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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 353
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| bizob wrote: | | Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris. |
QFT. Portal is a single player game hands down in my book and should stay that way. |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 821 Location: Raleigh, NC
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I disagree. I don't see any way to make it fun, but I'd dearly like to see someone else who can make it fun do it right. It may not be doable, but I think it'd be cool. _________________
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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What if I would make a map for HL2 Team Deathmatch or Garrysmod or whatever, and then I would make it like how I would make a map for Portal Multiplayer. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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ICE-TEA New Employee

Joined: 01 Feb 2008 Posts: 8 Location: Serbia
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Portal CTF idea:
Two teams orange and blue,two bases,flags separated by fizlers(so you cant put portal next to the flag and just do everything easy way),and some powerup on the center of the map(you are faster,bonus turret for your team for some time,destroy enemy portals and prevent enemies from putting them for some time, etc.)
The goal is to deliver enemy flag to your base in time limit,if you don`t capture the flag,and timer runs out,flag is returned.Each team also has one turret,and when it is destroyed,turret delivery system(such as for the cubes)delivers new one.
Someone mentioned that you won`t know what portal is yours and what is not.Well it doesn`t matter because you can cooperate with your teammates or use enemy to trick them.
But there should be name of the player that placed portal and some sort of indicator to show where is the other portal. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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I have a good idea to easily make portal multiplayer... it will be all up to the mappers what the gametype will be.
Portal Multiplayer should be efficient enough:
- When it can support multiple players in one map.
- When there is an entity which controls how many teams there are.
- When there is an entity which shows the score for each team, then there can be inputs such as: Addscore, Substractscore, Setwinscore.
- When there is an entity which controls the player classes, such as a class which can only use Portal gun or a class which can only use guns.
Then it will be all up to the mapper how things will play.
I would make a Capture The Cube map. People can choose between 2 classes, a class with the Portal gun but nothing else or a class with normal guns but no Portal gun.
Then there would be two incinerators at each side of the map, one for each team. Along with a Cube (reskinned to the teams colour) for each team. When the enemy Cube gets thrown down your incinerator, you score!
Cube and such is all picked up like normal. If that's possible with multiplayer.
It's all up to the mappers imagination on what sort of map there will be made. Maybe team-force fields and turrets to make it a little tactical.
Or buttons... If your cube is on a button, you score 1 each second, then there should be about 3 to 5 buttons all around the map. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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pestchamber Test Supervisor

Joined: 10 May 2008 Posts: 244 Location: Earth
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if theres a team with a portal gun and one with a normal gun the map should be called.... CC_portal-vs-hl2.
(CC means capture cube)
but it would really require alot of thinking with portals to survive on the portal team... |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both _________________
MyPHPsig
"Nope, just naked" |
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zztucozz New Employee

Joined: 05 Jul 2008 Posts: 2
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Is it going to be a :
-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.
Which one? _________________ ''Not in Cruelty
Not in Wrath
The Reaper Came Today ;
An Angel visited
This gray path
An took the cube away''
- (Subject Name Here) |
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pestchamber Test Supervisor

Joined: 10 May 2008 Posts: 244 Location: Earth
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| rellikpd wrote: | | he didn't mean a team with portal guns, and a team with weapons. he meant classes. like some people in your team could have portal guns, and some would have weapons but noone would have both | oh lol. then its fair enough
| zztucozz wrote: |
Is it going to be a :
-Random map appears.
-Choose map to play in.
-Limited Choice of maps, the more wins you have the more maps to choose from.
Which one?
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-Random map appears. else every server a gonna play the same map because thats the "best" map... |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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yeah but its better to be allowed to ban custom maps or a few selected maps so they won't get randomized in.
Or else u can get the map you personally hate.
Map ban limit of 20% of your map folder? =D _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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Zakatak757 New Employee
Joined: 10 Aug 2008 Posts: 14
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Maybe different styles of gameplay? My favourite would be just run around, do whatever, like in Gmod.
Theres been alot of attempts at this. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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Sandbox gametype would be cool yeah... With lots of cube, turret and ball droppers. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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WackoMcGoose Superior Participant

Joined: 22 Jul 2008 Posts: 70
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I can think of a multiplayer teamwork map...
Two players start at the elevator. After they walk through the door into a large room, GLaDOS comes onto the intercom and announces that the room is a broken test. After the comment is finished, a sewer pipe breaks, and the room begins to flood with goo. The two players have to cooperate to get to the top of the room and place two storage cubes on buttons to close the pipe. An example of the multiplayer element would be one player standing on a button, and another firing a portal through an open door so they can both escape. Once both cube buttons are activated and the sewer pipe vent is closed, GLaDOS congradulates the players for "staying positive in an atmosphere of extreme pessimism", . But then it starts raining Turrets, and the exit is blocked. One Turret accidentally breaks the hatch-closing buttons, and the room starts flooding again. The two players have to work together to get all the deactivated Turrets out of the way and escape into the elevator before the room is filled with goo. (There should be enough deactivated Turrets so that one player can't do it alone in time, and the floor and walls in the Hall of Turrets are portal-proof.)
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appunxintator Test Supervisor

Joined: 03 Mar 2008 Posts: 131 Location: 40 miles from nowhere
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| bizob wrote: | | Muliplayer Portal makes about as much sense to me as making a multiplayer version of Tetris |
There is a multiplayer tetris now. _________________ I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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Gametypes:
Cooperative
Sandbox
Incinerate The Cube
Hmm... how could a sort of deathmatch work out ok? I dont see any way for just deathmatch or team deathmatch. It works better with goals.
Domination from UTclassic like gametype. But instead of taking over the control points, its a regular portal button.
What about a map with only 1 Portal Gun? Everyone has a stunstick and when holding(not having in inventory) the Portal Gun you get points in time. _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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