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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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| MrCow wrote: | | what contest? and november is over right? |
Read the contest thread, it ends this weekend since the SDK's release was a bit late. _________________
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Cyclone Test Participant

Joined: 13 Nov 2007 Posts: 48
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Just played through this map a couple times, and I'm very impressed. It's solidly crafted, well-planned, and has some very creative puzzles.
There is one small problem: in the huge fling room, with the emancipation grid, if you go up to the wall just below the button and look down, you can see outside the level. Not map-breaking, but if you plan to release an updated version, I can't imagine it being to hard to fix. If you need a better explanation of where it is, just ask.
My only other gripe is the turret ambush near the end. My first time through, I went in, the doors sealed (which was extremely cool, might I say), and then I died in a hail of bullets. In my opinion, there should be some kind of indicator - nothing to obvious, but maybe a single-dot-square where the first turrets show up, and a two-dot-square on the second wave, just to give first-timers more than luck to help them.
All things considered, a great start to Portal mapping - I really enjoyed this map. |
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MrCow The God of Cows

Joined: 27 Nov 2007 Posts: 20
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well thanks for the whole bug reports and gameplay hints
but i don't really think i should rerelease the whole map .. i mean many people dowloaded it and why would they redownlod it for a few bug fixes?
but i think i will fix it and release it later when all my chambers are done and i can do a little pack or so ^^ _________________
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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| Well, not everyone will download it for a few bug fixes. Some will, but a lot of it will be new traffic that may or may not end up posting on the forum some time. If it were my map, i'd want to iron out the bugs in any public releases asap. |
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