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Crooked Paul
 Test Supervisor

Joined: 20 Oct 2007 Posts: 236 Location: San Francisco
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| youme wrote: | | How far can you move when you are outside of yuor body? |
I'm not sure what you're asking, but I have two guesses.
Q1. How far away can the camera go from Chell?
A. It just snaps out to a set distance, unless there is a wall in the way. Once the camera is in thirdperson view, you can move the mouse to pitch/yaw the view (tilt it on two axes), but not to zoom or pan. Hope that's clear(-ish).
Q2. For how much time can you stay in thirdperson view?
A. Indefinitely. Clicking mouse3 toggles it back and forth whenever you want. It's independent of the slow-mo controls. You can totally run around in thirdperson and shoot portals, but it's difficult to see where you're aiming because the camera always points directly through Chell's head. (BTW I have it turn off the crosshair when it goes to 3P, and turn it back on when you switch back to 1P, but even with the crosshair on it's really hard to aim "through" Chell's head in 3P.)
Posted a video that should make this clear: http://www.youtube.com/watch?v=ve-5uz6xVgU _________________ Cr00ked. |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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I was going for the first one, would it be possible to detach the camera completely from chell so you can pause time and zoom off somewhere else to see what is going on over there? _________________ Fancy making a payload map?
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Crooked Paul
 Test Supervisor

Joined: 20 Oct 2007 Posts: 236 Location: San Francisco
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That may be possible, but it will certainly take a lot more research. I messed around with most of the obviously camera-related console commands, and none of them seems to disassociate camera position and player position entirely. In other words, you can get a lot of different perspectives of where the player's at, but the camera seems to be anchored there.
There's another camera command "camortho" that "Switches to orthographic camera." When I tried to play around with that, there were some unexpected results. It seems to change the way the world is rendered, not just the camera position. It's like being trapped in a non-Euclidean kaleidascope. But maybe with the proper settings it could be useful. ? _________________ Cr00ked. |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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I seem to remember yuo cant see your selfon a tv screen in portal, I figured you would be able to, seeing as you can see yourself through portals and all. Anyone able to prove/disprove my poor memory? _________________ Fancy making a payload map?
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Korjagun Test Supervisor

Joined: 08 Nov 2007 Posts: 120
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| Crooked Paul wrote: | | There's another camera command "camortho" that "Switches to orthographic camera." When I tried to play around with that, there were some unexpected results. It seems to change the way the world is rendered, not just the camera position. |
Orthographic projection is a kind of non-perspective-correct projection, where the depth coordinate (Z) is usually discarded entirely. Look at how the side views work in Hammer; those are orthographic projections. Note how things that are further away don't appear to shrink. It's very useful for when you need to line things up along an axis, such as in a CAD application or, indeed, Hammer. _________________ Link, mah boi, this peace is what all true warriors strive for! |
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hamsteralliance Test Supervisor

Joined: 04 Nov 2007 Posts: 161 Location: hamsteralliance.com
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