[SP] PSICODELIA Test One v1.3
26 posts
• Page 1 of 2 • 1, 2
[SP] PSICODELIA Test One v1.3
PSICODELIA Test One.(Original Project http://www.tarados.org/?page_id=6)
By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx
Current Version: v:1.3 FINAL
-------------------------------------------------
NOTE: For Problem load VPK files: VPK Extract in DLC Custom.
[img]http://img641.imageshack.us/img641/8194/sppsicodeliav10000.jpg[/img]
[img]http://img685.imageshack.us/img685/310/sppsicodeliav10008.jpg[/img]
DESCRIPTION:
------------------------------------------------
It's a very logical map and a few juggling.
It's a Maps i want to be hard for people to think, but do not get bored.
I'm using custom textures (included in the VPK).
I have completed 100% of the puzzle.
Is 100% possible to complete the map without cheating.
It is a Map with Original style, with hard work.
I hope it's one of the most difficult they have played.
I hope you like it.
GALLERY:
------------------------------------------------
Gallery IMGs: http://imgur.com/a/Nw832#FjcaE
SOLUTION v1.2 - v1.3: (not view recommended, xD)
------------------------------------------------
UPDATES:
------------------------------------------------
Update Final Version v1.3:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs: Overlays any defective.
Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly.
v1.2 (FINAL)
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
v1.1c
improved the puzzle.
Fixed Bugs.
Fixed Cheats.
thanks to "Instantiation" & "xdiesp" for contributing failures.
v1.1b:
Fixed Bugs.
Fixed Cheats.
Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info.
v1.0 Final:
Complete 100% map.
v194a:
Completed 70% map.
Fixed Bugs.
It is possible to take the cube company, up to the mark [img]http://img41.imageshack.us/img41/5918/sshot2u.jpg[/img], without cheating.
V190a:
Fixed Dilbao detected faults (Thank Dilbao)
Añadidas mas indicaciones, para hacer el puzzle mas facil.
Completed 55% map.
It is possible to complete without cheating around the map built and brought to the second room the hub company.
V186a:
First public release.
Companion cube, can be no cheating in the second room.
..
..
File Name: sp_psicodelia_v1_3.rar
File Size: 25.7 MiB
Click here to download PSICODELIA Test One v1.3
By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx
Current Version: v:1.3 FINAL
-------------------------------------------------
NOTE: For Problem load VPK files: VPK Extract in DLC Custom.
[img]http://img641.imageshack.us/img641/8194/sppsicodeliav10000.jpg[/img]
[img]http://img685.imageshack.us/img685/310/sppsicodeliav10008.jpg[/img]
DESCRIPTION:
------------------------------------------------
It's a very logical map and a few juggling.
It's a Maps i want to be hard for people to think, but do not get bored.
I'm using custom textures (included in the VPK).
I have completed 100% of the puzzle.
Is 100% possible to complete the map without cheating.
It is a Map with Original style, with hard work.
I hope it's one of the most difficult they have played.
I hope you like it.
GALLERY:
------------------------------------------------
Gallery IMGs: http://imgur.com/a/Nw832#FjcaE
SOLUTION v1.2 - v1.3: (not view recommended, xD)
------------------------------------------------
- Are you sure want to see the solution? |
UPDATES:
------------------------------------------------
Update Final Version v1.3:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs: Overlays any defective.
Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly.
v1.2 (FINAL)
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
v1.1c
improved the puzzle.
Fixed Bugs.
Fixed Cheats.
thanks to "Instantiation" & "xdiesp" for contributing failures.
v1.1b:
Fixed Bugs.
Fixed Cheats.
Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info.
v1.0 Final:
Complete 100% map.
v194a:
Completed 70% map.
Fixed Bugs.
It is possible to take the cube company, up to the mark [img]http://img41.imageshack.us/img41/5918/sshot2u.jpg[/img], without cheating.
V190a:
Fixed Dilbao detected faults (Thank Dilbao)
Añadidas mas indicaciones, para hacer el puzzle mas facil.
