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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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Before you listen:
This is supposed to be set after the timespan of the official game. I have planned that GLaDOS' voice coil has been severely damaged, and the voice will be more bizarre and harder to interpret. Here's a sample:
Note that this is the raw sound. I have yet to insert various effects like beginning and end beep.
http://espen180files.googlepages.com/espen180_GLaDOS_broken01.wav
Before you look under the spoiler, try to understand what GLaDOS is supposed to be saying. See if you understood it.
GLaDOS speech script:
Welcome to the Aperture Science gravity shifting test area. Warning: Aperture Science is not responsible for skin raptures, beheading, death or other bi-effects of the gravity shifting test chambers.
Please leave feedback, and tell me what you thought she was saying before you read the spoiler. I need to know if it's to hard to understand.
Thanks.
(PS: Woah, I'm suddenly revealing some of my next map pack's plot. D: ) _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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Wroth Test Supervisor

Joined: 16 Oct 2007 Posts: 136
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"Welcome to the Aperture Science Gravity shift fecal *mumble mumble* possible forced erect prohibited RAFFLE RAFFLE RAFFLE F**kin RAFFLE"
*reads spoiler* Oh dear
Freud would certainly be interested in my interpretation  _________________ Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111% |
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DiddyKong42 Not Even A Full Time Employee
Joined: 14 Oct 2007 Posts: -798

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Can't understand second part... _________________
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Grudge
 Buenoman?

Joined: 29 Sep 2007 Posts: 369
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Sorry to say its really bad. It's not clear. Plus, it's not lifelike enough.
GLaDOS still had lifelike elements. _________________ Life is like a pipe, it's hard to get through and you're not always guaranteed a happy ending.
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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If you know a girl who can mimic the voice, that might be your best bet. _________________
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DiddyKong42 Not Even A Full Time Employee
Joined: 14 Oct 2007 Posts: -798

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Or you could find some sort of voice changer xD _________________
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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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| Grudge wrote: | Sorry to say its really bad. It's not clear. Plus, it's not lifelike enough.
GLaDOS still had lifelike elements. |
I know.
Unfortunately. you can't make anything by pasting the original speeches together. _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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Rivid31 Test Supervisor

Joined: 18 Oct 2007 Posts: 170 Location: Rochester NY

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I think it would be reasonable to create a new voice for GLaDOS altogether. Not a 'broken' voice, necessarily, but just any other female voice. It doesn't need to be exact, since we DID destroy GLaDOS. Whose to say her reincarnated self would have the same voice?
Some text-to-speech + some effects would probably create a voice worth putting in your maps.
However... this might not work in the long-run for single maps, if everybody had their own voice for GLaDOS it wouldn't work that well. However, if you were making your own mod, such as CCC or Quest for Cake, which spans many levels, this would be an appropriate alternative. |
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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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I'm making a mod, yes. The name will be Post-Portal. I'm not about to say anything else about it until I have a playable demo ready.
I mostly create my GLaDOS voices by pasting the existing ones together. This one, however, was preformed my Microsoft Sam and Diamond Voice Changer 5.5.  _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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deathremains Test Participant
Joined: 17 Oct 2007 Posts: 40
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| i can recreate voices mimicing if u will :/ kinda like what they did for glados's voice but x.x i can make it sound like a girl as well =/ dunno if that helps >.> <.< |
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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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If you wouldn't mind, I would like it if you had a go at the script found in the spoiler above.  _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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DiddyKong42 Not Even A Full Time Employee
Joined: 14 Oct 2007 Posts: -798

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| deathremains wrote: | | i can recreate voices mimicing if u will :/ kinda like what they did for glados's voice but x.x i can make it sound like a girl as well =/ dunno if that helps >.> <.< |
Do you actually sound like GLaDOS or do you use a voice changer to do it? _________________
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deathremains Test Participant
Joined: 17 Oct 2007 Posts: 40
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| DiddyKong42 wrote: | | Do you actually sound like GLaDOS or do you use a voice changer to do it? | i tried to sing the portals end theme and people say they sound similar? dunno if that would help o.o |
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Crooked Paul
 Test Supervisor

Joined: 20 Oct 2007 Posts: 236 Location: San Francisco
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I can only understand Welcome to the Aperture Science Gravity..." After that, nothin'.
I know you're trying to make her voice sound broken, but you can create this impression with just a few glitched-out words while still keeping most of the speech intelligible. I would suggest you re-do the effect so that maybe 1 word in 6 gets dropped or covered by static/feedback. _________________ Cr00ked. |
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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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