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Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

Hey Sickle - I am sorry to post about a different map in this section, but I cannot find the map in TWP: It is called: Advanced Painting 2 . And I see a couple other guys have also failed at this map - the same map I gave up on a while ago. Advanced Painting 2. So I figgered I would help them all an...
by PCdoc
Thu Dec 20, 2012 5:44 am
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 2136

Re: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel

SlippyFist was tricky and fun. I really enjoyed it. You know - the numer of comments given to any single excellent map have dwindled. I think it is because of the new editor cauaing thousands of maps to be created. So I very much regret that you are not getting the kudos that you deserve for all the...
by PCdoc
Wed Dec 19, 2012 9:36 pm
 
Forum: Community Releases
Topic: [PTI] Splatterpuss, Slippyfist and Gypsy Carousel
Replies: 18
Views: 2136

Re: [SP] Caterpuddle

I got it.
I GOT IT !!

I really, really got it !!!!

paddlepooch-white.gif
paddlepooch-white.gif (20 KiB) Viewed 389 times

Hooray !!!
Nice one, SickleBrick
I fell in the drink more than a few times.
by PCdoc
Sun Dec 16, 2012 2:30 pm
 
Forum: Community Releases
Topic: [SP] Caterpuddle
Replies: 24
Views: 1953

Re: [Coop] Electrophobia

I added all 3 to my Queue in the Workshop. They never showed up. I checked to see if maybe they were Coop which would explain why they did not show up - and nowhere in the Descriptions does it say "Coop". Finally I came here to TWP and saw that they are indeed Coop maps. Please add trhe wo...
by PCdoc
Sun Nov 25, 2012 9:35 am
 
Forum: Community Releases
Topic: [Coop] Electrophobia
Replies: 20
Views: 3227

Re: [SP] PSICODELIA Test One v1.3

Having played this v1 about a year ago . . . I saw Psicodelia Test v1 an v2 in your Workshop so assumed v1 it was the same map. Then I thought "hey wait a minute - the workshop does not support all these custom texture files". So I played the v2 on your Workshop. WOW, it was such a lot of ...
by PCdoc
Tue Nov 20, 2012 9:28 am
 
Forum: Community Releases
Topic: [SP] PSICODELIA Test One v1.3
Replies: 25
Views: 3404

Re: [SP] Think D!fferent -Make Laser Beam Down...??

Yes - all that is needed is grab cube then funnel to the exit. Then - inexplicably it says "Restarting" which I assumed would be some new twist but sadly . . . it restarts into the same map. There is a reflector cube up above that never comes into play. There is a laser that never comes in...
by PCdoc
Mon Nov 19, 2012 2:47 pm
 
Forum: Community Releases
Topic: [SP] Think D!fferent -Make Laser Beam Down...??
Replies: 8
Views: 838

Re: [SP] Madness_1.3.3

A full YEAR it took me. I would stop for a few months then pick it up again. I tried every possible conceivable area to get the gel drop at high speed and shoot it across the final gap. It does work if you noclip and set up the gel drop in the dark chamber and fly back to shoot a portal in the circl...
by PCdoc
Sat Nov 17, 2012 6:16 pm
 
Forum: Community Releases
Topic: [SP] Madness_1.3.3
Replies: 12
Views: 1807

Re: [SP] The Shadows of Time: Episode 1

Finally I got through this very unique set of rooms.
Was stuck at the 4th level then saw your post saying that the portal girl cannot press buttons.

Nice !!
by PCdoc
Mon Nov 12, 2012 7:03 pm
 
Forum: Community Releases
Topic: [SP] The Shadows of Time: Episode 1
Replies: 15
Views: 1176

Re: [SP] Conspiracy

I really enjoyed this map. Loved the environment - unusual and a great setting. The beginning part was actually a good challenge and the only way I found to get up to the top where the cube was . . . was not really all that obvious because I did not think I could ride the lower funnel and loop up to...
by PCdoc
Mon Nov 12, 2012 6:59 pm
 
Forum: Community Releases
Topic: [SP] Conspiracy
Replies: 4
Views: 492

Re: [SP] Solitude

I think I see now: - stand on button to reverse funnel to Orange and shoot portal up high to suck cube into funnel. This replaces having to THROW the cube up there !! Tricky - awesome puzzle !! But what in the world ??? It has received 44 ratings in the Workshop and 40% of them have been Thumbs Down...
by PCdoc
Sat Nov 10, 2012 3:56 pm
 
Forum: Community Releases
Topic: [SP] Solitude
Replies: 27
Views: 1980

Re: [SP] Solitude

There's only so much you can do. One funnel, one cube, one laser . . and a few portable surfaces. So how can it be hard - yet it is. I was stuck for the longest time but figured out how although I could not do it, because I could not and STILL CANNOT throw the cube up and into the funnel. It is just...
by PCdoc
Sat Nov 10, 2012 9:59 am
 
Forum: Community Releases
Topic: [SP] Solitude
Replies: 27
Views: 1980

Re: [SP] interchangement

I absolutely adore this map and I solved it WITHOUT fizzling any cubes. It involved one semi-ninja move where I had placed the blue in the ceiling of the room behind the fizzler with one cube on the button and the other cube on the far button that kept the fizzler deactivated. I then went and got th...
by PCdoc
Fri Nov 02, 2012 9:29 pm
 
Forum: Community Releases
Topic: [SP] interchangement
Replies: 20
Views: 1762

Re: [SP] Aperture Halloween

Fixing the portable surface will really help. I was so frustrated at that point that I went back to the turret test viewing room because I had remembered that a large Painting fell off the wall for no apparent reason. I thought - "hmmm - well maybe there is some unknown use for this". But ...
by PCdoc
Fri Nov 02, 2012 7:11 am
 
Forum: Community Releases
Topic: [SP] Aperture Halloween
Replies: 27
Views: 2942

Re: [SP] Aperture Halloween

Just 2 Votes ?? Come on people - give all these hard working folks a Vote !! This was Terrific - incredible - the group of you have really created something that no single person could. And what a creation it was. I sincerely hope that this same group goes on to create more of these. We need MORE !!...
by PCdoc
Thu Nov 01, 2012 5:33 pm
 
Forum: Community Releases
Topic: [SP] Aperture Halloween
Replies: 27
Views: 2942

Re: [SP] Designed for Danger

That explains the DejaVu. I can't remember them all any more since there are now so many.
by PCdoc
Mon Oct 29, 2012 3:51 pm
 
Forum: Community Releases
Topic: [SP] Designed for Danger
Replies: 31
Views: 3163
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