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sbrown Test Supervisor

Joined: 28 Apr 2008 Posts: 142
 
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| What is the difference between all the lights/white00* textures? |
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NocturnalGhost Test Supervisor

Joined: 04 Nov 2007 Posts: 143 Location: <Country Name Here>
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If you look in the lights.rad file, you will see that they each have different RGB and Brightness settings:
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R G B Br
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lights/white001 250 240 205 100 250 240 205 100
lights/white002 189 233 247 425
lights/white003 232 246 190 350
lights/white004 170 228 247 425
lights/white005 234 235 220 375
lights/white006 234 235 220 100
lights/white007 250 240 205 40
lights/white008 221 250 255 30 221 250 255 30
lights/white009 183 204 218 50 183 204 218 50
lights/white010 183 204 218 40 |
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sbrown Test Supervisor

Joined: 28 Apr 2008 Posts: 142
 
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| Im assuming that 1 8 and 9 are hdr? |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 131
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I believe so, however white002 is what's used in the spotlight metally hole things. For lack of a better mapping term. _________________ Current Project: Aperture Science!
Percent Complete: 70%
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MrTwoVideoCards
 Loves Cake
Joined: 23 Nov 2007 Posts: 481 Location: Lancaster, CA
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All of them are rendered with HDR no matter what, those have ambient Values. _________________
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