FAQFAQ   Ban ListBan List   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 NewsNews   DownloadsDownloads   Wiki & TutorialsWiki & Tutorials   IRC ChatIRC Chat 

logic portals help
Goto page 1, 2  Next
 
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Browen
Superior Participant


Joined: 25 Nov 2007
Posts: 79


PostPosted: Sun Nov 25, 2007 9:56 am    Post subject: logic portals help Reply with quote

how do i download this map? where do i extract everything to? thanks for the help
Back to top
View user's profile Send private message
Player1
Test Supervisor


Joined: 24 Oct 2007
Posts: 144


PostPosted: Sun Nov 25, 2007 10:17 am    Post subject: Re: logic portals help Reply with quote

Browen wrote:
how do i download this map? where do i extract everything to? thanks for the help


Download from here: http://forums.thinkingwithportals.com/dload.php?action=file&file_id=103

Extract to: c:\Program Files\Steam\steamapps\<username>\portal\portal

Substitute <username> for your steam user id (should be obvious if you look at the folder).

The folder structure in the rar file should be preserved, so you will get maps materials models and sound subdirectories created if they weren't there already.

After that it should be available in the bonus maps menu of Portal.
Back to top
View user's profile Send private message
MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 481
Location: Lancaster, CA

PostPosted: Sun Nov 25, 2007 10:49 am    Post subject: Reply with quote

Thats default of course, Change the C: part if you installed steam in another drive, as it what i did, so mines in E.
_________________

Released Stuff:
Back to top
View user's profile Send private message
Browen
Superior Participant


Joined: 25 Nov 2007
Posts: 79


PostPosted: Sun Nov 25, 2007 11:07 am    Post subject: Reply with quote

thanks a lot! i always used to just take the .bsp map file, put it in maps, and use the console to access it, thanks again
Back to top
View user's profile Send private message
MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 481
Location: Lancaster, CA

PostPosted: Sun Nov 25, 2007 11:09 am    Post subject: Reply with quote

Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.
_________________

Released Stuff:
Back to top
View user's profile Send private message
youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sun Nov 25, 2007 11:13 am    Post subject: Reply with quote

MrTwoVideoCards wrote:
Yeah thats whats so cool about portal, is you can now access it through the menu, but there are downsides to that method, which still need to be fixed up by valve.


downsides? like what? As soon as we get the bmz files popular then there won't be any problems:
load poral>monus maps>import maps>find bmz>enjoy as portal installs it

no need to explain custom map insilation to n00bs then just download the file and find it using portal and thats it

_________________
Fancy making a payload map?
Back to top
View user's profile Send private message Visit poster's website
MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 481
Location: Lancaster, CA

PostPosted: Sun Nov 25, 2007 11:22 am    Post subject: Reply with quote

Yeah one is that the file cannot be loaded via console, nor can you record a demo file for your map. But it is a very good way to import maps.

Mainly this is all due to the engine requiring the map within the maps folder, and not in a sub folder under that.

_________________

Released Stuff:
Back to top
View user's profile Send private message
Korjagun
Test Supervisor


Joined: 08 Nov 2007
Posts: 120


PostPosted: Sun Nov 25, 2007 11:32 am    Post subject: Reply with quote

The main problem I find with BMZ files is that Source does not support compressed BMZs, meaning that you either have to have your files be twice as big as they need to be, or pack them twice and force the user to extract a .RAR or "outer .ZIP" before they get to the BMZ.
_________________
Link, mah boi, this peace is what all true warriors strive for!
Back to top
View user's profile Send private message
youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sun Nov 25, 2007 11:33 am    Post subject: Reply with quote

Uh, you can run maps using the console when they are in a subfolder, I do it all the time.

map TS13/testc_06

will run ...portal/portal/maps/TS13/testc_06.bsp

I can't comment on demo files though

_________________
Fancy making a payload map?
Back to top
View user's profile Send private message Visit poster's website
Hurricaaane
Test Supervisor


Joined: 29 Sep 2007
Posts: 173


PostPosted: Sun Nov 25, 2007 12:30 pm    Post subject: Reply with quote

Another problem with the maps in a subfolder of maps/ I and msleeper figured out is that cubemaps won't work at all. It will be plain black, not even default skybox.
_________________
Back to top
View user's profile Send private message
youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sun Nov 25, 2007 12:44 pm    Post subject: Reply with quote

Hurricaaane wrote:
Another problem with the maps in a subfolder of maps/ I and msleeper figured out is that cubemaps won't work at all. It will be plain black, not even default skybox.


Wait, so what your saying is that custom maps using the bonus map script format can't have cubemaps?

_________________
Fancy making a payload map?
Back to top
View user's profile Send private message Visit poster's website
Hurricaaane
Test Supervisor


Joined: 29 Sep 2007
Posts: 173


PostPosted: Sun Nov 25, 2007 12:52 pm    Post subject: Reply with quote

youme wrote:
Wait, so what your saying is that custom maps using the bonus map script format can't have cubemaps?


I personnaly put the bonus script files in a subfolder and the maps in the main maps/ folder. It works that way.

_________________
Back to top
View user's profile Send private message
MrTwoVideoCards

Loves Cake


Joined: 23 Nov 2007
Posts: 481
Location: Lancaster, CA

PostPosted: Sun Nov 25, 2007 1:47 pm    Post subject: Reply with quote

Hmm i should try that, it seems to have worked for me though, yet it does look a bit off, on the reflections.
_________________

Released Stuff:
Back to top
View user's profile Send private message
Korjagun
Test Supervisor


Joined: 08 Nov 2007
Posts: 120


PostPosted: Sun Nov 25, 2007 2:16 pm    Post subject: Reply with quote

I gave it a quick try and I can confirm what Hurricane is saying; placing the map anywhere other than maps/ results in blank cubemaps, even if you generate them after moving the map.
_________________
Link, mah boi, this peace is what all true warriors strive for!
Back to top
View user's profile Send private message
youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sun Nov 25, 2007 4:34 pm    Post subject: Reply with quote

Korjagun wrote:
I gave it a quick try and I can confirm what Hurricane is saying; placing the map anywhere other than maps/ results in blank cubemaps, even if you generate them after moving the map.


Sorry, I need some clarification there, so putting a map here: portal/portal/maps/TS13/ would have no cubemaps?

_________________
Fancy making a payload map?
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ThinkingWithPortals.com Forum Index -> General Discussion All times are GMT - 5 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group