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Re: [SP] Telekinesis 1

I am definitely getting a bad case of Caterpuddle fever. But what the frick ? Am I supposed to start in an entryway behind kill beams with no portable surfaces to exit through ? OIC - you can do "Use-Fire" - that was a fun feature that you could do a lot with. Well, here is my solution - T...
by PCdoc
Sat Jan 26, 2013 8:15 pm
 
Forum: Community Releases
Topic: [SP] Telekinesis 1
Replies: 42
Views: 1549

Re: [SP] Resolution

Sicklebrick - are you ever gonna do something the intended way ? I get the feeling you were the kid in school . . . cuttin' classes, smokin' weed, and acing the SAT. I only did the first two - LOL I must ask Farmerino (this is for the challenge version) - does the intended solution involve angling t...
by PCdoc
Wed Jan 23, 2013 2:25 pm
 
Forum: Community Releases
Topic: [SP] Resolution
Replies: 39
Views: 1927

Re: [SP] Resolution

It took me about an hour and a half - that was really great the way it all worked out. This morning I started on the challenge version and it is so much more difficult. That grate screws it all up !! I am sure the angled surfaces in room 1 must have something to do with it - but what? why ? how ????...
by PCdoc
Mon Jan 21, 2013 10:24 am
 
Forum: Community Releases
Topic: [SP] Resolution
Replies: 39
Views: 1927

Re: [SP] Cleanup!

Map 03 Solution (the final part I learned from Sprowl's demo) : http://www.youtube.com/watch?v=nl6bf-WURSw&feature=youtu.be I was able to complete 04 and 05 except the 2nd part of 04 which requires an unnatural move (I assumed if I shot the sideways portal up high that would propel the cube...
by PCdoc
Sat Jan 19, 2013 11:30 pm
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 2160

Re: [SP] Cleanup!

Oh OK - thanks. I edited my previous message slightly. I think the main thing for me personally is that it would be great to have a video of the rest of the sections. Sounds like LP is maxed out currently. I hate to refer to videos but when I really get stuck as I am in #3 and #4 right now . . . I w...
by PCdoc
Fri Jan 18, 2013 8:04 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 2160

Re: [SP] Cleanup!

Sadly - although I raved about how awesome the attention to detail and the new mechanics are in this map - the bugs in level 3 are making this an unpleasant experience. I never could get the cube to reflect properly and with chamber 3 - even after restarting the Level several times . . the cube woul...
by PCdoc
Fri Jan 18, 2013 7:05 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 2160

Re: [SP] Cleanup!

In the 2nd map I got stuck for a while . . saved it - with reflecting gel all over the place and both cubes intact. I was NOT TRAPPED. But when I restarted it - now every time it says "You have Trapped yourself - congratulations - the Exit Door is now Open". What in the world ? I tried mov...
by PCdoc
Wed Jan 16, 2013 6:56 pm
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 2160

Re: [SP] Cleanup!

So far I agree - this is like a map from Valve. Incredible - INCREDIBLE !!! Even the laser welding robot arms for the metal grates on the conveyor - and the way they sizzle when they are welding. The attention to detail is the most incredible feat I have seen. One thing - I hate all the Doors with t...
by PCdoc
Wed Jan 16, 2013 8:39 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 2160

Re: [SP] Dilapidation: Part 4

It took me quite a while to figure out that I could NOT get all 3 cubes and then simply shoot a portal into the floor to beam up the 3rd cube to the ceiling. I then realized I had to sort of start over again but use different means to the end. Very cool. In fact - although it seemed hard, it was ver...
by PCdoc
Sat Jan 12, 2013 5:47 pm
 
Forum: Community Releases
Topic: [SP] Dilapidation: Part 4
Replies: 17
Views: 1096

Re: [SP] Portal Era : Part 2

I gave this a 5 - wonderful layout. Has a Storybook feel to it. I do have a couple of minor things: 1) moving the cubes long distances and up and down all over the place became tiresome - but maybe I am just getting spoiled. 2) going through all those trials and tribulations to activate the Laser Sp...
by PCdoc
Mon Jan 07, 2013 5:15 pm
 
Forum: Community Releases
Topic: [SP] Portal Era : Part 2
Replies: 2
Views: 294

Re: [SP] The Odysseys Initiative

This seems impossible but I must be missing something. At the point where you drop a sphere into a receptacle and she says "Oh, did I accidently fizzle that before you had a chance to complete the Test ?" - a door opens to a button. I pressed the button which gave me steps to walk up and i...
by PCdoc
Sun Jan 06, 2013 4:17 pm
 
Forum: Community Releases
Topic: [SP] The Odysseys Initiative
Replies: 4
Views: 324

Re: [SP] Da-MaSK (Chander's Test 12 remix by josepezdj)

Although I made some progress on this very ambitious effort, I must admit that after many hours . . . I could not get through to the end. I reached the point where I simply had to view the solution/s here to be able to complete this map. It is an amazing feat even though I was unable to solve it all...
by PCdoc
Sun Dec 30, 2012 6:34 am
 
Forum: Community Releases
Topic: [SP] Da-MaSK (Chander's Test 12 remix by josepezdj)
Replies: 53
Views: 3279

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

Hey - it worked. - the levels were all challenging. You really have to think to redirect the gel where you need it to go. When I finally got this one, I did use your "line up with the wall line trick" and made sure to shoot both portals at an exact perpendicular orientation to the back wal...
by PCdoc
Sat Dec 22, 2012 5:04 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 2135

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

What in the world ? How did you . . I tried the exact same thing - numerous times, but never got the gel to keep flowing down. I wonder - I will say this - that I shot the top and bottom portals at about a 45-degree angle but they were both at the same angle. That way I did not have to stand so clos...
by PCdoc
Fri Dec 21, 2012 2:02 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 2135

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

I have noticed that in some maps I can stream the gel down through the 2 portals and actually go make a sandwich - then return to see the gel still streaming down. But in this map it only flows for a second or two - no matter how accurately you place the 2 portals. OK so I did that, let it flow for ...
by PCdoc
Fri Dec 21, 2012 3:34 am
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 2135
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