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[Release] Logic Portals [00-02].v2
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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Sat Nov 03, 2007 2:39 pm    Post subject: [Release] Logic Portals [00-02].v2 Reply with quote

Hi,
I've just released the version 2 of the levels 00 to 02 of Logic Portals.
I've previously released the version 1 of it on myaperturelabs.

Many people who have tested it said they were stuck right in the first obstacle. So watch out for the hints that shows up on screen.

Please enjoy and feedback Very Happy , here's the download link:

<obselete>

Upcoming [00-02].v3 updates:
-First obstacle is made more esthetic.
-Channeling up-step is now cleared out of the metal texture obstacle that would stop the player going up.
-Addition of HDR Cubemaps.
-Addition of glow coming out from the carved light metal texture.



Last edited by Hurricaaane on Sat Nov 24, 2007 11:31 am; edited 5 times in total
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espen180

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Joined: 15 Oct 2007
Posts: 370


PostPosted: Sat Nov 03, 2007 2:41 pm    Post subject: Reply with quote

Is this a work in progress? Are you still working on it?
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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Sat Nov 03, 2007 2:44 pm    Post subject: Reply with quote

Actually I'm working on the levels 03 and 04 on a separate map, so the only changes I will do to this map would be the changelevel trigger (and eventually bug fixes).
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espen180

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Joined: 15 Oct 2007
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PostPosted: Sat Nov 03, 2007 3:03 pm    Post subject: Reply with quote

Okay...

First of all, upload your map to the dl database.

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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Sat Nov 03, 2007 3:07 pm    Post subject: Reply with quote

espen180 wrote:
Okay...

First of all, upload your map to the dl database.


Heh? Isn't that what I've already done?
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espen180

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PostPosted: Sat Nov 03, 2007 3:21 pm    Post subject: Reply with quote

Rolling Eyes

Silly me.

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Lorithad
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Joined: 22 Oct 2007
Posts: 250


PostPosted: Sat Nov 03, 2007 7:26 pm    Post subject: Reply with quote

I really like this one. The start was different from every custom map that I've seen so far. And I did almost get stuck in the first room. Took me a few minutes to figure out that You need to look underneath the pod to see a mouse hole sized opening that you can shoot your portal through.

I really like the step up type portal problems (as shown in your screen shot). I really think they're under used. So much fun.

It was also nice to see a different style of elevator being used.

Looking forward to future maps. Very Happy
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Player1
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Joined: 24 Oct 2007
Posts: 144


PostPosted: Sat Nov 03, 2007 11:50 pm    Post subject: Reply with quote

Haha I loved this! I want more!!

The first room was fairly obvious to me, given the onscreen prompts.

I really really really like the way you take the original portal "tutorial level" concepts and do the same for the new tricks like fling-crouch etc.

Can't wait for the rest of this Smile
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thecake
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Joined: 28 Oct 2007
Posts: 40


PostPosted: Sun Nov 04, 2007 7:26 am    Post subject: Reply with quote

Had fun playing this one, well done Hurricaaane, can't wait for the rest of it Smile
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xitooner
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Joined: 19 Oct 2007
Posts: 139


PostPosted: Sun Nov 04, 2007 4:13 pm    Post subject: Reply with quote

Other than the heavy hints leading you thru the one tricky part up front, this was insanely simple, IMO. Its great as a tutorial on technique (which it is geared to be), but with the title "logic", I expected more to the logic/puzzle aspect, so I kinda think its misnamed; too generic. Maybe change the name to include one of more of phrases like "tutorial", "advanced technique", etc.
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Rivid31
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Joined: 18 Oct 2007
Posts: 170
Location: Rochester NY
Warnings : 1

PostPosted: Sun Nov 04, 2007 5:09 pm    Post subject: Reply with quote

Well, xitooner, this is just the first 2 levels of the mod hes making, so I think they were intended to be easier, while still introducing a few unique things. He's working on making the rest of the mod, which is named "Logic Puzzles." I would assume the puzzles would get progressively more complex so, just wait for the next release and you'll have some harder puzzles Very Happy

Personally, I thought this was very well done. Some new ideas mixed in on the first levels of a new mod, looking forward to the rest. One suggestion would be to not clearly label how to do every puzzle later on though Wink
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nickworks
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Joined: 22 Oct 2007
Posts: 39


PostPosted: Sun Nov 04, 2007 8:30 pm    Post subject: Reply with quote

Hey! Are you planning on releasing this update back on myaperturelabs again? I just finished the editing system that'll allow you to edit your previously uploaded content. That way you don't lose your comments, downloads, ratings, etc. Or you could release it as a completely different file, if you'd prefer.

Updating your map file or releasing a completely new file will both automatically update the RSS/news so everyone will know.

Thanks!
And thanks for the great Portal maps!
Nick

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roger federer
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Joined: 13 Oct 2007
Posts: 82


PostPosted: Sun Nov 04, 2007 9:07 pm    Post subject: Reply with quote

i think the song on the radio was maybe the very best part of this map. i tried to carry it with me, but it was emancipated in the fizzler.
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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Mon Nov 05, 2007 12:17 pm    Post subject: Reply with quote

Actually the name of the map is "Logic Portals", not "Logic Puzzles", but I'll introduce the TRUE MEANING of this name on the level 04 (edit maybe 03) of my map (I'm going to release 03 and 04 on the same map). I don't know if people will like it, but I'll take the risk.

To explain why I have to add hints: It's because I'm "teaching" two techniques. Well actually not, the purpose of the updated flinging technique is to say "You need no momentum while going through the first portal". Remember, on the official level whan GlaDOS teaches you the flinging technique, you can use the technique I teach you to pass the moving wall in one try.
The step up technique is almost not introduced in the official scenario. I suppose the level designers behind Portal thought about this technique, but unless you find the right way to control the camera, it's hard.

Thanks for all the feedback Smile

And for nickworks, I was waiting for the edit functionnality to be on, I'm gonna upload it right now. Very Happy

EDIT: For some reason, I wonder if all my portal maps will only use the blue portal gun. I think that controlling one portal is a contribution on reflexion puzzles, as my maps won't be really oriented on amazing jumps.
Of course, It doesn't mean that each level will have only one static portal.
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nickworks
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Joined: 22 Oct 2007
Posts: 39


PostPosted: Mon Nov 05, 2007 11:24 pm    Post subject: Reply with quote

Yesssss! Cool

Thanks!

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