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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| CabooseJr wrote: | | To get the portalgun to be more like the beta, you would move the portalgun_effects sprite to the front of the gun and move it the gun up a bit just like it was in the trailer except now since it has different shooting animations, I don't believe we shall have clipping issues. |
Even if you do have the clipping issue, how come you can't just fill it in with the handle and the hand? _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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Well I am having some issues with the animation not playing ingame.
I do not think animated textures are possible in Portal, well I am going to release these Spiral DX8 portals.
So Reepblue just wait for me, I will include the animated and non animated VTFs. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| PortalFan77 wrote: | Well I am having some issues with the animation not playing ingame.
I do not think animated textures are possible in Portal |
I'm not a moder, but can you toggle textures? _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| reepblue wrote: | | I'm not a moder, but can you toggle textures? |
Well some things require the source code, which we have yet to gain access to for portal. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| PortalFan77 wrote: | | Well some things require the source code, which we have yet to gain access to for portal. |
Well it has to be possable. Valve did it... _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| reepblue wrote: | | Well it has to be possable. Valve did it... |
Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| PortalFan77 wrote: | | Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access. |
True.. I wish you can find that in Google. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 519 Location: Canaduh eh
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Hmm... maybe while you're in the process of making more cartoon-ish portals, see what you can do with the portal gun and cubes as well? possibly cel-shaded or ink-edged?  _________________
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| Duffedwaffe wrote: | Hmm... maybe while you're in the process of making more cartoon-ish portals, see what you can do with the portal gun and cubes as well? possibly cel-shaded or ink-edged?  |
Yeah I had that idea with CabooseJr, I thought of making Portal resemble TF2 but decided against it as did he.
I may look into it in the future, but right now I am trying to recreate the Pre Release material. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| PortalFan77 wrote: |
I may look into it in the future, but right now I am trying to recreate the Pre Release material. |
And it is the stuff that I want!
Plus I made my indicators look like Beta Portal, but they are current portal colors. If you want I can make them Beta coded so when people download your Beta pack, (If you plan to get all of your works and put them into one file) they have Beta textures...
 _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 285
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| reepblue wrote: | And it is the stuff that I want!
Plus I made my indicators look like Beta Portal, but they are current portal colors. If you want I can make them Beta coded so when people download your Beta pack, (If you plan to get all of your works and put them into one file) they have Beta textures...
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I right now made a sourcemod called Portal: Project Beta, I am still working on it, I think I will finish it, then upload it for your enjoyment.
Here is an OLD OLD picture.
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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| PortalFan77 wrote: | I right now made a sourcemod called Portal: Project Beta, I am still working on it, I think I will finish it, then upload it for your enjoyment.
Here is an OLD OLD picture.
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0_o Were did you dig that from. And the indicator strips did not toggle. Portal came a long way. Yeah, If you want them, tell me..
EDIT, I can also make you other things, like the old Orb Catcher and other things. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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MrTwoVideoCards
 Loves Cake
Joined: 23 Nov 2007 Posts: 472 Location: Lancaster, CA
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| PortalFan77 wrote: | | Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access. |
No animated textures do not require Source Code, at all. _________________
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 177
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CabooseJr Test Participant

Joined: 26 Oct 2007 Posts: 29
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I think I would prefer to not have the old untextured bitmaps. _________________
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