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espen180
 Loves Cake

Joined: 15 Oct 2007 Posts: 370
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Post useful tips about mapping, or post links to threads on this forum which feature such tips. _________________ http://www.dpgames.co.uk/
Sanity is not statistical. |
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1947 Location: Atlanta, Jawjuh
 
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HL2 Map Editing Optimization Guide: http://www.student.ru.nl/rvanhoorn/optimization.php
Everyone needs to read this from front to back atleast once. This is the most comprehensive, in-depth, and thorough explaination of how the Source engine works and how to optimize your map. Read this right now. _________________
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 821 Location: Raleigh, NC
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PakRat: "Pakrat is a graphical replacement for the BSPZIP program, that allows you to embed external files, such as textures (vtf), material (vmt) and model (mdl) files into a HL2 bsp file."
Using this, you don't have to have a lot of files spread out among many folders. It's tricky to use, but can be very effective when done well. _________________
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