[SP] ML's Combination

Re: [SP] ML's Combination

Postby MasterLagger » Wed Nov 09, 2011 11:09 am

For those that try to cut down on using Portals, the first observation room can be accessed without using portals by grabbing a chair inside the observation room and standing on in outside and crawling where the glass is broken. I'll post my record later.
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Re: [SP] ML's Combination

Postby John11 » Wed Nov 09, 2011 11:35 am

MasterLagger wrote:
For those that try to cut down on using Portals, the first observation room can be accessed without using portals by grabbing a chair inside the observation room and standing on in outside and crawling where the glass is broken. I'll post my record later.

Nice! I thought about that, but I didn't think about grabbing the chair. I was going to smuggle the cube past the fizzler (it's possible since you can shoot above the fizzler), but that didn't save any portals.
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Re: [SP] ML's Combination

Postby MasterLagger » Wed Nov 09, 2011 1:05 pm

I wish I knew how to insert the Challenge Mode for my maps.
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Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
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Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby John11 » Wed Nov 09, 2011 1:16 pm

MasterLagger wrote:
I wish I knew how to insert the Challenge Mode for my maps.

Yeah. I'm really hoping that when they release that simplified puzzle creator that they allow custom maps to integrate with their challenge mode stuff/store records on their servers/etc.
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Re: [SP] ML's Combination

Postby MasterLagger » Wed Nov 09, 2011 3:58 pm

Something else to point out, Atlas's cup on the table has something funny written on it.
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Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
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Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
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Re: [SP] ML's Combination

Postby Soundlogic » Fri Nov 11, 2011 11:22 pm

This was, simply put, one of the best maps I have seen yet. Bravo.
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Re: [SP] ML's Combination

Postby MasterLagger » Sat Nov 12, 2011 1:18 pm

I guess the accessible observation rooms idea will be kept on my "good ideas" list.
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
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Re: [SP] ML's Combination

Postby Mattyd » Tue Dec 06, 2011 6:36 pm

This was a great map, which I enjoyed playing the different ideas involved. They were a good difficulty too. My only complaint (only minor) is that the smashed observation windows don't go with the clean theme that well in my opinion.

Keep up the good work!
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Re: [SP] ML's Combination

Postby MasterLagger » Wed Dec 07, 2011 1:02 pm

I'm glad to hear your opinion. On some of my maps in development, I've been trying to make observation rooms accessible. I realize that broken glass may somewhat clash with the clean theme. But that's the price to pay in making a different kind of puzzle. I'm also glad to hear that the difficultly was fair also.
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Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
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Re: [SP] ML's Combination

Postby Mattyd » Tue Dec 13, 2011 2:34 am

MasterLagger wrote:
I'm glad to hear your opinion. On some of my maps in development, I've been trying to make observation rooms accessible. I realize that broken glass may somewhat clash with the clean theme. But that's the price to pay in making a different kind of puzzle. I'm also glad to hear that the difficultly was fair also.


Have you thought about going with destroyed theme?
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Re: [SP] ML's Combination

Postby MasterLagger » Tue Dec 13, 2011 1:02 pm

Yeah, I tried that out a few times and compared it to the Official maps, but I didn't get anywhere near good. I'm sticking with what I can do. I may give another crack at in in my MapPack that I'm working on.
Crazy is as crazy does.
My Work |
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Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby Instantiation » Wed Dec 14, 2011 2:38 am

A fun combination of testing elements. I went ahead and gave it a 5/5.

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I had some trouble putting the laser through the box under the light bridge; the box could wobble to either side. I'm not absolutely sure this was the intended method, but using the bridge to stop the box sure looks like what you had in mind.

I did not use the light bridge with gel.


I really liked the trick at the end.
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Re: [SP] ML's Combination

Postby MasterLagger » Wed Dec 14, 2011 10:14 am

Well, having the box under the bridge is one way of doing it. Depending on where you placed the Portal with the Hard Light Bridge, you could also stand on the bridge and set the Redirection Cube on the bridge and redirect the laser to the catcher.
As for the blue gel chamber, there are at least 3 ways of solving it.
Crazy is as crazy does.
My Work |
Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/
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Re: [SP] ML's Combination

Postby KennKong » Sun Dec 18, 2011 5:05 pm

This map makes good reuse of its elements, including the rooms themselves. I didn't need the lightbridge in the gel room, but when you allow blue gel to be funneled all over the place, there will be alternate solutions galore. I enjoyed playing it. 4/5 from me.
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Re: [SP] ML's Combination

Postby marKiu » Thu Jan 12, 2012 4:42 pm

just to annoy people u could add a cubebutton right in front of the elevator door... because its possible to bring the cube till the end :)
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