
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oops

Postby claguey » Tue Jun 30, 2009 6:49 am

Oops, sorry, I had put it in the wrong directory, works fine
Thanks
Phil

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