FAQFAQ   Ban ListBan List   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 NewsNews   DownloadsDownloads   Wiki & TutorialsWiki & Tutorials   IRC ChatIRC Chat 

[RELEASE] Logic Portals [04].beta
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
 
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> Community Releases
View previous topic :: View next topic  
Author Message
Cyclone
Test Participant


Joined: 13 Nov 2007
Posts: 48


PostPosted: Thu Feb 07, 2008 6:41 pm    Post subject: Reply with quote

iamafractal wrote:
actually that reminds me to tell hurricaaa...

you should have at least one of the little rooms where you control the floor portal instead of the wall one so that you can see how drastically you can change the outgoing laser angle from the other portal. that close up and personal view will help in the final room.


YES! That would have saved me 10 or 15 minutes on the final room. I can complete the map fairly reliably now - it's harder then most maps, and I still say the learning curve is a bit steep, but I did solve it on my own eventually, and now that I know about the need to time your crouches properly, it's actually not too bad. The final version should be great!
Back to top
View user's profile Send private message
iamafractal

Test Supervisor


Joined: 15 Nov 2007
Posts: 218
Location: Complex Plane, Iterative System, aka NY

PostPosted: Thu Feb 07, 2008 7:39 pm    Post subject: Reply with quote

I've gotta hand it to hurricaaa for coming up with the upward fling. i think its so cool, heh.
_________________
--

The cake is a PI
Back to top
View user's profile Send private message AIM Address
Adair

Test Supervisor


Joined: 10 Nov 2007
Posts: 115
Location: Android Hell

PostPosted: Fri Feb 08, 2008 4:02 am    Post subject: Reply with quote

Err, what about the first part of Shmitzchamber? Is that not an upward fling?
Back to top
View user's profile Send private message
iamafractal

Test Supervisor


Joined: 15 Nov 2007
Posts: 218
Location: Complex Plane, Iterative System, aka NY

PostPosted: Fri Feb 08, 2008 5:45 am    Post subject: Reply with quote

it is a trajectory fling based on an angled floor.

the upward fling has all horizontal and/or vertical surfaces.

_________________
--

The cake is a PI
Back to top
View user's profile Send private message AIM Address
Adair

Test Supervisor


Joined: 10 Nov 2007
Posts: 115
Location: Android Hell

PostPosted: Fri Feb 08, 2008 1:58 pm    Post subject: Reply with quote

iamafractal wrote:
it is a trajectory fling based on an angled floor.
the upward fling has all horizontal and/or vertical surfaces.


True. Well done Hurricaaane.

I went back and found the missing texture I mentioned a few days ago. Its in LP01 I think. Its when you step off the very first elevator and look to the left there is a sign with a number on it. Well under that sign is a small area of correctly textured wall followed under that by a missing texture area that is a perfect square the same width as the numbered sign.
Back to top
View user's profile Send private message
Ralen
Superior Participant


Joined: 14 Dec 2007
Posts: 70


PostPosted: Fri Feb 08, 2008 8:37 pm    Post subject: Reply with quote

I have absolutely no clue what I'm supposed to do at the start of the third map.

Also, at the start of the second map, I'm getting a "AI Disabled" error, which I didn't ever get on earlier versions of the map.
Back to top
View user's profile Send private message
Adair

Test Supervisor


Joined: 10 Nov 2007
Posts: 115
Location: Android Hell

PostPosted: Fri Feb 08, 2008 11:11 pm    Post subject: Reply with quote

Ralen wrote:
I have absolutely no clue what I'm supposed to do at the start of the third map.
When you get off the elevator there is a ledge in the wall in front of you, give that a close inspection. First you need to trigger access to the pedestal button though.
Back to top
View user's profile Send private message
Ralen
Superior Participant


Joined: 14 Dec 2007
Posts: 70


PostPosted: Fri Feb 08, 2008 11:45 pm    Post subject: Reply with quote

I'm talking about the third map, not the third puzzle. The "angular fling" one with the rocket turret.

Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.

Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.
Back to top
View user's profile Send private message
iamafractal

Test Supervisor


Joined: 15 Nov 2007
Posts: 218
Location: Complex Plane, Iterative System, aka NY

PostPosted: Sat Feb 09, 2008 9:45 am    Post subject: Reply with quote

Ralen wrote:
I'm talking about the third map, not the third puzzle. The "angular fling" one with the rocket turret.

Also, the pedestal button opens up automatically on the third puzzle, you don't have to do anything to gain access to it except wait.

Edit:
I'd also just like to say for the record that I happen to like the aesthetic style of these maps.


so you are NOT talking about the 3rd puzzle of the 4th map, which has the angular fling?

you are talking about LP3? the maps that were released a few months ago? and not LP4 the current release?

which puzzle are you in? how's about a screen shot?

_________________
--

The cake is a PI
Back to top
View user's profile Send private message AIM Address
Ralen
Superior Participant


Joined: 14 Dec 2007
Posts: 70


PostPosted: Sat Feb 09, 2008 10:58 am    Post subject: Reply with quote

No, no, I *am* talking about LP4, the angular fling (the third map) the one that was just posted at the start of this thread.

Adair thought I was talking about the second map, LP3, which I was not.
Back to top
View user's profile Send private message
iamafractal

Test Supervisor


Joined: 15 Nov 2007
Posts: 218
Location: Complex Plane, Iterative System, aka NY

PostPosted: Sat Feb 09, 2008 11:14 am    Post subject: Reply with quote

Ralen wrote:
No, no, I *am* talking about LP4, the angular fling (the third map) the one that was just posted at the start of this thread.

Adair thought I was talking about the second map, LP3, which I was not.


ah that's where we have our misunderstanding. logic portals 4, with all its rooms, is ONE MAP.

each room is a ROOM in the map.

so

you mean THE THIRD ROOM in THE ONE MAP of lp 4.


as long as you take a leap from the same angle of the laser, and crouch as you enter the portal, you can land on the ledge. you will be coming out of the portal at about a 30 degree angle to the RIGHT as well as about a 30 degree angle UPWARDS, because of the angle you have jumped into the floor portal at. if you jump straight in from above, you will just come straight out and hit the wall.


if you would like me to make a video of doing that, i can later on tonight. just let me know.

_________________
--

The cake is a PI
Back to top
View user's profile Send private message AIM Address
Ralen
Superior Participant


Joined: 14 Dec 2007
Posts: 70


PostPosted: Sat Feb 09, 2008 11:22 am    Post subject: Reply with quote

No, I mean the *first* room in the *one* map of lp4.

I was referring to it as the third map because it's the third map in the series of logic portals. LP1-2 are map 1, LP3 is map 2, and LP4 is map 3.

Edit: I tried what you said, and it worked, but I still believe we're having some sort of semantic disagreement.
Back to top
View user's profile Send private message
iamafractal

Test Supervisor


Joined: 15 Nov 2007
Posts: 218
Location: Complex Plane, Iterative System, aka NY

PostPosted: Sat Feb 09, 2008 11:32 am    Post subject: Reply with quote

ok so that's not an angle fling. that's a plain upward fling.

if you need help with that fling and the others, i guess its not a bad idea for me to just make a walkthough of the entire level... i'll try to get to that tonight when i get back home.

_________________
--

The cake is a PI
Back to top
View user's profile Send private message AIM Address
Ralen
Superior Participant


Joined: 14 Dec 2007
Posts: 70


PostPosted: Sat Feb 09, 2008 11:40 am    Post subject: Reply with quote

Now that I understand the basic principle on how to do the angle fling (and when to crouch) I think I'll have an easier time of the map. It's just that in the very first room of chamber 4, there's really no indication of what to do or how to do it. The diagram on the ground next to the orange portal doesn't help the tiniest bit.
Back to top
View user's profile Send private message
Atlantisrobo
Superior Participant


Joined: 21 Jan 2008
Posts: 53


PostPosted: Sat Feb 09, 2008 1:52 pm    Post subject: Reply with quote

Umm...

How does that Turret thing work?

I have NO idea.
(chanber 4)
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> Community Releases All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Page 2 of 7

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group