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FINALLY Swirl Portals
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reepblue
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Joined: 16 Mar 2008
Posts: 177


PostPosted: Fri Aug 08, 2008 9:23 pm    Post subject: Reply with quote

CabooseJr wrote:
To get the portalgun to be more like the beta, you would move the portalgun_effects sprite to the front of the gun and move it the gun up a bit just like it was in the trailer except now since it has different shooting animations, I don't believe we shall have clipping issues.


Even if you do have the clipping issue, how come you can't just fill it in with the handle and the hand?

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PortalFan77
GET IT, PORTAL FAN
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Joined: 06 Apr 2008
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PostPosted: Fri Aug 08, 2008 9:47 pm    Post subject: Reply with quote

Well I am having some issues with the animation not playing ingame. Sad

I do not think animated textures are possible in Portal, well I am going to release these Spiral DX8 portals.

So Reepblue just wait for me, I will include the animated and non animated VTFs.

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reepblue
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PostPosted: Fri Aug 08, 2008 9:57 pm    Post subject: Reply with quote

PortalFan77 wrote:
Well I am having some issues with the animation not playing ingame. Sad

I do not think animated textures are possible in Portal


I'm not a moder, but can you toggle textures?

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PortalFan77
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PostPosted: Fri Aug 08, 2008 10:02 pm    Post subject: Reply with quote

reepblue wrote:
I'm not a moder, but can you toggle textures?


Well some things require the source code, which we have yet to gain access to for portal.

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reepblue
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PostPosted: Fri Aug 08, 2008 10:03 pm    Post subject: Reply with quote

PortalFan77 wrote:
Well some things require the source code, which we have yet to gain access to for portal.


Well it has to be possable. Valve did it...

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PortalFan77
GET IT, PORTAL FAN
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PostPosted: Fri Aug 08, 2008 10:05 pm    Post subject: Reply with quote

reepblue wrote:
Well it has to be possable. Valve did it...


Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access.

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reepblue
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PostPosted: Fri Aug 08, 2008 10:16 pm    Post subject: Reply with quote

PortalFan77 wrote:
Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access.


True.. I wish you can find that in Google.

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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
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PostPosted: Fri Aug 08, 2008 10:52 pm    Post subject: Reply with quote

Hmm... maybe while you're in the process of making more cartoon-ish portals, see what you can do with the portal gun and cubes as well? possibly cel-shaded or ink-edged? Very Happy
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PortalFan77
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PostPosted: Fri Aug 08, 2008 11:02 pm    Post subject: Reply with quote

Duffedwaffe wrote:
Hmm... maybe while you're in the process of making more cartoon-ish portals, see what you can do with the portal gun and cubes as well? possibly cel-shaded or ink-edged? Very Happy


Yeah I had that idea with CabooseJr, I thought of making Portal resemble TF2 but decided against it as did he. Razz

I may look into it in the future, but right now I am trying to recreate the Pre Release material.

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reepblue
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PostPosted: Fri Aug 08, 2008 11:33 pm    Post subject: Reply with quote

PortalFan77 wrote:

I may look into it in the future, but right now I am trying to recreate the Pre Release material.


And it is the stuff that I want!

Plus I made my indicators look like Beta Portal, but they are current portal colors. If you want I can make them Beta coded so when people download your Beta pack, (If you plan to get all of your works and put them into one file) they have Beta textures...


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PortalFan77
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PostPosted: Fri Aug 08, 2008 11:42 pm    Post subject: Reply with quote

reepblue wrote:
And it is the stuff that I want!

Plus I made my indicators look like Beta Portal, but they are current portal colors. If you want I can make them Beta coded so when people download your Beta pack, (If you plan to get all of your works and put them into one file) they have Beta textures...



I right now made a sourcemod called Portal: Project Beta, I am still working on it, I think I will finish it, then upload it for your enjoyment.
Here is an OLD OLD picture.

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reepblue
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PostPosted: Fri Aug 08, 2008 11:47 pm    Post subject: Reply with quote

PortalFan77 wrote:
I right now made a sourcemod called Portal: Project Beta, I am still working on it, I think I will finish it, then upload it for your enjoyment.
Here is an OLD OLD picture.


0_o Were did you dig that from. And the indicator strips did not toggle. Portal came a long way. Yeah, If you want them, tell me..

EDIT, I can also make you other things, like the old Orb Catcher and other things.

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MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 472
Location: Lancaster, CA

PostPosted: Sat Aug 09, 2008 1:03 am    Post subject: Reply with quote

PortalFan77 wrote:
Yeah and Valve has the FULL source code to all their games. We have yet to gain access to the Source code for Portal, or the Shaders, If i had the shader source I could edit it to toggle the textures and make the portals processed in DX8 and everything else in DX9. But i dont have access.


No animated textures do not require Source Code, at all.

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reepblue
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PostPosted: Sat Aug 09, 2008 3:01 am    Post subject: Reply with quote

Hey PortalFan,

I wipped this map in a hour based on one of the beta maps. Perhaps you can use this in your mod?

http://www.youtube.com/watch?v=Qxit1XDq09o

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CabooseJr
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PostPosted: Sat Aug 09, 2008 8:27 am    Post subject: Reply with quote

I think I would prefer to not have the old untextured bitmaps.
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