Completed 55% map.
It is possible to complete without cheating around the map built and brought to the second room the hub company.
V186a:
First public release.
Companion cube, can be no cheating in the second room.
..
..
File Name: sp_psicodelia_v1_3.rar
File Size: 25.7 MiB
Click here to download PSICODELIA Test One v1.3
Last edited by carlymx on Sun May 13, 2012 11:14 am, edited 30 times in total.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
Re: [WIP] [WIP] PSICODELIA Test One (v.alpha)
I think second room is not complete yet, so I comment only for the first room.
Map's overall look is visually appealing. Puzzles kind of OK, but navigation and understanding of puzzles are not OK.
Since this is a WIP, I'll keep it short and skip to what I found problematic:
- I could not find a safe way to take companian cube, so I got stuck at there. Maybe there is a way I didn't see it yet, but I got frustrated from trying. I think second room is needed to solve. But how to get there without the taking the cube is a mistery.
- I don't understand what should I do with this panel.
- Reversing the funnel didn't help me on anything.
- If you drop cube to water, it's gone, no respawn.
- This looks wrong.
- It's hard to see opening above the button. I didn't see it until I look from inside with noclip. I don't think glass is necessary in that puzzle, whole place can be inside fence.
Anyways, I'm not saying any of the puzzles are hard or easy but they are hard to understand.
For instance, there was no visual cue for exit. It becomes much easier to navigate in maps if you see where is the exit and what is prohibiting from it.
Map's overall look is visually appealing. Puzzles kind of OK, but navigation and understanding of puzzles are not OK.
Since this is a WIP, I'll keep it short and skip to what I found problematic:
- I could not find a safe way to take companian cube, so I got stuck at there. Maybe there is a way I didn't see it yet, but I got frustrated from trying. I think second room is needed to solve. But how to get there without the taking the cube is a mistery.
- I don't understand what should I do with this panel.
- Reversing the funnel didn't help me on anything.
- If you drop cube to water, it's gone, no respawn.
- This looks wrong.
- It's hard to see opening above the button. I didn't see it until I look from inside with noclip. I don't think glass is necessary in that puzzle, whole place can be inside fence.
Anyways, I'm not saying any of the puzzles are hard or easy but they are hard to understand.
For instance, there was no visual cue for exit. It becomes much easier to navigate in maps if you see where is the exit and what is prohibiting from it.
- Dilbao
- I was told I would get $60 if I posted on the forum
- Posts: 23
- Joined: Jun 9, 2011
Re: [WIP] [WIP] PSICODELIA Test One (v.alpha)
The first 2 can be done.Combination of portal and funnel after you launch yourself.3rd chamber is way to dark for me to complete if even can be.
- andyb
- Estás usando este software de traducción de forma incorrecta. Por favor consulta el manual.
- Posts: 247
- Joined: May 27, 2011
- Location: Ontario,Canada
Re: PSICODELIA Test One (v1.0 FINAL)
Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)
I suspect this map is full of exploits.
I suspect this map is full of exploits.
- 2CAE7256
- Defective Turret
- Posts: 26
- Joined: Jul 7, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
Seems it is easier to find ways to break the map than the intended solution.
I think it is very appealing visually, but gameplay-wise it seems to me that it's intended to use techniques that feel more like abusing mechanisms than using them logically.
Maybe I'm just exploiting stuff as well without knowing though.
I think it is very appealing visually, but gameplay-wise it seems to me that it's intended to use techniques that feel more like abusing mechanisms than using them logically.
Maybe I'm just exploiting stuff as well without knowing though.
- Metafrank
- Community Contributor
- Posts: 28
- Joined: Jul 16, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
My condolences on your father's passing.
Map which uses stark, high contrast looks and achieves one of the best exploration-based gameplays around - despite a few rough edges. From the wirly decor and cameo, you might think this was some kind of arcade, tongue-in-cheek experiment as sp_reddit : but as soon as you leave the starting area, the level opens into a sprawling, vertical maze packed with elements to locate and aggregate coherently.
