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PostPosted: Tue Nov 20, 2007 2:23 pm 
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Joined: Sat Sep 29, 2007 4:49 pm
Posts: 172
youme wrote:
Nice map, I guess its a training level so itsnt too hard, you're info signs have way too much info on them, it makes it feel like you are being told what to do not figuring it out yourself.

Also, I do not like the half portal idea, It seems just silly. I went through the first half of the portal and got stuck in a wall or something, so it's glitchy too.

The floating cube video lookes awesome. truely awesome.

It's kinda harsh to leave the player hanging at the end of the map, untill the next chamber is ready and in the download pack you should either put a message on the screen or disconnect the player, or both.


Thanks, about the signs I was also told about it many times. As the first maps are kinda training levels for future action you will do in future levels, as I already said, the hints won't be removed, but It won't appear later as I will suppose that they caught the idea.

About the half portal, I've decided that it will become an anecdotic technique. I won't use it later in game.

About the end of the map, future releases will redirect to a custom background map (behind the main menu of Portal).


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