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[WIP] Logic Portals : Experiments

 
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Hurricaaane
Test Supervisor


Joined: 29 Sep 2007
Posts: 173


PostPosted: Wed Nov 28, 2007 1:01 pm    Post subject: [WIP] Logic Portals : Experiments Reply with quote

Hi!
I've just put in place an application of the Cube Floater present in Logic Portals.
I coupled it with a button linked to another new gameplay element, the electrified water. It's a kind of replacement of the goo you see in Portal, but the major difference is that it can be set to dangerous or not.
Bring a cube on the button located over the water you can access by flinging. The electrified water is quite harmless for testing reasons.

It also showcase an enhanced Flashchamber that can transfer physics objects, and can be called an imitation of the func_liquidportal.


Here's the download link.
http://forums.thinkingwithportals.com/dload.php?action=file&file_id=114

Please tell me what you think about it. The water was modified by myself to make it cheaper in resources so it does not reflect anything, FPS go down to 15 when reflections are on.

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deathremains
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Joined: 17 Oct 2007
Posts: 40


PostPosted: Wed Nov 28, 2007 3:35 pm    Post subject: Reply with quote

O_o... freaking awesome for the flash chamber... the electric water is awesome but as u said needs to be worked on D: is their anything else to the room beside those 2? i think theirs something else but was to lazy to look
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Lorithad
Loves Cake


Joined: 22 Oct 2007
Posts: 250


PostPosted: Wed Nov 28, 2007 3:55 pm    Post subject: Reply with quote

Yeah, that effect is pretty sweet. Also, drowning + electrocution = not a fun way to die.
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Mapster
Loves Cake


Joined: 16 Oct 2007
Posts: 432


PostPosted: Wed Nov 28, 2007 4:00 pm    Post subject: Reply with quote

Very awesome ideas there... but the teleporter room needs more work.

Also did you miss something?

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CabooseJr
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Joined: 26 Oct 2007
Posts: 46


PostPosted: Wed Nov 28, 2007 4:21 pm    Post subject: Reply with quote

I love it. I was wondering if I could use that cube floater.
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yikkayaya
Superior Participant


Joined: 04 Nov 2007
Posts: 78
Location: Norway

PostPosted: Sat Dec 01, 2007 7:46 pm    Post subject: Reply with quote

How did you get your point_tesla to work?
Mine exists for only a moment.
Oh, and is it possible to make the lightning move only horizontally?

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Not thinking without portals at the very least...
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sat Dec 01, 2007 9:50 pm    Post subject: Reply with quote

That is awesome, took me a while to see the button. Putting more than one box on it is fun.

Ine time I tried to teleport two cubes at once and it ignored one of them. then i sent it through and it interceted with the other cube. You should add a new, distinctive texture for the area that is the teleport start and teleport finish, and maybe even add a particle effect of some sort.

The water doesn't look too good, It's almost as though they wrote water effects out of portal completely.

It's scarey how well he dev textures blend in when they have lighting on them...

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Hurricaaane
Test Supervisor


Joined: 29 Sep 2007
Posts: 173


PostPosted: Sun Dec 02, 2007 5:45 am    Post subject: Reply with quote



The water texture have been quite modified to add some fog, and make it a bit cheaper in resources.

I tried to make an electric device for water that is not deep, in order to make an electric floor. Using the ball catcher here would be stupid because of the size, so I tried a different design. But it's odd, it looks more like an underwater projecotor. And I forgot the tesla arcs. I can't use the sphere model, il would look like a floater, it needs a different design we can recognize.

The teleport is a test concept just showing that we can teleport objets the same way we can teleport you in the flash chamber. It will take more time to make it two-way so that the overlapping cubes won't happen.

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