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Hurricaaane Test Supervisor

Joined: 29 Sep 2007 Posts: 173
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Hi!
This summer holidays, I will try to release new maps, called GLaMS-DOS.
Logic Portals lacked narration, and occasions to give the player hints. Here, in GLaMS-DOS, GLaMS-DOS himself will make you aware of the inportant points of the level, sometimes in a very subtile way, if not clearly.
So I have two choices and I'm thinking about it:
-Leave Logic Portal without a end, and hyper unbalanced.
-Port Logic Portals levels into GLaMS-DOS, from the start, at different times, so that the design and the new gameplay elements will fit.
Though, the last room of Logic Portals 04 (the hot atmosphere level) won't be ported in my opinion, the four first ones are worth the try.
Here are two screens:
Here is an example of the level 01 (the very first level is level 00). It introduces the Cube Floater and the Ice Cube.
Feel free to comment. _________________
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PortalFan77 GET IT, PORTAL FAN


Joined: 06 Apr 2008 Posts: 308
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Those images are awesome. _________________
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Doomsday192 Swings Both Ways


Joined: 18 Feb 2008 Posts: 395 Location: Michigan, USA
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holy hell!
suh-weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
may i ask what the icecube does? _________________
http://thespaceturkey.wordpress.com/
The following statement is false
The preceding statement is true |
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Hen7 Superior Participant

Joined: 19 Jan 2008 Posts: 72
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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| Doomsday192 wrote: | | may i ask what the icecube does? |
keeps your drinks cold bitch! DUH! _________________
MyPHPsig
"Nope, just naked" |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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Let me know when this is a Release version and I'll put it up on the Spotlight. Kick ass work as always, Hurry. _________________
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 850 Location: Raleigh, NC
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Good to see you haven't died, bro.
(That sounded nicer in my head.) _________________
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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*points to Hober's title*
yeah but seriously i can't wait to see this shit!
and btw my vote is
| Hurricaaane wrote: | | -Leave Logic Portal without a end, and hyper unbalanced. |
i say scrap it and start fresh, of coarse use as much of it as you feel is needed. and if you can find a place for some of the logic portals in your series of maps then by all means go for it. but i figure you're flow will be better if you just make maps as you see fit instead of trying to jam some of your "older" (albeit good) stuff into this and end up having something seem outta place _________________
MyPHPsig
"Nope, just naked" |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1991 Location: Atlanta, Jawjuh
 
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rellik, your posts are becoming increasingly abstract and hard to understand.
Good job. _________________
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 903 Location: South Texas, US
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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 526 Location: Somewhere between the 3rd and 4th dimensions.
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When I look at those screenshots, I once again realise what a noob I am with Hammer. It looks splendid Keep up the good work! _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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Remmiz Can't Fight The Man If You Are The Man

Joined: 13 Nov 2007 Posts: 365
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| The lighting in the first one kills my eyes owwwee... |
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Hurricaaane Test Supervisor

Joined: 29 Sep 2007 Posts: 173
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| Remmiz wrote: | | The lighting in the first one kills my eyes owwwee... | *
Yeah I need to find the right texlight balance here...
About GLaMS-DOS, I want to stick with the name and the voice, but I need to find a scenario, the current one doesn't fit well for me.
Thanks for your comments, I think it's a bit early to reveal more than that. _________________
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Nameless Test Participant
Joined: 06 Feb 2008 Posts: 40
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| i like the lighing in the first screen, its a little bright but what setting did you use to make it softer like that? |
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Hurricaaane Test Supervisor

Joined: 29 Sep 2007 Posts: 173
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Softer? I don't know, the entire room is brightened with a light_spot, and some texlights.
I did some thinkings about the lights, and I tool the risk to put a very small lightmap scale over the steps here to do a contrast. I still have to think about it.
Note: In my opinion, my level "architectural" quality is not that nice. _________________

Last edited by Hurricaaane on Sun Jun 01, 2008 7:26 am; edited 1 time in total |
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