Search found 204 matches
Re: [Coop] Electrophobia
I added all 3 to my Queue in the Workshop. They never showed up. I checked to see if maybe they were Coop which would explain why they did not show up - and nowhere in the Descriptions does it say "Coop". Finally I came here to TWP and saw that they are indeed Coop maps. Please add trhe wo...
- Sun Nov 25, 2012 9:35 am
- Forum: Community Releases
- Topic: [Coop] Electrophobia
- Replies: 20
- Views: 2617
Re: [SP] PSICODELIA Test One v1.3
Having played this v1 about a year ago . . . I saw Psicodelia Test v1 an v2 in your Workshop so assumed v1 it was the same map. Then I thought "hey wait a minute - the workshop does not support all these custom texture files". So I played the v2 on your Workshop. WOW, it was such a lot of ...
- Tue Nov 20, 2012 9:28 am
- Forum: Community Releases
- Topic: [SP] PSICODELIA Test One v1.3
- Replies: 25
- Views: 2916
Re: [SP] Think D!fferent -Make Laser Beam Down...??
Yes - all that is needed is grab cube then funnel to the exit. Then - inexplicably it says "Restarting" which I assumed would be some new twist but sadly . . . it restarts into the same map. There is a reflector cube up above that never comes into play. There is a laser that never comes in...
- Mon Nov 19, 2012 2:47 pm
- Forum: Community Releases
- Topic: [SP] Think D!fferent -Make Laser Beam Down...??
- Replies: 8
- Views: 441
Re: [SP] Madness_1.3.3
A full YEAR it took me. I would stop for a few months then pick it up again. I tried every possible conceivable area to get the gel drop at high speed and shoot it across the final gap. It does work if you noclip and set up the gel drop in the dark chamber and fly back to shoot a portal in the circl...
- Sat Nov 17, 2012 6:16 pm
- Forum: Community Releases
- Topic: [SP] Madness_1.3.3
- Replies: 12
- Views: 1412
Re: [SP] The Shadows of Time: Episode 1
Finally I got through this very unique set of rooms.
Was stuck at the 4th level then saw your post saying that the portal girl cannot press buttons.
Nice !!
Was stuck at the 4th level then saw your post saying that the portal girl cannot press buttons.
Nice !!
- Mon Nov 12, 2012 7:03 pm
- Forum: Community Releases
- Topic: [SP] The Shadows of Time: Episode 1
- Replies: 15
- Views: 791
Re: [SP] Conspiracy
I really enjoyed this map. Loved the environment - unusual and a great setting. The beginning part was actually a good challenge and the only way I found to get up to the top where the cube was . . . was not really all that obvious because I did not think I could ride the lower funnel and loop up to...
- Mon Nov 12, 2012 6:59 pm
- Forum: Community Releases
- Topic: [SP] Conspiracy
- Replies: 4
- Views: 300
Re: [SP] Solitude
I think I see now: - stand on button to reverse funnel to Orange and shoot portal up high to suck cube into funnel. This replaces having to THROW the cube up there !! Tricky - awesome puzzle !! But what in the world ??? It has received 44 ratings in the Workshop and 40% of them have been Thumbs Down...
- Sat Nov 10, 2012 3:56 pm
- Forum: Community Releases
- Topic: [SP] Solitude
- Replies: 27
- Views: 1264
Re: [SP] Solitude
There's only so much you can do. One funnel, one cube, one laser . . and a few portable surfaces. So how can it be hard - yet it is. I was stuck for the longest time but figured out how although I could not do it, because I could not and STILL CANNOT throw the cube up and into the funnel. It is just...
- Sat Nov 10, 2012 9:59 am
- Forum: Community Releases
- Topic: [SP] Solitude
- Replies: 27
- Views: 1264
Re: [SP] interchangement
I absolutely adore this map and I solved it WITHOUT fizzling any cubes. It involved one semi-ninja move where I had placed the blue in the ceiling of the room behind the fizzler with one cube on the button and the other cube on the far button that kept the fizzler deactivated. I then went and got th...
- Fri Nov 02, 2012 9:29 pm
- Forum: Community Releases
- Topic: [SP] interchangement
- Replies: 20
- Views: 1224
Re: [SP] Aperture Halloween
Fixing the portable surface will really help. I was so frustrated at that point that I went back to the turret test viewing room because I had remembered that a large Painting fell off the wall for no apparent reason. I thought - "hmmm - well maybe there is some unknown use for this". But ...
- Fri Nov 02, 2012 7:11 am
- Forum: Community Releases
- Topic: [SP] Aperture Halloween
- Replies: 27
- Views: 1990
Re: [SP] Aperture Halloween
Just 2 Votes ?? Come on people - give all these hard working folks a Vote !! This was Terrific - incredible - the group of you have really created something that no single person could. And what a creation it was. I sincerely hope that this same group goes on to create more of these. We need MORE !!...
- Thu Nov 01, 2012 5:33 pm
- Forum: Community Releases
- Topic: [SP] Aperture Halloween
- Replies: 27
- Views: 1990
Re: [SP] Designed for Danger
That explains the DejaVu. I can't remember them all any more since there are now so many.
- Mon Oct 29, 2012 3:51 pm
- Forum: Community Releases
- Topic: [SP] Designed for Danger
- Replies: 30
- Views: 1588
Re: [SP] Designed for Danger
I had such a blast playing these new levels that I went to your website and downloaded your two HalfLife mods. Looking forward to playing them. . The beginning was sort of a Deja-Vu for me. I swear I have played that puzzle before - and I thought I was then gonna play it again and assumed that new s...
- Sun Oct 28, 2012 11:07 am
- Forum: Community Releases
- Topic: [SP] Designed for Danger
- Replies: 30
- Views: 1588
Re: [SP] One Shot...2
An excellent puzzle. A real head-scratcher that takes time and patience. I loved the little loony-bin room with the gravity of the Moon (actually more like the gravity of a large asteroid). Went back there a couple of times but finally realized it was just a weird world that could not help me . Hehehe
- Wed Oct 24, 2012 5:35 pm
- Forum: Community Releases
- Topic: [SP] One Shot...2
- Replies: 10
- Views: 510
Re: [SP] [Sp] The Second Exodus (v2.0)
This was a terrific map - I loved the unique solution in getting out of room 1 and also salvaging the cube . . . but Room 2 blew me away. So many twists, turns. At the end of Room 2 there is that ultimate fling and last-second prayer of a shot to actually hit the small, ceiling panel as you are sail...
- Thu Oct 11, 2012 3:45 pm
- Forum: Community Releases
- Topic: [SP] [Sp] The Second Exodus (v2.0)
- Replies: 41
- Views: 2465