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Grax New Employee
Joined: 11 Jan 2008 Posts: 7
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Duffedwaffe
 I'm why we can't have nice things. Also mod.

Joined: 13 Nov 2007 Posts: 532 Location: Canaduh eh
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Well, I just played through this map, and I have to say, it's kickass.
You certainly put a lot of thought into this. I especially loved the "crushers" near the end, and how you incorperated the rocket turret into the level was genius.
Only problems I noticed were (lol) backwards indicator lights everywhere, where the orange checkmark was mirrored. Not a big deal, but random and kind of demeaning nonetheless.
good job with this. I look forward to more from you. |
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Lorithad Loves Cake

Joined: 22 Oct 2007 Posts: 250
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| Most impressive. I enjoyed it thoroughly. |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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Nicely done, Graxthal.
I really enjoyed the visual style, pacing and use of vertical space in this test chamber.
I found the difficulty to be very close to what you were selling it to be, "about as difficult as the Advanced Maps" - if not a bit easier, but enjoyable nonetheless.
The only "issue" I ran into was in the very first room. If you fire a portal onto the middle of the wall right above the three fizzlers, the portal will be pushed to one side - my guess is you have a stray portal bumper there.
As for improvements, I felt that all the "red pit flooring" would have benefited greatly from pipes and wiring - in their current state they feel unfinished.
Once again, great map - I look forward to your future releases.
taco |
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Kiavik Superior Participant
Joined: 29 Nov 2007 Posts: 60
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Did it. Very good. But you forgot to make all the glass destroyable by rockets. Examples:
Put some nice stuff behind that glass  |
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Jaso Test Participant
Joined: 04 Nov 2007 Posts: 24
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Grax New Employee
Joined: 11 Jan 2008 Posts: 7
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Thanks all for the feedback thus far. I'm taking notes on everything. ^_^
Jaso, I watched your Least Portals run and laughed pretty hard. I was hoping the cameras/cubes would allow for some tricky things, but didn't know it'd be as ridiculous as that. Good stuff, I love it. |
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Browen Superior Participant

Joined: 25 Nov 2007 Posts: 79
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that is one of my favorite user created map i have played. thanks for making it  |
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Darksoul New Employee

Joined: 10 Jan 2008 Posts: 11
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| I like it, very well made and forgiving with several solutions for the obstacles wich I really like since it gives more "freedom". It's a bit on the easy side but like someone else said "I'm a sucker for impossible stuff" |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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Just played is again and noticed something that I somehow missed the first time through: you either don't have, or didn't correct build cubemaps.
I can only imagine how much better the map would look with them in place.
Also, right when you start the map, if you look up at the recessed lighting and walk directly forward to where you enter the first room, there are two small nodraw faces visible in the lighting. |
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Grax New Employee
Joined: 11 Jan 2008 Posts: 7
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| taco wrote: | | Just played is again and noticed something that I somehow missed the first time through: you either don't have, or didn't correct build cubemaps. |
Yeah, I have em hidden away in a visgroup in the .vmf because a couple of them were not behaving properly, so I did not compile them into this version's .bsp. ^_^ If I can get them all to reflect exactly as desired I will definitely build them into the next version. But you didn't notice on your first run, which pleases me greatly kekek^^ (can you tell that cubemaps have annoyed me? :\ ) |
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Talgoran New Employee
Joined: 06 Jan 2008 Posts: 13
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Very cool map!
I really liked the big 2-floor room. |
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Hyakkidouran Superior Participant

Joined: 23 Jan 2008 Posts: 85 Location: France
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Very nice map, it felt like one that could have been made by valve to me.
I didn't run into any bug or showing nodraw textures, exept the reverse indicator lights that were already mentionned.
Plus the challenges give nice replay value to it. An A class map! _________________ Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO ! |
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Warchamp7 New Employee
Joined: 21 Jan 2008 Posts: 8 Location: Canada
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This map was very well made, if I didn't know better, I'd think I downloaded a bonus map from Valve themselves. The puzzles were complex without being too difficult, a very good balance and and overall nice map =D _________________
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JLipimpski Test Participant

Joined: 22 Jan 2008 Posts: 42
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top-notch work there. i thoroughly enjoyed playing it. i especially liked the rocket puzzle. I'm not sure if i solved it "correctly" though, but it got the job done
good job! _________________ -JLipimpski |
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