The rough edges were the other side of the coin: those highly detailed, B&W walls also strain the search for actual white panels; the huge structure supports a great deal of exploration, but also no escape scenarios (no way out if not to die); there's much to do, possibly an overabundance since several elements can be ignored (the orange funnel, at least one laser) to break through. Still manageable however.
Assorted glitches: this space could be wider; tiles being cut; entering this panel's portal sometimes drowns you; the platform & light make that button invisible from below.
Map which uses stark, high contrast looks and achieves one of the best exploration-based gameplays around - despite a few rough edges. From the wirly decor and cameo, you might think this was some kind of arcade, tongue-in-cheek experiment as sp_reddit : but as soon as you leave the starting area, the level opens into a sprawling, vertical maze packed with elements to locate and aggregate coherently.
The rough edges were the other side of the coin: those highly detailed, B&W walls also strain the search for actual white panels; the huge structure supports a great deal of exploration, but also no escape scenarios (no way out if not to die); there's much to do, possibly an overabundance since several elements can be ignored (the orange funnel, at least one laser) to break through. Still manageable however.
Assorted glitches: this space could be wider; tiles being cut; entering this panel's portal sometimes drowns you; the platform & light make that button invisible from below.
the hills are alive... with the sound of music
-

xdiesp - Community Contributor
- Posts: 1,037
- Joined: May 13, 2011
- Location: Pebble in the Sky
Re: PSICODELIA Test One (v1.0 FINAL)
2CAE7256 wrote:
Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)
I suspect this map is full of exploits.
I suspect this map is full of exploits.
LOL, that's crazy! Oo
The map took me about 90 minutes and you solve it in 1:30 minutes ...respect!
Well, i think it's a medium-difficult map and makes me lot of fun!
Nice level design and wonderful puzzles...
Just one nice bug (i think there are more) ^^:
//xD sorry for steam interface, I didn't know that it is included in the recording. xD
-

BlumCoLe - Mantisman
- Posts: 181
- Joined: Jul 6, 2011
- Location: Germany
Re: PSICODELIA Test One (v1.0 FINAL)
Hello.
Grateful to whom it has passed without cheating, to send their videos with their solutions to learn. Thank you.
First of all, thank you very much for playing my first map.
Your comments will help me to learn and improve.
Thanks for bringing the little mistakes that you have the map, I'll try to fix in the coming days.
Can you tell me how long it took to solve the puzzle LEGALLY? 90 minutes?
Anyway, thank you for showing me what I have to fix.
Thank you for your comments you are right, a map is not to cheat. Picardy proves he does but not wisdom.
BlumCoLe, That I do not ever happened. anyway is made by a user instance, anyone with that instance will also have this bug. Thanks anyway, will be remedied.
Thank you all for having played my first map, trick problems.
Whoever wants to know the right solution, I leave a video.
A Greeting.
Grateful to whom it has passed without cheating, to send their videos with their solutions to learn. Thank you.
First of all, thank you very much for playing my first map.
Your comments will help me to learn and improve.
Thanks for bringing the little mistakes that you have the map, I'll try to fix in the coming days.
Can you tell me how long it took to solve the puzzle LEGALLY? 90 minutes?
2CAE7256 wrote:
Hello! This is my speedy playthrough of your map. (definitely not a speed run, I try not to rely on glitches)
I suspect this map is full of exploits.
I suspect this map is full of exploits.
Anyway, thank you for showing me what I have to fix.
Metafrank wrote:
..I think it is very appealing visually, but gameplay-wise it seems to me that it's intended to use techniques that feel more like abusing mechanisms than using them logically...
Thank you for your comments you are right, a map is not to cheat. Picardy proves he does but not wisdom.
BlumCoLe, That I do not ever happened. anyway is made by a user instance, anyone with that instance will also have this bug. Thanks anyway, will be remedied.
Thank you all for having played my first map, trick problems.
Whoever wants to know the right solution, I leave a video.
- Psicodelia Test One v1.0 Solution |
A Greeting.
