Were Looking For Workers
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Were Looking For Workers
hay,
my team and i are looking for some workers,
if you are a:
modeler
animater
programer
or a mapper
and are very fimiliar with source sdk
then message me at 'TeamYogert@gmail.com' with a small trial of your skill
thank you for reading
my team and i are looking for some workers,
if you are a:
modeler
animater
programer
or a mapper
and are very fimiliar with source sdk
then message me at 'TeamYogert@gmail.com' with a small trial of your skill
thank you for reading
- TeamYogert
- i dont know what brush is but i herd it alot
- Posts: 1
- Joined: Feb 6, 2012
Re: Were Looking For Workers
So, if you're looking for modelers, "animaters", programmers and mappers... What are you bringing to the table, exactly?
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npc_msleeper_boss
Note: You can not use the Developer Console to spawn this entity.- Posts: 4,599
- Joined: Sep 26, 2007
- Location: Atlanta, Jawjuh
Re: Were Looking For Workers
Ideas.
Actually I wouldn't mind working with a good ideas guy on my upcoming maps
Actually I wouldn't mind working with a good ideas guy on my upcoming maps

- dinnesch
- Community Contributor
- Posts: 97
- Joined: Jul 28, 2011
- Location: The Netherlands
Re: Were Looking For Workers
dinnesch wrote:
Ideas.
Actually I wouldn't mind working with a good ideas guy on my upcoming maps
So giving you puzzle concepts wasn't good enough eh? Maybe you need me to make them for you too... Actually I wouldn't mind working with a good ideas guy on my upcoming maps


EDIT: 1000th post -.-
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ChickenMobile - Senior Stalemate Associate
- Posts: 2,187
- Joined: May 9, 2011
- Location: Canberra, Australia
Re: Were Looking For Workers
I seen how it goes, when one person plays boss while the other are supposed to make what the one guy wants. Its poor distasteful modding practices in my opinion.
First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

VDC User Page

VDC User Page-

kwp21 pitts - Community Contributor
- Posts: 319
- Joined: May 17, 2011
- Location: <Town Name Here>, TX, USA
Re: Were Looking For Workers
chickenmobile wrote:
dinnesch wrote:
Ideas.
Actually I wouldn't mind working with a good ideas guy on my upcoming maps
So giving you puzzle concepts wasn't good enough eh? Maybe you need me to make them for you too... Actually I wouldn't mind working with a good ideas guy on my upcoming maps


EDIT: 1000th post -.-
No no no, they're great
Constantly having someone come up with good puzzle ideas while working on a map(for uninspired mappers like me) simply is the ideal situation though so that's why I made the ideas guy comment.
- dinnesch
- Community Contributor
- Posts: 97
- Joined: Jul 28, 2011
- Location: The Netherlands
Re: Were Looking For Workers
Alright this is going to seem very picky and irritating, but did you mean for "TeamYogurt" to be your username? As in the tasty dairy product?
The WinstonSmithsonian--finally up and running!
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WinstonSmith - Community Contributor
- Posts: 966
- Joined: Jul 9, 2009
- Location: ZZ9 Plural Z Alpha
Re: Were Looking For Workers
WinstonSmith wrote:
Alright this is going to seem very picky and irritating, but did you mean for "TeamYogurt" to be your username? As in the tasty dairy product?
Team of Yoghurts? Ill have some.-

ChickenMobile - Senior Stalemate Associate
- Posts: 2,187
- Joined: May 9, 2011
- Location: Canberra, Australia
Re: Were Looking For Workers
I'd have to agree with everyone else... it is terrible modding practice when one guy plays boss man.
Your projects will fall through the floor, because what will happen is your mappers, are going to realize they don't need you, they can make sweet maps without your ideas
On my team, I am the head mapper, I've made over 20 chambers for Back-Stock, we have the occasional "mapper" who wants to join, but then they eventually just become an ideas guy, who cant map. and eventually they run out of ideas and are off the project.
This is how you should build your Team
You(leader): need to be a good mapper, with lots of time
someone1: another mapper is good, they probably wont make nearly as many maps as you though
Then add people as nessesary.. you dont need a modeler from the get go, and if you think you need a coder then you probably dont know much about portal2's engine.
by the end of your mod, you should be an expert in just about everything. because you wont find a lot of help right off the bat.
When I started it was just me for months
Now I've got a great core team of
Me(BenVlodgi): Mapper
AnotherBadPun: Mapper
LPFreaky90: Mapper
DrDoozer: Script Writer
the team is larger than that, but only these people are actually activly participating in mod making
and as you can see, its mostly mappers, because that is the biggest challenge, is to pump out those maps.
Anyways, what I'm saying... dont start a project if you're an ideas guy.
Your projects will fall through the floor, because what will happen is your mappers, are going to realize they don't need you, they can make sweet maps without your ideas
On my team, I am the head mapper, I've made over 20 chambers for Back-Stock, we have the occasional "mapper" who wants to join, but then they eventually just become an ideas guy, who cant map. and eventually they run out of ideas and are off the project.
This is how you should build your Team
You(leader): need to be a good mapper, with lots of time
someone1: another mapper is good, they probably wont make nearly as many maps as you though
Then add people as nessesary.. you dont need a modeler from the get go, and if you think you need a coder then you probably dont know much about portal2's engine.
by the end of your mod, you should be an expert in just about everything. because you wont find a lot of help right off the bat.
When I started it was just me for months
Now I've got a great core team of
Me(BenVlodgi): Mapper
AnotherBadPun: Mapper
LPFreaky90: Mapper
DrDoozer: Script Writer
the team is larger than that, but only these people are actually activly participating in mod making
and as you can see, its mostly mappers, because that is the biggest challenge, is to pump out those maps.
Anyways, what I'm saying... dont start a project if you're an ideas guy.
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BenVlodgi - Senior Stalemate Associate
- Posts: 499
- Joined: Jul 1, 2011
- Location: Michigan USA
Re: Were Looking For Workers
Another point to make is that you dint even need a team, im working in my mod solo, ive certainly learned a whole heap of everything doing it that way. makes it easier in that you dont have to rely on others to do work for you. i would recommend trying it solo, and inly getting someone else in if you find you really cant get anything happening.

I think in terms of boolean variables. Generally, it makes things easier.
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Spam Nugget - Immediate Past President of the Being Alive Club
- Posts: 488
- Joined: Jun 5, 2011
- Location: Down Under
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