[Coop] Orb Facility

[Coop] Orb Facility

Postby Nyskrte » Thu Oct 20, 2011 6:51 pm

Orb Facility provides a realistic simulation of life on a natural satellite.

On a more serious note, this map was the inspiration for Impetuosity.

Expected Playtime: 1 hour

File Name: orbfacility_106.zip
File Size: 4.75 MiB
Click here to download Orb Facility
Last edited by Nyskrte on Tue Feb 14, 2012 3:59 pm, edited 7 times in total.
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Re: [Coop] Orb Facility

Postby Nyskrte » Thu Oct 20, 2011 6:53 pm

This is what I've been working on instead of polishing NYS-5. Feedback is much appreciated. :thumbup:

If it is enjoyed, I might extend it into a series of co-op maps with the same theme.
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby NuclearDuckie » Fri Oct 21, 2011 5:10 am

I haven't played it, but if you used that synthesised speech in place of GLaDOS dialogue, then all of my votes to you.
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Re: [Coop] Orb Facility

Postby Nyskrte » Fri Oct 21, 2011 7:50 am

NuclearDuckie wrote:
I haven't played it, but if you used that synthesised speech in place of GLaDOS dialogue, then all of my votes to you.

No. But I might later. :lol:

If you got to the co-op doors on the upper level, you finished the level. Do not panic.

Update: The doors are now fixed. Apologies to everyone who got stuck at them.
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby Endrey » Sat Oct 22, 2011 11:02 pm

possible walkthrough `? me and my buddy are stuck at when you got to the button where you can activate the tractor beam
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Re: [Coop] Orb Facility

Postby Nyskrte » Sat Oct 22, 2011 11:23 pm

Endrey wrote:
possible walkthrough `? me and my buddy are stuck at when you got to the button where you can activate the tractor beam

I don't want to spoil the solution just yet, I'm hoping that others will be able to discover it first.

Before you ask, there are no hidden objects, hidden buttons or false walls.

TODAY'S UPDATE:
-Added music that changes as you solve the map.
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby Nyskrte » Wed Oct 26, 2011 3:06 pm

Has anyone actually solved this? :lol:
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby KennKong » Thu Oct 27, 2011 4:22 am

Nyskrte, you've done it again! :notworthy:

My brother and I just finished this beauty. It took us about 2 1/2 hours to figure it out.

We loved the unique look, it reminded us of 2001: A Space Odyssey.
We loved the puzzle, but one thing we did to solve it seemed like an exploit:
Is this right? |
We had to stand on the outside edge of the fizzler on the side with the laser cube dropper to shoot portals to bring the second player over.

We were thankful for the fact that although we died a lot, the resets weren't too time consuming. However, we were unpleasantly surprised by the hole in the floor next to the button for the ex fu.
We also appreciated that the timing puzzles weren't too tight (by comparison to NYS-5 series), since we play with controllers, which makes rapid aiming difficult and makes us run like drunken sailors.

My (KennKong) only complaint is about the lighting in a few spots. There were some really dark corners in there, I had to turn my brightness way up to see where I was going.

An easy 5/5 from us.
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Re: [Coop] Orb Facility

Postby Pinlegs » Thu Oct 27, 2011 6:43 am

Great Map, much enjoyed, Thankyou
http://www.youtube.com/watch?v=d4SORdQxzBw
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Re: [Coop] Orb Facility

Postby Nyskrte » Thu Oct 27, 2011 11:03 am

Pinlegs wrote:
Great Map, much enjoyed, Thankyou
http://www.youtube.com/watch?v=d4SORdQxzBw

I'm happy that you enjoyed it! Judging by how quickly you solved everything up to that last puzzle, I take it you and your co-operative partner are quite experienced.
KennKong wrote:
Nyskrte, you've done it again! :notworthy:
We loved the puzzle, but one thing we did to solve it seemed like an exploit:
Is this right? |
We had to stand on the outside edge of the fizzler on the side with the laser cube dropper to shoot portals to bring the second player over.

My (KennKong) only complaint is about the lighting in a few spots. There were some really dark corners in there, I had to turn my brightness way up to see where I was going.

The lighting I'll look into, this map is still slacking on the visuals and I aim to improve on them. As for your solution that seemed like an exploit, it's intended. There is another way to do it without using that, but you'd struggle to do so with controllers.

My question to everyone is, do you like this theme, and do you want to see more of this?
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby KennKong » Thu Oct 27, 2011 2:52 pm

Nyskrte wrote:
Pinlegs wrote:
Great Map, much enjoyed, Thankyou
As for your solution that seemed like an exploit, it's intended. There is another way to do it without using that, but you'd struggle to do so with controllers.

My question to everyone is, do you like this theme, and do you want to see more of this?


Having watched Pinlegs walkthrough, I can see that we didn't take nearly as much advantage of the low gravity. We used the lightbridge to cross the gap, and never thought that we could jump out of that portal on the side back to the landing.

Your humility is admirable, but of course I want to see more of this. A whole lot more. I might still be playing Portal ten years from now if I have new levels like this to play. The "Portal: The Next Generation" look is a refreshing change from the original game styled ones.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works
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Re: [Coop] Orb Facility

Postby Pinlegs » Thu Oct 27, 2011 4:34 pm

Nyskrte wrote:
I'm happy that you enjoyed it! Judging by how quickly you solved everything up to that last puzzle, I take it you and your co-operative partner are quite experienced.


We try to play all the coop maps but this is the first WALKTHROUGH video we tried because we liked the map so much, as I said " WALKTHROUGH " , we had already spent a couple of hours to figure it out and complete it once before. So as you can see we are very experienced but still useless lol.
We absolutely loved the theme, more please, Thanks again ;)
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Re: [Coop] Orb Facility

Postby Drake_Squall » Sat Oct 29, 2011 12:33 am

Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. :notworthy:
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Re: [Coop] Orb Facility

Postby Nyskrte » Sat Oct 29, 2011 12:45 am

Drake_Squall wrote:
Me and PyroPope just played your map. We've played every map on this site and all we can say is...Kudos. Kudos to you. It only took us 25 min....but that's a really long time for us. Best map we've played. Every part of this map was used multiple times. Very well designed. I made this account just to tell you that. :notworthy:


I'll keep trying to up the ante and provide more challenging puzzles. I already have another co-operative map in the works. Also, if you haven't, take on my single-player mappack. It needs love.
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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Re: [Coop] Orb Facility

Postby Nyskrte » Mon Oct 31, 2011 5:07 pm

Today's Update:
-Made the final last 'jump' less annoying.
-Added a visual clue to the last puzzle.
-Made it prettier and added in a fail buzzer (my favourite sound).
(SP Mappack) NYS-5 Series - HARD MODE (20% Complete)
(CO-OP) Orb Facility (Updated as of February 14th 2012, v1.06)
(CO-OP) Impetuosity (Updated as of April 18th 2012, v1.15)
(CO-OP) Puffin (Updated as of March 6th 2012, v1.06)
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