My Hard Core TPI Maps
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
My Hard Core TPI Maps
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
Incredible map. (EDIT: I got the intended solution, more or less; I overcomplicated the ending by not thinking with portals, but that just meant I had to backtrack more.)
Rewarding puzzles that require thought.
- Screenshots of bugs (things fixed in 1.1c) |
Rewarding puzzles that require thought.
Last edited by Instantiation on Thu Jul 28, 2011 8:31 pm, edited 1 time in total.
-

Instantiation - Defective Turret
- Posts: 49
- Joined: Jul 11, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
I tested the updated version, here's everything:
- It's missing cubemaps;
- This hole would be better wider (mas largo), not longer. Just the same size of the white panel below, with a grid:
http://i212.photobucket.com/albums/cc12 ... -17-65.jpg
- All observation rooms contain either nodraw textures or holes to the void outside the map:
http://i212.photobucket.com/albums/cc12 ... -10-71.jpg
http://i212.photobucket.com/albums/cc12 ... -53-53.jpg
http://i212.photobucket.com/albums/cc12 ... -36-88.jpg
http://i212.photobucket.com/albums/cc12 ... -57-93.jpg
- Unaligned textures:
http://i212.photobucket.com/albums/cc12 ... -44-65.jpg
http://i212.photobucket.com/albums/cc12 ... -53-14.jpg
http://i212.photobucket.com/albums/cc12 ... -03-00.jpg
http://i212.photobucket.com/albums/cc12 ... -31-66.jpg
- You can reach this button by portaling up and jumping:
http://i212.photobucket.com/albums/cc12 ... -37-48.jpg
- I had already completed the map via the intended solution the first time, just noticing at the very end how it could have been exploited from the get go. However, there are a couple elements I still have no idea what they are for - these laser, button and laserbell. Their signs as of now are not understandable. And what's the use for the orange funnel?
http://i212.photobucket.com/albums/cc12 ... -51-11.jpg
http://i212.photobucket.com/albums/cc12 ... -23-34.jpg
http://i212.photobucket.com/albums/cc12 ... -41-84.jpg
- That button up there is basically invisible, maybe add some signs to it:
http://i212.photobucket.com/albums/cc12 ... -14-18.jpg
- Portaling to that platform at the very bottom of a pit, close to the exit door, often kills you and fizzles the cube;
- No escape scenarios:
1) The space invader platform before the glass over it is raised, or the cube one for the same reason. The first can be fixed with a far away white panel which doesn't interfere with any puzzle. The latter is still acceptable, but could be prevented by catapulting the player away and destroying the cube.
http://i212.photobucket.com/albums/cc12 ... -15-95.jpg
2) This entire area if you don't have the funnel to pass the gap between the bridges. Could use a ladder to the first part of the bridge:
http://i212.photobucket.com/albums/cc12 ... -15-39.jpg
3) Put the companion cube on the plate which turns this funnel's target black, then destroy the lasercube and go back here. You can't go get another lasercube, because there's no way of using the funnel to snipe a portal to the lasercube above. No ideas here, maybe a button to throw any cube away from that plate:
http://i212.photobucket.com/albums/cc12 ... -00-72.jpg
4) Jump to the ending corridor with the fizzlers on, there's no way back:
http://i212.photobucket.com/albums/cc12 ... -19-95.jpg
- It's missing cubemaps;
- This hole would be better wider (mas largo), not longer. Just the same size of the white panel below, with a grid:
http://i212.photobucket.com/albums/cc12 ... -17-65.jpg
- All observation rooms contain either nodraw textures or holes to the void outside the map:
http://i212.photobucket.com/albums/cc12 ... -10-71.jpg
http://i212.photobucket.com/albums/cc12 ... -53-53.jpg
http://i212.photobucket.com/albums/cc12 ... -36-88.jpg
http://i212.photobucket.com/albums/cc12 ... -57-93.jpg
- Unaligned textures:
http://i212.photobucket.com/albums/cc12 ... -44-65.jpg
http://i212.photobucket.com/albums/cc12 ... -53-14.jpg
http://i212.photobucket.com/albums/cc12 ... -03-00.jpg
http://i212.photobucket.com/albums/cc12 ... -31-66.jpg
- You can reach this button by portaling up and jumping:
http://i212.photobucket.com/albums/cc12 ... -37-48.jpg
- I had already completed the map via the intended solution the first time, just noticing at the very end how it could have been exploited from the get go. However, there are a couple elements I still have no idea what they are for - these laser, button and laserbell. Their signs as of now are not understandable. And what's the use for the orange funnel?
