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Making Fire

 
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Ouro
New Employee


Joined: 09 Nov 2007
Posts: 1


PostPosted: Fri Nov 09, 2007 6:44 pm    Post subject: Making Fire Reply with quote

Hi, I'm new to the site, and hoping to make some Portal maps! I've got a bunch of great ideas. I have no problems with making the maps themselves, but some entities don't seem to be working with me.

Anyone experienced with making fire? Something similar to Testchamber 19, as in a large area with fire.

I've set up several env_fire entities and several env_firesource entities around the pit, as well as several pieces of wood to catch fire. The env_firesources are close enough to the env_fires. I added some env_ember effects slightly above the floor as well.

Anyway, the fire doesn't appear. If I fall in the pit, I take damage, but there's no actual flame. I know that the fire doesn't generate light, and I'm going to have a flickering light down below for that. But what do you do to create the actual flames?

env_fire
Ignition Point = 5
Infinite Duration
Visible from Above
Size = 32
Start Disabled = 0

env_firesource
Intensity / Damage = 10
Radius = 128
Start On

Please? Smile
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Rivid31
Test Supervisor


Joined: 18 Oct 2007
Posts: 170
Location: Rochester NY
Warnings : 1

PostPosted: Sat Nov 10, 2007 12:37 pm    Post subject: Reply with quote

The way level 19 does it for the beginning of the escape is to use an info_particle_system. Use fire_large_02 as the particle effect, and thats all there is to it. Using this, the fire doesn't actually spread to other things, but it looks pretty good.
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Sat Nov 10, 2007 12:54 pm    Post subject: Reply with quote

The info_particle_system method looks good but doesnt hurt you, so a few 'trigger_hurt's are needed, I'd use one on a low damage setting (5ish) on top of the flames and then one on a massive damage seting (200ish) at the base of the flames.
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