[WIP] Easy_St
6 posts
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[WIP] Easy_St
This is my first Portal 2 map. It features Finnals, Lasers, and Light Bridges.
It is currently in Beta form, any bug testing would be helpfull.
File Name: SP_INT3RST3LL4_Beta.rar
File Size: 2.51 MiB
Click here to download Easy_St
It is currently in Beta form, any bug testing would be helpfull.
File Name: SP_INT3RST3LL4_Beta.rar
File Size: 2.51 MiB
Click here to download Easy_St
- INT3RST3LL4
- i dont know what brush is but i herd it alot
- Posts: 2
- Joined: Mar 14, 2012
Re: [WIP] Easy_St
I think this is a great start to your mapping career.
Obviously it is very simple, but I did not see any bugs and it looks like you have a good feel for the editor. Everything looked aligned and the puzzle is actually solvable.
I look forward to playing your future maps.
P.S. Make co-op maps!
Obviously it is very simple, but I did not see any bugs and it looks like you have a good feel for the editor. Everything looked aligned and the puzzle is actually solvable.
I look forward to playing your future maps.
P.S. Make co-op maps!
- Tremer
- I was told I would get $60 if I posted on the forum
- Posts: 22
- Joined: Mar 10, 2012
Re: [WIP] Easy_St
I agree with Tremer's comment. I didn't see any bugs and this looks fine for a first mapping attempt. The next stage of this map I'd say is to remove the extraneous elements to make the puzzles "lean" - for example, the last room provides two cubes but you only need the reflector cube. After that, you can add difficulty to the puzzles by thinking of a particular way (or ways) to solve them and then add elements to block other solutions, narrowing down the solution space to the desired level. At that point, it should become fun to play. Good work so far.
Portal 2 Engineer - A map designed to make you think.
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Ruien - Mantisman
- Posts: 164
- Joined: May 15, 2011
- Location: Sichuan, China
Re: [WIP] Easy_St
Thanks guys. I am reworking the final room to make the two boxes more relevant. I will post again shortly.
- INT3RST3LL4
- i dont know what brush is but i herd it alot
- Posts: 2
- Joined: Mar 14, 2012
Re: [WIP] Easy_St
what they said...
another thought I had was to make the player use both cubes in last room to open door...
Great fist effort.. not really hard, but thought out.
You used different elements and used them well.
only problem I saw was some texture clipping, and that it looked overall a bit plain.
Nice Job!
Great fist effort.. not really hard, but thought out.
only problem I saw was some texture clipping, and that it looked overall a bit plain.
Nice Job!
- Szieve
- Mantisman
- Posts: 145
- Joined: Aug 10, 2011
Re: [WIP] Easy_St
Bit easy some object that are't used and the funnel isn't nicely inside the wall. Why not download my prefabs? It's very convenient and it looks a lot better
Other then that good job on a first map 
-

Lpfreaky90 - Senior Stalemate Associate
- Posts: 2,517
- Joined: May 3, 2011
- Location: Over the hills and far away
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