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Re: [SP] Cleanup!

In the 2nd map I got stuck for a while . . saved it - with reflecting gel all over the place and both cubes intact. I was NOT TRAPPED. But when I restarted it - now every time it says "You have Trapped yourself - congratulations - the Exit Door is now Open". What in the world ? I tried mov...
by PCdoc
Wed Jan 16, 2013 6:56 pm
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 1717

Re: [SP] Cleanup!

So far I agree - this is like a map from Valve. Incredible - INCREDIBLE !!! Even the laser welding robot arms for the metal grates on the conveyor - and the way they sizzle when they are welding. The attention to detail is the most incredible feat I have seen. One thing - I hate all the Doors with t...
by PCdoc
Wed Jan 16, 2013 8:39 am
 
Forum: Community Releases
Topic: [SP] Cleanup!
Replies: 38
Views: 1717

Re: [SP] Dilapidation: Part 4

It took me quite a while to figure out that I could NOT get all 3 cubes and then simply shoot a portal into the floor to beam up the 3rd cube to the ceiling. I then realized I had to sort of start over again but use different means to the end. Very cool. In fact - although it seemed hard, it was ver...
by PCdoc
Sat Jan 12, 2013 5:47 pm
 
Forum: Community Releases
Topic: [SP] Dilapidation: Part 4
Replies: 17
Views: 921

Re: [SP] Portal Era : Part 2

I gave this a 5 - wonderful layout. Has a Storybook feel to it. I do have a couple of minor things: 1) moving the cubes long distances and up and down all over the place became tiresome - but maybe I am just getting spoiled. 2) going through all those trials and tribulations to activate the Laser Sp...
by PCdoc
Mon Jan 07, 2013 5:15 pm
 
Forum: Community Releases
Topic: [SP] Portal Era : Part 2
Replies: 2
Views: 265

Re: [SP] The Odysseys Initiative

This seems impossible but I must be missing something. At the point where you drop a sphere into a receptacle and she says "Oh, did I accidently fizzle that before you had a chance to complete the Test ?" - a door opens to a button. I pressed the button which gave me steps to walk up and i...
by PCdoc
Sun Jan 06, 2013 4:17 pm
 
Forum: Community Releases
Topic: [SP] The Odysseys Initiative
Replies: 4
Views: 298

Re: [SP] Da-MaSK (Chander's Test 12 remix by josepezdj)

Although I made some progress on this very ambitious effort, I must admit that after many hours . . . I could not get through to the end. I reached the point where I simply had to view the solution/s here to be able to complete this map. It is an amazing feat even though I was unable to solve it all...
by PCdoc
Sun Dec 30, 2012 6:34 am
 
Forum: Community Releases
Topic: [SP] Da-MaSK (Chander's Test 12 remix by josepezdj)
Replies: 53
Views: 2778

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

Hey - it worked. - the levels were all challenging. You really have to think to redirect the gel where you need it to go. When I finally got this one, I did use your "line up with the wall line trick" and made sure to shoot both portals at an exact perpendicular orientation to the back wal...
by PCdoc
Sat Dec 22, 2012 5:04 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 1789

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

What in the world ? How did you . . I tried the exact same thing - numerous times, but never got the gel to keep flowing down. I wonder - I will say this - that I shot the top and bottom portals at about a 45-degree angle but they were both at the same angle. That way I did not have to stand so clos...
by PCdoc
Fri Dec 21, 2012 2:02 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 1789

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

I have noticed that in some maps I can stream the gel down through the 2 portals and actually go make a sandwich - then return to see the gel still streaming down. But in this map it only flows for a second or two - no matter how accurately you place the 2 portals. OK so I did that, let it flow for ...
by PCdoc
Fri Dec 21, 2012 3:34 am
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 1789

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

Hey Sickle - I am sorry to post about a different map in this section, but I cannot find the map in TWP: It is called: Advanced Painting 2 . And I see a couple other guys have also failed at this map - the same map I gave up on a while ago. Advanced Painting 2. So I figgered I would help them all an...
by PCdoc
Thu Dec 20, 2012 5:44 am
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 1789

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

SlippyFist was tricky and fun. I really enjoyed it. You know - the numer of comments given to any single excellent map have dwindled. I think it is because of the new editor cauaing thousands of maps to be created. So I very much regret that you are not getting the kudos that you deserve for all the...
by PCdoc
Wed Dec 19, 2012 9:36 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 1789

Re: [SP] Caterpuddle

I got it.
I GOT IT !!

I really, really got it !!!!

paddlepooch-white.gif
paddlepooch-white.gif (20 KiB) Viewed 281 times

Hooray !!!
Nice one, SickleBrick
I fell in the drink more than a few times.
by PCdoc
Sun Dec 16, 2012 2:30 pm
 
Forum: Community Releases
Topic: [SP] Caterpuddle
Replies: 24
Views: 1475

Re: [Coop] Electrophobia

I added all 3 to my Queue in the Workshop. They never showed up. I checked to see if maybe they were Coop which would explain why they did not show up - and nowhere in the Descriptions does it say "Coop". Finally I came here to TWP and saw that they are indeed Coop maps. Please add trhe wo...
by PCdoc
Sun Nov 25, 2012 9:35 am
 
Forum: Community Releases
Topic: [Coop] Electrophobia
Replies: 20
Views: 3009

Re: [SP] PSICODELIA Test One v1.3

Having played this v1 about a year ago . . . I saw Psicodelia Test v1 an v2 in your Workshop so assumed v1 it was the same map. Then I thought "hey wait a minute - the workshop does not support all these custom texture files". So I played the v2 on your Workshop. WOW, it was such a lot of ...
by PCdoc
Tue Nov 20, 2012 9:28 am
 
Forum: Community Releases
Topic: [SP] PSICODELIA Test One v1.3
Replies: 25
Views: 3333

Re: [SP] Think D!fferent -Make Laser Beam Down...??

Yes - all that is needed is grab cube then funnel to the exit. Then - inexplicably it says "Restarting" which I assumed would be some new twist but sadly . . . it restarts into the same map. There is a reflector cube up above that never comes into play. There is a laser that never comes in...
by PCdoc
Mon Nov 19, 2012 2:47 pm
 
Forum: Community Releases
Topic: [SP] Think D!fferent -Make Laser Beam Down...??
Replies: 8
Views: 784
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