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Control gamespeed with mousewheel. Now with videos!
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Crooked Paul

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Joined: 20 Oct 2007
Posts: 236
Location: San Francisco

PostPosted: Sun Nov 18, 2007 7:16 pm    Post subject: Reply with quote

youme wrote:
How far can you move when you are outside of yuor body?


I'm not sure what you're asking, but I have two guesses.

Q1. How far away can the camera go from Chell?
A. It just snaps out to a set distance, unless there is a wall in the way. Once the camera is in thirdperson view, you can move the mouse to pitch/yaw the view (tilt it on two axes), but not to zoom or pan. Hope that's clear(-ish).

Q2. For how much time can you stay in thirdperson view?
A. Indefinitely. Clicking mouse3 toggles it back and forth whenever you want. It's independent of the slow-mo controls. You can totally run around in thirdperson and shoot portals, but it's difficult to see where you're aiming because the camera always points directly through Chell's head. (BTW I have it turn off the crosshair when it goes to 3P, and turn it back on when you switch back to 1P, but even with the crosshair on it's really hard to aim "through" Chell's head in 3P.)

Posted a video that should make this clear: http://www.youtube.com/watch?v=ve-5uz6xVgU

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youme
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PostPosted: Sun Nov 18, 2007 7:19 pm    Post subject: Reply with quote

I was going for the first one, would it be possible to detach the camera completely from chell so you can pause time and zoom off somewhere else to see what is going on over there?
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Crooked Paul

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Joined: 20 Oct 2007
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Location: San Francisco

PostPosted: Sun Nov 18, 2007 7:47 pm    Post subject: Reply with quote

That may be possible, but it will certainly take a lot more research. I messed around with most of the obviously camera-related console commands, and none of them seems to disassociate camera position and player position entirely. In other words, you can get a lot of different perspectives of where the player's at, but the camera seems to be anchored there.

There's another camera command "camortho" that "Switches to orthographic camera." When I tried to play around with that, there were some unexpected results. It seems to change the way the world is rendered, not just the camera position. It's like being trapped in a non-Euclidean kaleidascope. But maybe with the proper settings it could be useful. ?

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youme
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PostPosted: Sun Nov 18, 2007 7:49 pm    Post subject: Reply with quote

I seem to remember yuo cant see your selfon a tv screen in portal, I figured you would be able to, seeing as you can see yourself through portals and all. Anyone able to prove/disprove my poor memory?
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Korjagun
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Joined: 08 Nov 2007
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PostPosted: Mon Nov 19, 2007 2:08 am    Post subject: Reply with quote

Crooked Paul wrote:
There's another camera command "camortho" that "Switches to orthographic camera." When I tried to play around with that, there were some unexpected results. It seems to change the way the world is rendered, not just the camera position.


Orthographic projection is a kind of non-perspective-correct projection, where the depth coordinate (Z) is usually discarded entirely. Look at how the side views work in Hammer; those are orthographic projections. Note how things that are further away don't appear to shrink. It's very useful for when you need to line things up along an axis, such as in a CAD application or, indeed, Hammer.

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hamsteralliance
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PostPosted: Mon Nov 19, 2007 3:21 am    Post subject: Reply with quote

This is quite awesome. I'm using it right now to record a video. Smile
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