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Map titles
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Astro
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Joined: 21 Oct 2007
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PostPosted: Wed Oct 24, 2007 1:02 am    Post subject: Map titles Reply with quote

In looking through all the custom maps I have played over the past two weeks something just striked me...there is no standard in map prefix. For instance with Day of Defeat all maps start with dod_ for Counter Strike defuse maps; de_

It just doesn't seem very professional to have one map called "stewsawesomecoolmap" and another called pl_obstacle

....
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xitooner
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Joined: 19 Oct 2007
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PostPosted: Wed Oct 24, 2007 1:12 am    Post subject: Reply with quote

A little too early in the Portal community life to expect any form of naming standard to be followed; but yes, it should be (eventually), and I would think that beginning with 'por_" would be the logical choice.

Its what I am going to do, anyway. Smile
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Mapster
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Joined: 16 Oct 2007
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PostPosted: Wed Oct 24, 2007 1:12 am    Post subject: Reply with quote

Thats because all of the portal maps don't start with anything but yeah we should have maps named with "pl_<mapname>".

When i usually download a map i have to alt tab out of the game just to see what it's name was, now i realize thats my fault but usually people have the prefix as "pl" or "por" or even "portal_"

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Astro
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PostPosted: Wed Oct 24, 2007 1:30 am    Post subject: Reply with quote

I think now is actually the best time to put forth a standard, that way everyone that follows will use it instead of trying to get people to change later on
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Shmitz
The cake is a hat.


Joined: 18 Oct 2007
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PostPosted: Wed Oct 24, 2007 1:57 am    Post subject: Reply with quote

Portal doesn't have different game modes like Counterstrike or Team Fortress 2. Is there really a point to having a prefix?
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msleeper

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Joined: 26 Sep 2007
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PostPosted: Wed Oct 24, 2007 2:12 am    Post subject: Reply with quote

I'd say we should do "twp_", but I might be a bit biased. Wink

But yeah I'm with Shmitz, there's no point in having a prefix since that whole concept was introduced with CS when the prefix signified the gameplay type.

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youme
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PostPosted: Wed Oct 24, 2007 5:01 am    Post subject: Reply with quote

not really much need for a prefix, unless you're using a well known maop name from a different steam game.

just dont call your map something stupid like "bobs_awesome_super_dooper_portal_map_made_of_pure_pwnage.bsp"
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Grudge

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Joined: 29 Sep 2007
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PostPosted: Wed Oct 24, 2007 5:15 am    Post subject: Reply with quote

youme wrote:
not really much need for a prefix, unless you're using a well known maop name from a different steam game.

just dont call your map something stupid like "bobs_awesome_super_dooper_portal_map_made_of_pure_pwnage.bsp"


Aww, now I need a name for my map again.

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youme
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PostPosted: Wed Oct 24, 2007 6:18 am    Post subject: Reply with quote

heh, nice one
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Astro
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PostPosted: Wed Oct 24, 2007 10:16 am    Post subject: Reply with quote

Day of Defeat is just flag captures but all their maps start with dod_

Its a broad based identifier and it looks more professional. Its also easier for players to remember maps, I can't tell you how many times I have to alt tab about because I can't remember someones map they named after themselves instead of being original and making up a quality name that reflects the map.
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youme
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PostPosted: Wed Oct 24, 2007 10:17 am    Post subject: Reply with quote

don't know this command then? "maps *"

it lists all the .bsp files in the maps folder.
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Astro
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PostPosted: Wed Oct 24, 2007 10:22 am    Post subject: Reply with quote

ive been mapping for about 5 years in hl and hl2 i know how to bring up all the commands and my experience is why im stressing this point. The more streamlined and professional something is the more it catches on. I really cant understand why you guys are throwing up so much flak on just adding a little bit before your map name?
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youme
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PostPosted: Wed Oct 24, 2007 10:28 am    Post subject: Reply with quote

eventually people will have about 50 custom maps loaded each, all with the same prefix... which is just as unhelpful as all 50 of them having no prefix.
But I can see where your coming from, there should probably be some standardised prefix. I went for pt_... because the way i pronounce it the P and T are the most prominat letters. although ptl_ or pl_ or por_ or even portal_ would do fine.

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Astro
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PostPosted: Wed Oct 24, 2007 10:32 am    Post subject: Reply with quote

Well this problem goes hand in hand with the other issue I know plagues mappers. Naming sequences, you name a map jonssuperportal.bsp and you release it. Then a few hours later you find you are missing a texture or something so you re-compile and re-release jonssuperportal.bsp but you don't rename it....thats no good. When putting out a map for the first time don't use the name you really want to be the final. Put out something like this instead jonssuperportal_r1.bsp. Then just add up the "release" canadites until your satisfied and then you can go with jonssuperportal.bsp.
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espen180

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Joined: 15 Oct 2007
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PostPosted: Wed Oct 24, 2007 10:33 am    Post subject: Reply with quote

But "espen180_portal02" is okay right?
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