Workaround  

Uploaded Sat Aug 27, 2011 9:57 pm by Jane_Doe

Description

A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements.
Not everything in this map works toward the solution, even though it may have been part of the original chamber

Anyway, a chance for me to work on lighting, scenery and sound as much as anything.

All intelligible comments are very welcome

Revision R1b:
Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08
Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08

Revision R1c:
Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08


Details

  • View Topic
    4.33 / 5 (21 votes)
    Wed Aug 31, 2011 1:16 pm by Jane_Doe
    Fri May 23, 2014 1:11 pm

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