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MALCom and the Portal Airboat
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bizob

Test Supervisor


Joined: 13 Nov 2007
Posts: 185
Location: Florida

PostPosted: Mon Apr 14, 2008 12:49 pm    Post subject: Reply with quote

I have to agree with youme. It was difficult for me to understand what the voice was saying without turning up my speakers. I am digging this idea though, I loved the airboat.
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Fusion
Superior Participant


Joined: 02 Feb 2008
Posts: 80
Location: Australia

PostPosted: Mon Apr 14, 2008 8:28 pm    Post subject: Reply with quote

You may have already heard this but something interesting was said about how the GLaDOS voice was made in the Portal commentary:

"Once the recording was done, we processed all of the dialog to give it an extra computery edge. Here's that same line as it appears in the game, with the pitch constrained, pitch modulation suppressed, and the formant moved up."

I noticed that your MALCom voice sounds computery already but you may be able to make it sound more authentic by fiddling with the above effects in your sound program.
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Tue Apr 15, 2008 7:10 am    Post subject: Reply with quote

That's the problem, I'm using Dance eJay 7, which is build more for user friendlyness than features. Most of the computer-likelyness is of myself, as I have a monotone voice of myself and am quite well in producing a computer-like voice. But I'll see what I can do about the voice being ununderstandable, perhaps it's my Dutch accent that causes the problems, or perhaps my voice is simply so boring you fall asleep while listening to me...

...but that's the right thing for MALCom. He's different from GLaDOS on a few points, to start with he is rule-sick and wants everything done precisely according to the test protocols.

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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 308


PostPosted: Tue Apr 15, 2008 11:09 am    Post subject: Reply with quote

Hmm, if youd like, I can try and make a hover boat skin.
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Tue Apr 15, 2008 1:01 pm    Post subject: Reply with quote

As you might have seen I've attempted the same, but I don't completely like the result. What I'm actually doing (in photoshop) is using the clone stamp tool a lot to give certain parts the same overall colour, and then use hue/saturation to make them white-ish. Well, I'm crap with texture making anyway, so...

If you could make one, you would have my eternal gratitude, including a spot in my credits-list Razz

What I actually invisioned: large parts of the airboat white, such as the floaters, the steering wheel and the fan, but wires, connecting tubes, pipes and such black. Much like the Portal Gun. Oh, and of course the Aperture Science logo on the sides of the floaters.

But that's my vision. You may do whatever you want.

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"Stick the power plug in the correct hole and try again."
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youme
GLaDOS Module


Joined: 18 Oct 2007
Posts: 912
Location: Suffolk, Uk

PostPosted: Tue Apr 15, 2008 2:32 pm    Post subject: Reply with quote

of course what you really want is for somone to re model the airboat so that its not all beat up like the HL2 one, that would be even better
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rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 903
Location: South Texas, US

PostPosted: Tue Apr 15, 2008 3:25 pm    Post subject: Reply with quote

i'm sure if you looked at the naked model of the airboat it wouldn't look THAT beat up.. i'm pretty sure it gets most of its junk look from the texture. 'coarse if you remodeled it and retextured it. it would look even more superdupercool! but. that would be a pain Razz just retexture it. we'll be happy Wink
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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 308


PostPosted: Wed Apr 16, 2008 1:10 am    Post subject: Reply with quote

The hoverboat is dented and bumpy :/

But I can try and do it, the hoverboat texture is really really choppy so Ill have to try and figure out whats the sides of the floater things and then I think Ill make the internal stuff Grey to black with red wires, maybe use the yellow type of wires from GlaDOS, well see.
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Wed Apr 16, 2008 11:44 am    Post subject: Reply with quote

As far as the model I'm not too concerned, the facility my map is placed is not the Enrichment Center (not the Aquatic Testing Range either, what it is and where it is remains a secret 'till you play it), and it's in a far further state of disrepair, with platforms detached from their arms, rendering them useless, open view into BTS-areas where attemtps have been made to hide it using blocks of metal...

Next to that, the ASLTA is, of course, a prototype device, meaning that it not necesarily has to have a complete hull. Maybe parts were removed to repair certain other parts, and not placed back later...

I'm not spoiling too much about the map, am I? Smile

Don't worry about the quality, I'll get a mark for this from my school (I think I first have to let my teacher play the original Portal, the first few rooms of my map are introduction rooms which repeat the three basics but they can still be tricky if you don't know those techniques), so I have to come up with something decent.

BTW, the Three Basic Portal Techniques, as stated in the test protocols and far as MALCom is concerned, are:
-Box (And other physics objects);
-Fling (And other Portal acrobatics);
-Orb (And other Portal-traversing projectiles).

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"Stick the power plug in the correct hole and try again."
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Sat May 31, 2008 12:33 pm    Post subject: Reply with quote

These are no screenshots of my work. Please do not click on these links.

This is not a relaxation vault:
http://img68.imageshack.us/img68/9080/ricotezportalmap020004wp6.jpg

This is not a screenshot of the airboat:
http://img294.imageshack.us/img294/1657/ricotezportalmap020003nq5.jpg





...I told you, don't click the links!

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"Stick the power plug in the correct hole and try again."
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Megadude
Test Supervisor


Joined: 31 Jan 2008
Posts: 162
Location: UK

PostPosted: Sat May 31, 2008 12:39 pm    Post subject: Reply with quote

Ricotez wrote:
These are no screenshots of my work. Please do not click on these links.


Then show some screenshots. We don't want an empty post Razz

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Journey - no idea on length = don't know the % done
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Sat May 31, 2008 12:45 pm    Post subject: Reply with quote

You ever heard of reversed psychology?
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Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again."
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
Posts: 364


PostPosted: Sat May 31, 2008 12:54 pm    Post subject: Reply with quote

Ricotez wrote:
You ever heard of reversed psychology?

I don't think thats how it works...
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Ricotez
GLaDOS Module


Joined: 13 Jan 2008
Posts: 526
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Sat May 31, 2008 1:06 pm    Post subject: Reply with quote

Fine. DO click them. Pick them up and rub your face all over them.
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Hurricaaane
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Joined: 29 Sep 2007
Posts: 173


PostPosted: Sat May 31, 2008 1:20 pm    Post subject: Reply with quote

http://www.hurricaaanes.info/ai/logicsensemelo.wav

I just wanted to try.

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