http://i212.photobucket.com/albums/cc12 ... -51-11.jpg
http://i212.photobucket.com/albums/cc12 ... -23-34.jpg
http://i212.photobucket.com/albums/cc12 ... -41-84.jpg
- That button up there is basically invisible, maybe add some signs to it:
http://i212.photobucket.com/albums/cc12 ... -14-18.jpg
- Portaling to that platform at the very bottom of a pit, close to the exit door, often kills you and fizzles the cube;
- No escape scenarios:
1) The space invader platform before the glass over it is raised, or the cube one for the same reason. The first can be fixed with a far away white panel which doesn't interfere with any puzzle. The latter is still acceptable, but could be prevented by catapulting the player away and destroying the cube.
http://i212.photobucket.com/albums/cc12 ... -15-95.jpg
2) This entire area if you don't have the funnel to pass the gap between the bridges. Could use a ladder to the first part of the bridge:
http://i212.photobucket.com/albums/cc12 ... -15-39.jpg
3) Put the companion cube on the plate which turns this funnel's target black, then destroy the lasercube and go back here. You can't go get another lasercube, because there's no way of using the funnel to snipe a portal to the lasercube above. No ideas here, maybe a button to throw any cube away from that plate:
http://i212.photobucket.com/albums/cc12 ... -00-72.jpg
4) Jump to the ending corridor with the fizzlers on, there's no way back:
http://i212.photobucket.com/albums/cc12 ... -19-95.jpg
the hills are alive... with the sound of music
-

xdiesp - Community Contributor
- Posts: 1,037
- Joined: May 13, 2011
- Location: Pebble in the Sky
Re: PSICODELIA Test One (v1.0 FINAL)
New version v1.1c
My Hard Core TPI Maps
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
Update Final Version v1.2:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
I hope you like my first map.
-------------------------------
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
I hope you like my first map.
My Hard Core TPI Maps
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
Re: PSICODELIA Test One (v1.0 FINAL)
carlymx wrote:
Update Final Version v1.2:
-------------------------------
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
I hope you like my first map.
-------------------------------
improved and amplied the puzzle.
Fixed Bugs.
Fixed Cheats.
I hope you like my first map.
Well done with all the fixes. One question: if you get to the 2nd room, use both portals so you don't have the funnel anymore, can you still pass the broken bridge?
the hills are alive... with the sound of music
-

xdiesp - Community Contributor
- Posts: 1,037
- Joined: May 13, 2011
- Location: Pebble in the Sky
Re: PSICODELIA Test One (v1.0 FINAL)
xdiesp wrote:
Well done with all the fixes. One question: if you get to the 2nd room, use both portals so you don't have the funnel anymore, can you still pass the broken bridge?
No, not possible (AFAIK), try a simple way to fix it but could not, all seemed very complicated to do. It's a price to be paid because of people cheating.
So just before going to the second room makes a "save game"
anyway I think it's okay, maybe more to solve this problem before but before other maps are the same or even more difficult xDDDDD
My Hard Core TPI Maps
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
http://www.tarados.org Mapping and Hobby's.
Portal 2 Psicodelia Test One - A map designed to make you think.
Albert Einstein dijo una vez: En el mundo hay dos cosas infinitas... EL universo y la Estupidez Humana... y del primero no estoy seguro.
-

carlymx - Defective Turret
- Posts: 46
- Joined: May 22, 2011
26 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: El Farmerino, Google [Bot], LoneWolf2056 and 8 guests






