[Feedback] GLaDOS voice
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[Feedback] GLaDOS voice
Before you listen:
This is supposed to be set after the timespan of the official game. I have planned that GLaDOS' voice coil has been severely damaged, and the voice will be more bizarre and harder to interpret. Here's a sample:
Note that this is the raw sound. I have yet to insert various effects like beginning and end beep.
http://espen180files.googlepages.com/es ... oken01.wav
Before you look under the spoiler, try to understand what GLaDOS is supposed to be saying. See if you understood it.
GLaDOS speech script
Welcome to the Aperture Science gravity shifting test area. Warning: Aperture Science is not responsible for skin raptures, beheading, death or other bi-effects of the gravity shifting test chambers.
Please leave feedback, and tell me what you thought she was saying before you read the spoiler. I need to know if it's to hard to understand.
Thanks.
(PS: Woah, I'm suddenly revealing some of my next map pack's plot. D: )
This is supposed to be set after the timespan of the official game. I have planned that GLaDOS' voice coil has been severely damaged, and the voice will be more bizarre and harder to interpret. Here's a sample:
Note that this is the raw sound. I have yet to insert various effects like beginning and end beep.
http://espen180files.googlepages.com/es ... oken01.wav
Before you look under the spoiler, try to understand what GLaDOS is supposed to be saying. See if you understood it.
GLaDOS speech script
Welcome to the Aperture Science gravity shifting test area. Warning: Aperture Science is not responsible for skin raptures, beheading, death or other bi-effects of the gravity shifting test chambers.
Please leave feedback, and tell me what you thought she was saying before you read the spoiler. I need to know if it's to hard to understand.
Thanks.
(PS: Woah, I'm suddenly revealing some of my next map pack's plot. D: )
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
"Welcome to the Aperture Science Gravity shift fecal *mumble mumble* possible forced erect prohibited RAFFLE RAFFLE RAFFLE F**kin RAFFLE"
*reads spoiler* Oh dear
Freud would certainly be interested in my interpretation
*reads spoiler* Oh dear
Freud would certainly be interested in my interpretation

Companion Cube Chronicles WIP:
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
Story: 22.22222% Design: 33.33333%
Levels: 4.44444% Cake: 0.00000%
Voices: 0.0^3% in base 4
New models & Textures: ((e^28/pi*7)/0 - 42)%
Grief counseling: 111.11111%
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Wroth - Test Supervisor
- Posts: 136
- Joined: Oct 16, 2007
Grudge wrote:
Sorry to say its really bad. It's not clear. Plus, it's not lifelike enough.
GLaDOS still had lifelike elements.
GLaDOS still had lifelike elements.
I know.
Unfortunately. you can't make anything by pasting the original speeches together.
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
I think it would be reasonable to create a new voice for GLaDOS altogether. Not a 'broken' voice, necessarily, but just any other female voice. It doesn't need to be exact, since we DID destroy GLaDOS. Whose to say her reincarnated self would have the same voice?
Some text-to-speech + some effects would probably create a voice worth putting in your maps.
However... this might not work in the long-run for single maps, if everybody had their own voice for GLaDOS it wouldn't work that well. However, if you were making your own mod, such as CCC or Quest for Cake, which spans many levels, this would be an appropriate alternative.
Some text-to-speech + some effects would probably create a voice worth putting in your maps.
However... this might not work in the long-run for single maps, if everybody had their own voice for GLaDOS it wouldn't work that well. However, if you were making your own mod, such as CCC or Quest for Cake, which spans many levels, this would be an appropriate alternative.
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Rivid31 - Test Supervisor
- Posts: 170
- Joined: Oct 18, 2007
- Location: Rochester NY
I'm making a mod, yes. The name will be Post-Portal. I'm not about to say anything else about it until I have a playable demo ready.
I mostly create my GLaDOS voices by pasting the existing ones together. This one, however, was preformed my Microsoft Sam and Diamond Voice Changer 5.5.
I mostly create my GLaDOS voices by pasting the existing ones together. This one, however, was preformed my Microsoft Sam and Diamond Voice Changer 5.5.
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
i can recreate voices mimicing if u will :/ kinda like what they did for glados's voice but x.x i can make it sound like a girl as well =/ dunno if that helps >.> <.<
- deathremains
- Test Participant
- Posts: 40
- Joined: Oct 18, 2007
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espen180 - Loves Cake
- Posts: 340
- Joined: Oct 15, 2007
deathremains wrote:
i can recreate voices mimicing if u will :/ kinda like what they did for glados's voice but x.x i can make it sound like a girl as well =/ dunno if that helps >.> <.<
Do you actually sound like GLaDOS or do you use a voice changer to do it?
- DiddyKong42
- Test Supervisor
- Posts: 202
- Joined: Oct 14, 2007
DiddyKong42 wrote:
Do you actually sound like GLaDOS or do you use a voice changer to do it?
i tried to sing the portals end theme and people say they sound similar? dunno if that would help o.o- deathremains
- Test Participant
- Posts: 40
- Joined: Oct 18, 2007
I can only understand Welcome to the Aperture Science Gravity..." After that, nothin'.
I know you're trying to make her voice sound broken, but you can create this impression with just a few glitched-out words while still keeping most of the speech intelligible. I would suggest you re-do the effect so that maybe 1 word in 6 gets dropped or covered by static/feedback.
I know you're trying to make her voice sound broken, but you can create this impression with just a few glitched-out words while still keeping most of the speech intelligible. I would suggest you re-do the effect so that maybe 1 word in 6 gets dropped or covered by static/feedback.
Cr00ked.
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Crooked Paul - Test Supervisor
- Posts: 230
- Joined: Oct 20, 2007
- Location: San Francisco
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