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Re: [SP] Incidence

I should add - that the method of getting the Companion cube through the 2 fizzlers was a very innovative idea. Stumped me for a while. And your other map, Isolation, I am completely stuck on. Will post a response if I ever figure out how to get that damn cube at the entrance !! The Laser being 2 fe...
by PCdoc
Wed Mar 12, 2014 10:06 pm
 
Forum: Community Releases
Topic: [SP] Incidence
Replies: 19
Views: 1375

Re: [SP] Incidence

My solution is below. I only recorded the Final area where the 2 cubes must be transported from the 2 round buttons at the bottom . . . to the 2 square buttons at the Top. I cut out about 45 attempted portal gunshots during the yo-yo (to shoot a Portal into the floor panel for access to the Top Room...
by PCdoc
Sun Mar 09, 2014 2:03 pm
 
Forum: Community Releases
Topic: [SP] Incidence
Replies: 19
Views: 1375

Re: [SP] Incidence

I completed the map with what seemed to be sane, intended solutions. Shooting the portal while yoyo-ing at the end was very hard and took me 50 tries. Your "intended" solution is wild - seemed more like one of those from the Guys that manage to always do things the opposite way. Dropping C...
by PCdoc
Thu Mar 06, 2014 7:26 am
 
Forum: Community Releases
Topic: [SP] Incidence
Replies: 19
Views: 1375

Re: [SP] Cube interactions

I love the Advanced version. Had some tough parts back in those areas off to the sides. Nice job !!
by PCdoc
Sun Jun 23, 2013 12:24 pm
 
Forum: Community Releases
Topic: [SP] Cube interactions
Replies: 5
Views: 449

Re: [SP] Numbios Challenge #2

Very challenging. Took me quite a while to figure out how to get that last cube into the middle and then the over and back move to exit. Loved it !!
by PCdoc
Sun Jun 23, 2013 11:26 am
 
Forum: Community Releases
Topic: [SP] Numbios Challenge #2
Replies: 13
Views: 868

Re: [SP] Increased Decline

Finally !!! A solid, old-style "makes you think" type of map.
I loved it. Thanks so much.
by PCdoc
Mon Jun 17, 2013 10:57 pm
 
Forum: Community Releases
Topic: [SP] Increased Decline
Replies: 13
Views: 1199

Re: [SP] Unusual facility

Excellent - thanks for the clue, Roger.
This ranks right up there with the top minimalistic maps.
Really took a bit of thinking.
by PCdoc
Fri Apr 12, 2013 8:39 pm
 
Forum: Community Releases
Topic: [SP] Unusual facility
Replies: 14
Views: 739

Re: [SP] Unusual facility

I "thought" I needed to open or flip the square panel in the large room - however there are no blue dots to show me how to activate it. Ultimately I did no-clip into that room and saw the coolest Easter Egg I have ever seen. Unfortunately, Easter Eggs don't open Exit doors. I very carefull...
by PCdoc
Thu Apr 11, 2013 7:28 pm
 
Forum: Community Releases
Topic: [SP] Unusual facility
Replies: 14
Views: 739

Re: [SP] Positive Discouragement - Chamber 03

That was great - such a cool and unique solution. I can see how Josepezdj got stuck - I did also . . and likewise it suddenly dawned on me that there just "might be something" in the little alcove next to the exit . Very nice minimalistic map !! Sort of like a "devious Mevious" m...
by PCdoc
Thu Apr 11, 2013 6:47 pm
 
Forum: Community Releases
Topic: [SP] Positive Discouragement - Chamber 03
Replies: 17
Views: 1388

Re: DESPERATE for Workaround to the 1 SAVE ONLY Problem

Geniuses . . . sheer GENIUSES ! ! Thanks so much. I am beside myself . . ================================================================== ADDENDUM: actually it is harder than I thought, to do this because none of my Maps are "Named" by their names in the Workshop folder. For example, I a...
by PCdoc
Thu Mar 14, 2013 7:54 pm
 
Forum: Portal 2 Single Player / Coop
Topic: DESPERATE for Workaround to the 1 SAVE ONLY Problem
Replies: 6
Views: 978

DESPERATE for Workaround to the 1 SAVE ONLY Problem

This post only refers to Community Maps . Unfortunately, unlike bsp files that allow unlimited Saves . . . the Community maps only allow a single SAVE. ACTUALLY the single Save vanishes when you start a new map - so you really cannot even save a single snapshot of "where you were". This is...
by PCdoc
Thu Mar 14, 2013 9:00 am
 
Forum: Portal 2 Single Player / Coop
Topic: DESPERATE for Workaround to the 1 SAVE ONLY Problem
Replies: 6
Views: 978

Re: [PTI] Brainteaser v1.0

This was quite a challenge. It took a while before I realized how to hit that catcher high up on the wall. But it took me quite a bit more time before I realized how to hit that laser catcher and then get out of that room and back to the final room. Unlike Brainteaser 2, this one requires no use of ...
by PCdoc
Tue Mar 05, 2013 6:49 am
 
Forum: Community Releases
Topic: [PTI] Brainteaser v1.0
Replies: 3
Views: 285

Re: [PTI] Brainteaser v2.0

The cube jump is the coolest thing I ever saw. Too bad it is IMPOSSIBLE to do. I tried so many times and landed squarely on the cube - however I am getting no "lift" from the floating upward cube and cannot get over the lip on the far side.
by PCdoc
Mon Mar 04, 2013 3:10 pm
 
Forum: Community Releases
Topic: [PTI] Brainteaser v2.0
Replies: 3
Views: 332

Re: [PTI] Just think and do

The area that is surrounded with kill beams seems to be a red herring. There is no buttons or anything there (I no-clipped to see). I spent about 15 minutes trying to hit the sensor using the non-obvious portable surface and had to use that insane tiny tolerance. I did not end up needing the lower c...
by PCdoc
Thu Feb 28, 2013 12:32 pm
 
Forum: Community Releases
Topic: [PTI] Just think and do
Replies: 3
Views: 329

Re: NEED HELP with a Map with no Video Solution

Thanks a heap. The reason I did not post to the previous entry was that I ran a Search for Downloads . . . and the TWP search engine only seems to work sporadically. I noticed that it works best with single-word named maps but with multiple-word names it does not work most of the time. But I will co...
by PCdoc
Thu Feb 28, 2013 11:48 am
 
Forum: Portal 2 Single Player / Coop
Topic: NEED HELP with a Map with no Video Solution
Replies: 2
Views: 341
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