[SP] G Laser 1

[SP] G Laser 1

Postby gompasta » Mon Feb 13, 2012 2:36 pm

A laser based map, including funnels.

I started this map as a 1 day mapping challenge, and i feel it came out quite nicely.

I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is.

Have fun.

PS: I need map names!

File Name: sp_a2_g_laser_1.rar
File Size: 1.04 MiB
G Laser 1
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Re: [SP] G Laser 1

Postby warnightify » Mon Feb 13, 2012 3:34 pm

That was nice puzzle.It took me around 10-20 minutes to solve.It was clever.

However , the point I didn't like on your map is some spots was really dark.At least you can add some glass lights on this excursion funnel room and observation room on ledge you climb up with stairs.

:thumbup: 4/5
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Re: [SP] G Laser 1

Postby gompasta » Mon Feb 13, 2012 3:47 pm

I did think that it was a bit too dim, but i was rushing to get it out of the way before i ran out of time. I was hoping to make it in the destroyed style, but again, no time. I may make a new version later on with the ideas i get from these replies.
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Re: [SP] G Laser 1

Postby thedgtl » Mon Feb 13, 2012 10:01 pm

Hello, I've been playing maps here for a few months and decided to finally join today. Nice map, I wa able to finish it in about 10 minutes. I'm not sure if I used the intended solution. I can't send messages yet, so message me and I'll see if I can respond with what I did.
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Re: [SP] G Laser 1

Postby OnePortalizedGal » Mon Feb 13, 2012 10:44 pm

I really enjoyed this. Very professional looking, puzzle was on the easy side, but it was thoughtful. I'd like to see another chamber or two added. It went too fast. Very nice work - let's see some more! 5/5
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Re: [SP] G Laser 1

Postby redunzl » Tue Feb 14, 2012 12:24 am

Short and sweet, easy-to-moderate difficulty. Took me about 12 minutes. No glitches that I could see, nice job! Others complained about lighting, but I didn't have any trouble with that.

4/5 from me.
"I ache, therefore I am or, in my case, I am, therefore I ache."
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Re: [SP] G Laser 1

Postby co0op » Tue Feb 14, 2012 7:38 am

Nice, fairly easy chamber. Please make more.
4/5. Thanks for creating!
My maps: 1 2 3
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Re: [SP] G Laser 1

Postby Lpfreaky90 » Tue Feb 14, 2012 8:18 am

Nice little map! Took me about five minutes to solve. I recorded a demo file, I can sent you that if you'd like to see it.

One tiny thing:
You activate and deactivate the fizzler, it looks better if you use a prop_dynamic with fizzler_dynamic as a model and use the button to animate it:
OnPressed, fizzler_emitter, setAnimation, close, 0.00
OnPressed, fizzler_emitter, setdefaultanimation, closeIdle, 0.00
OnButtonreset, fizzler_emitter, setnamiation, open, 0.00
OnButtonreset, fizzler_emitter, setdefaultanimation, idle, 0.00

Overall it's a very good small chamber, I'd give it a 4/5: Great!

~Lp
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Re: [SP] G Laser 1

Postby gompasta » Tue Feb 14, 2012 8:23 am

lpfreaky90 wrote:
Nice little map! Took me about five minutes to solve. I recorded a demo file, I can sent you that if you'd like to see it.

One tiny thing:
You activate and deactivate the fizzler, it looks better if you use a prop_dynamic with fizzler_dynamic as a model and use the button to animate it:
OnPressed, fizzler_emitter, setAnimation, close, 0.00
OnPressed, fizzler_emitter, setdefaultanimation, closeIdle, 0.00
OnButtonreset, fizzler_emitter, setnamiation, open, 0.00
OnButtonreset, fizzler_emitter, setdefaultanimation, idle, 0.00

Overall it's a very good small chamber, I'd give it a 4/5: Great!

~Lp


I thought i did that... Nope. I set the prop as a dynamic but forgot to set the outputs. Thanks for playing though!
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Re: [SP] G Laser 1

Postby Djinndrache » Tue Feb 14, 2012 9:50 am

Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:


(Link: http://www.youtube.com/watch?v=rph2wm8vOYE)
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Re: [SP] G Laser 1

Postby gompasta » Tue Feb 14, 2012 1:38 pm

Djinndrache wrote:
Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:

Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.
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Re: [SP] G Laser 1

Postby Szieve » Tue Feb 14, 2012 7:03 pm

Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping. :) Timer is quite a bit too long.
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Re: [SP] G Laser 1

Postby Szieve » Tue Feb 14, 2012 7:07 pm

gompasta wrote:
Djinndrache wrote:
Sweet short map. Doesn't take long to play the map, but it was worth the play.

Here is my blindrun:

Hehe, that jump you did with the second cube was unintended, but not really map-breaking. Thanks for recording.



wow.. yeah, nice ninja jump.:)
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Re: [SP] G Laser 1

Postby gompasta » Wed Feb 15, 2012 4:30 pm

Szieve wrote:
Took about 5 min tops.... Don't take that the wrong way, it just made sense to me.. other maps have stumped me that I watched DJ blindrun thru in 5 min. Nice mapping. :) Timer is quite a bit too long.


The timer was actually set so the cube has just enough time to get from the button into the funnel room.
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Re: [SP] G Laser 1

Postby cerrita » Thu Feb 16, 2012 9:58 pm

Good map. About 10 minutes for me.
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