Search found 216 matches

Return to advanced search

Re: How to Load Previous Maps ?

I waited a year to ask - hehe.
Thanks - that worked. Seems odd that you have to go all the way back to find saved games . . but OK.
I am just glad to know how.
by PCdoc
Thu Feb 14, 2013 8:38 am
 
Forum: Portal 2 Single Player / Coop
Topic: How to Load Previous Maps ?
Replies: 10
Views: 696

How to Load Previous Maps ?

This has probably been asked already, but I cannot load previous Saves - just the last one. With the DLC update of Portal 2 - when I try to load a previously Save, the menu only shows "Load last Save". Before the update, you would see a list of your Saves and you could select any one of th...
by PCdoc
Thu Feb 14, 2013 6:22 am
 
Forum: Portal 2 Single Player / Coop
Topic: How to Load Previous Maps ?
Replies: 10
Views: 696

Re: [SP] Dilapidation: Part 0

Yes, well as far as the difficulty factor, these are really just fine and I would much rather play these than the super-hard ones. These maps do really make you think, but are solvable if you take your time. Personally my favorite "hardness" is about halfway between regular maps and the Jo...
by PCdoc
Mon Feb 11, 2013 11:17 am
 
Forum: Community Releases
Topic: [SP] Dilapidation: Part 0
Replies: 20
Views: 993

Re: [SP] Dilapidation: Part 0

So now we get to see how it all started. I thought Chamber 2 was the best of this bunch. This entire series is excellent. You know, you did not state that any of these maps are "Hard" and in that way more players can complete them - so I see why you might not want to make them hard. But I ...
by PCdoc
Sun Feb 10, 2013 4:11 pm
 
Forum: Community Releases
Topic: [SP] Dilapidation: Part 0
Replies: 20
Views: 993

Re: A few ideas - can they be done ??

OIC - I had been curious for quite a while. Although I mastered a few programming languages and a lot of apps, Hammer takes a lot of time and patience. It is exciting though, to see an idea come to life. If I get back into it I will just create a standard puzzle map and try to add something unique b...
by PCdoc
Tue Feb 05, 2013 5:46 am
 
Forum: Puzzle Creator and Workshop
Topic: A few ideas - can they be done ??
Replies: 3
Views: 323

A few ideas - can they be done ??

I was thinking out-of-the-Box. I had made one sucky map in Hammer that never made it to WIP status. You see, I had wild plans for my first map to make a fun-only, non-puzzle map. Sadly, those plans caused me to get hopelessly STUCK. I ended up with a sloppy - messy - unworkable map. So I simply must...
by PCdoc
Mon Feb 04, 2013 11:56 am
 
Forum: Puzzle Creator and Workshop
Topic: A few ideas - can they be done ??
Replies: 3
Views: 323

Re: [SP] Dilapidation: Part 5

Great - I love this series. Excellent environments with medium difficulty and parts that make you stop and think for a while. 4.5 out of 5 For this one I recorded my 2nd run-through. The part that took me a while was the timed flipper surface - just didn't see the trick to it at first. And - off in ...
by PCdoc
Sun Feb 03, 2013 3:54 pm
 
Forum: Community Releases
Topic: [SP] Dilapidation: Part 5
Replies: 21
Views: 719

Re: [PTI] Sidetrack

I spent a lot of time on this. Finally had to watch the solution Video. My response is the same as josepezdj - that's not quite right the way the solution works. There is no way to get that kind of propulsion to get back to the main area from a fall into an angled surface. It is one of those "f...
by PCdoc
Mon Jan 28, 2013 7:20 pm
 
Forum: Community Releases
Topic: [PTI] Sidetrack
Replies: 19
Views: 997

Re: [SP] [SP, and coop] WibiData Project

Unfortunately, TopHATTwaffle - you (or someone on your team) did not convert Decimal to Binary and XOR properly. That was frustrating after working so hard to get through the 5 levels and waiting for that final "ahaa" moment. Lpfreaky90 had the same or similar problem. The numbers I was gi...
by PCdoc
Mon Jan 28, 2013 4:28 pm
 
Forum: Community Releases
Topic: [SP] [SP, and coop] WibiData Project
Replies: 16
Views: 826

Re: [SP] Telekinesis 1

I am definitely getting a bad case of Caterpuddle fever. But what the frick ? Am I supposed to start in an entryway behind kill beams with no portable surfaces to exit through ? OIC - you can do "Use-Fire" - that was a fun feature that you could do a lot with. Well, here is my solution - T...
by PCdoc
Sat Jan 26, 2013 8:15 pm
 
Forum: Community Releases
Topic: [SP] Telekinesis 1
Replies: 42
Views: 1335

Re: [SP] Resolution

Sicklebrick - are you ever gonna do something the intended way ? I get the feeling you were the kid in school . . . cuttin' classes, smokin' weed, and acing the SAT. I only did the first two - LOL I must ask Farmerino (this is for the challenge version) - does the intended solution involve angling t...
by PCdoc
Wed Jan 23, 2013 2:25 pm
 
Forum: Community Releases
Topic: [SP] Resolution
Replies: 39
Views: 1577

Re: [SP] Resolution

It took me about an hour and a half - that was really great the way it all worked out. This morning I started on the challenge version and it is so much more difficult. That grate screws it all up !! I am sure the angled surfaces in room 1 must have something to do with it - but what? why ? how ????...
by PCdoc
Mon Jan 21, 2013 10:24 am
 
Forum: Community Releases
Topic: [SP] Resolution
Replies: 39
Views: 1577

Re: [SP] Cleanup!

Map 03 Solution (the final part I learned from Sprowl's demo) : http://www.youtube.com/watch?v=nl6bf-WURSw&feature=youtu.be I was able to complete 04 and 05 except the 2nd part of 04 which requires an unnatural move (I assumed if I shot the sideways portal up high that would propel the cube...
by PCdoc
Sat Jan 19, 2013 11:30 pm
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 1717

Re: [SP] Cleanup!

Oh OK - thanks. I edited my previous message slightly. I think the main thing for me personally is that it would be great to have a video of the rest of the sections. Sounds like LP is maxed out currently. I hate to refer to videos but when I really get stuck as I am in #3 and #4 right now . . . I w...
by PCdoc
Fri Jan 18, 2013 8:04 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 1717

Re: [SP] Cleanup!

Sadly - although I raved about how awesome the attention to detail and the new mechanics are in this map - the bugs in level 3 are making this an unpleasant experience. I never could get the cube to reflect properly and with chamber 3 - even after restarting the Level several times . . the cube woul...
by PCdoc
Fri Jan 18, 2013 7:05 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 1717
PreviousNext

Return to advanced search



cron