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[RELEASE] Logic Portals [04].beta
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Ralen
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PostPosted: Sat Feb 16, 2008 12:25 pm    Post subject: Reply with quote

Well like I said, once I figured out the first one, I figured out the with no problem. The difficulty I had was figuring out what to do in the first room.
I designed the signs to help introduce the player to a new technique, but once they've figured out the technique, I think implementing it in new ways should be up to them to solve.
I don't think it would be reasonable to put a different set of signs in front of each angular fling puzzle indicating how to do it. Although in future maps, this same set of signs could be used to indicate that an angular fling is needed when the player comes across one.
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rellikpd

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Joined: 10 Jan 2008
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Location: South Texas, US

PostPosted: Sat Feb 16, 2008 3:41 pm    Post subject: Reply with quote

Ralen wrote:
I designed the signs to help introduce the player to a new technique, but once they've figured out the technique, I think implementing it in new ways should be up to them to solve.


yeah i was thinking the same basic thing, i like your icons. but i see no need for "detailed" icons saying "upward-and-left-fling" "upward-and-right-fling" "downward fling" etc.

your icons basically represent that you have to use "manipulated physics" (ie: angular flings)
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iamafractal

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Joined: 15 Nov 2007
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Location: Complex Plane, Iterative System, aka NY

PostPosted: Sat Feb 16, 2008 9:12 pm    Post subject: Reply with quote

i was wondering how theat icon set would look like if the player came out crouched to get onto the ledge... that would then entail everything.
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rellikpd

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PostPosted: Sat Feb 16, 2008 9:18 pm    Post subject: Reply with quote

iamafractal wrote:
i was wondering how theat icon set would look like if the player came out crouched to get onto the ledge... that would then entail everything.


and we could have an icon of maybe like two hands holding... to let us know that the mapper is going to hold our hand through the whole thing, instead of letting us figure it out for ourselves (after the initial introduction to a new concept) :-p Fuck my life
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taco

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Joined: 30 Oct 2007
Posts: 345
Location: Ontario, Canada.

PostPosted: Sat Feb 16, 2008 9:27 pm    Post subject: Reply with quote

rellikpd wrote:
and we could have an icon of maybe like two hands holding... to let us know that the mapper is going to hold our hand through the whole thing, instead of letting us figure it out for ourselves (after the initial introduction to a new concept) :-p Fuck my life


Maybe the two people holding hands can also be dancing in the street. At night. Wearing all black.
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iamafractal

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Joined: 15 Nov 2007
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Location: Complex Plane, Iterative System, aka NY

PostPosted: Sun Feb 17, 2008 12:05 am    Post subject: Reply with quote

rellikpd wrote:
and we could have an icon of maybe like two hands holding... to let us know that the mapper is going to hold our hand through the whole thing, instead of letting us figure it out for ourselves (after the initial introduction to a new concept) :-p Fuck my life


yeah lets do that. i think you've earned a cookie for that great idea!

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Hurricaaane
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Joined: 29 Sep 2007
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PostPosted: Sun Feb 17, 2008 1:57 pm    Post subject: Reply with quote

I took inspiration of Ralen's great icons and done those temporary signs:


What do you think?


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Ricotez
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Joined: 13 Jan 2008
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PostPosted: Sun Feb 17, 2008 2:31 pm    Post subject: Reply with quote

What's that hand sign? Can't figure it out...
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iamafractal

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PostPosted: Sun Feb 17, 2008 3:34 pm    Post subject: Reply with quote

Hurricaaane wrote:





heh what the heck is this? i'm puzzled. is it a puzzle? hand & hook?

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rellikpd

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PostPosted: Sun Feb 17, 2008 5:19 pm    Post subject: Reply with quote

HIGH FIVE!!! SLAP HANDS! SLAP HANDS!
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Ralen
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Joined: 14 Dec 2007
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PostPosted: Sun Feb 17, 2008 5:38 pm    Post subject: Reply with quote

I'm lost on that third sign as well. Is that supposed to be a reference to rellikpd's comment about holding the player's hand? Is it supposed to be GLaDOS holding a test subject's hand?
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iamafractal

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PostPosted: Sun Feb 17, 2008 8:23 pm    Post subject: Reply with quote

hmmmm....

ok its not a life preserver being thrown to a hand.

so its a hook...

the kind of hook they use to capture wild animals.


i'd be careful with that hook.

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Hurricaaane
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PostPosted: Mon Feb 18, 2008 12:06 pm    Post subject: Reply with quote

Is there an equivalent to the french expression "Tendre la perche"?
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NykO18
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Joined: 17 Jan 2008
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PostPosted: Mon Feb 18, 2008 1:18 pm    Post subject: Reply with quote

Hurricaaane wrote:
Is there an equivalent to the french expression "Tendre la perche"?

Basically, this is just an expression to say "to help someone do something by giving him something" (for english speakers).
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Hyakkidouran
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Joined: 23 Jan 2008
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Location: France

PostPosted: Mon Feb 18, 2008 1:33 pm    Post subject: Reply with quote

You mean it wasn't "Shake captain Hook's hand?" Rolling Eyes
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