[SP] Test_03
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[SP] Test_03
Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!
File Name: test_03.zip
File Size: 1.54 MiB
Click here to download Test_03
File Name: test_03.zip
File Size: 1.54 MiB
Click here to download Test_03
Last edited by Supervillain on Sun May 22, 2011 7:00 pm, edited 3 times in total.
- Supervillain
- Defective Turret
- Posts: 35
- Joined: May 11, 2011
- Location: Los Angeles, CA
Re: Test_03
Hey guys! My first Portal 2 release here. Everything's just about the way I want it. Couldn't get elevator transitions working the way I liked, so I've added a "surprise" at the end.
Enjoy test_03 and give me some feedback please!
INSTALL: You know the drill! Save test_03 in programs/steam/steamapps/common/portal2/portal2/maps
RUN IT: You also know this drill! Open console and type "map test_03" or simply double click test_03.bsp after it is saved in the right folder.
SOLUTION: Click ahead to this youtube video to watch a short demo of the level http://www.youtube.com/watch?v=SeBhsOTvApI
Enjoy test_03 and give me some feedback please!
INSTALL: You know the drill! Save test_03 in programs/steam/steamapps/common/portal2/portal2/maps
RUN IT: You also know this drill! Open console and type "map test_03" or simply double click test_03.bsp after it is saved in the right folder.
SOLUTION: Click ahead to this youtube video to watch a short demo of the level http://www.youtube.com/watch?v=SeBhsOTvApI
Last edited by Supervillain on Sat May 14, 2011 11:23 pm, edited 1 time in total.
- Supervillain
- Defective Turret
- Posts: 35
- Joined: May 11, 2011
- Location: Los Angeles, CA
Re: Test_03
Short but very nice, i liked it a lot. You might want to fix the door markers that are turned the wrong way.
- Stylus
- Defective Turret
- Posts: 49
- Joined: May 1, 2011
Re: Test_03
nice map. im assuming it ends with the 3 turrets at the end blasting the crap out of me ? If not then maybe i have some more testing to do 
- Justevil
- I was told I would get $60 if I posted on the forum
- Posts: 12
- Joined: May 11, 2011
Re: Test_03
Justevil wrote:
nice map. im assuming it ends with the 3 turrets at the end blasting the crap out of me ? If not then maybe i have some more testing to do 
Yeah, you've found the surprise! And you've earned it (well, the lab boys say otherwise, but I won't stand around while they give you guff all day).
Once I get elevator transitions working properly I will attach this to the other test chambers I am working on.
Thank you both for playing and giving feedback!
- Supervillain
- Defective Turret
- Posts: 35
- Joined: May 11, 2011
- Location: Los Angeles, CA
Re: Test_03
you laser is buggy. it changes his height when a laser cube comes in its near. very strange
- Sulfaras
- Not Even A Full Time Employee
- Posts: 61
- Joined: Apr 26, 2011
- Location: Leipzig (Germany)
Re: Test_03
Not too easy, not too hard, looks nice and was fun.
the perfect map
the perfect map
-

C8H10N4O2 - I was told I would get $60 if I posted on the forum
- Posts: 10
- Joined: May 14, 2011
Re: Test_03
Nice little test. I didn't like the first door, but when I figured out the laser puzzle I felt like an idiot for not seeing the solution sooner, and that's the best kind of puzzle, IMO.
- sorebones
- I was told I would get $60 if I posted on the forum
- Posts: 7
- Joined: May 14, 2011
Re: Test_03
Sulfaras wrote:
you laser is buggy. it changes his height when a laser cube comes in its near. very strange
Valve made lasers "home in" on their targets, so that players didn't have to be completely accurate when aiming lasers.
-

Idolon - Community Contributor
- Posts: 223
- Joined: Mar 15, 2008
- Location: United States
Re: Test_03
sorebones wrote:
Nice little test. I didn't like the first door, but when I figured out the laser puzzle I felt like an idiot for not seeing the solution sooner, and that's the best kind of puzzle, IMO.
Thanks for the feedback! I'm thinking of changing that first door/room a bit to give it some more depth. Right now that beginning part is kinda.....meh.
Glad it stumped you (if only for a moment!)
- Supervillain
- Defective Turret
- Posts: 35
- Joined: May 11, 2011
- Location: Los Angeles, CA
Re: Test_03
The use of an invisible wall to keep people from grabbing the turrets was...frankly, I'm not sure. Part of me likes it, the detail it took to realize that hey, people will probably replay the chamber and try to get the turrets down first. But I always hate invisible walls in FPS games (I'm looking at you Borderlands) so maybe I'm biased. Good use of dual room puzzles, excellent guide markers, good puzzle all around. You may want to fix the glass elevator doors in the future so that players can't just walk through them, though I doubt more than a small handful of people tried it to begin with. Excellent start. Keep it up!
- Lukavian
- Defective Turret
- Posts: 33
- Joined: May 8, 2011
Re: Test_03
Very nice puzzle! I liked several of the methods that had to be used to get the cube up the platform, heh. The solutions used in this are pretty new to me- never had to grab something mid-fling before- so I'd say it'd a great map overall. Especially the ending. Good job with the map, and looking forward to your next work!
- Thursaz
- Not Even A Full Time Employee
- Posts: 98
- Joined: May 10, 2011
Re: Test_03
I broke it trying to avoid the ending. Non spoiler video. (still having trouble using the built in recorder if someone wants to give me tips on that.)
http://www.youtube.com/watch?v=IS_GkAz81uY
http://www.youtube.com/watch?v=IS_GkAz81uY
- tin-hay
- I was told I would get $60 if I posted on the forum
- Posts: 15
- Joined: May 14, 2011
Re: Test_03
Neat level, small but well engineered. Proof that white walls levels aren't dead fortunately. 
the hills are alive... with the sound of music
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xdiesp - Community Contributor
- Posts: 1,037
- Joined: May 13, 2011
- Location: Pebble in the Sky
Re: [SP] Test_03
Hey, nice map but there should be another surprise once you kill the surprise. I killed the surprise and nothing happened.. just pure loneliness ):
- lavoie6453
- Defective Turret
- Posts: 25
- Joined: May 18, 2011
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