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Re: [SP] CG-Oversized Test Chamber Storage Area FINAL!!

I didn't realize this was such an old map, oh well. I found a way to get out of bounds. The guy who got a cube out there was on the right track. ;)

by Rotab
Sun May 27, 2012 4:44 pm
 
Forum: Community Releases
Topic: [SP] CG-Oversized Test Chamber Storage Area FINAL!!
Replies: 48
Views: 7572

Re: [SP] Chander Test 8 (Angry Conductor)

This is how I got the cube out of the first room.
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by Rotab
Thu Apr 19, 2012 1:38 pm
 
Forum: Community Releases
Topic: [SP] Chander Test 8 (Angry Conductor)
Replies: 34
Views: 3373

Re: [SP] Sendificate

I managed to get a staircase "extended" without having anything on the button. (http://i.imgur.com/Y6jeN.jpg) I was just goofing around trying to reach the button other by jumping around.. Then when I looked around the staircase was there. Here is a savegame if it helps: http://rotabland.e...
by Rotab
Sun Apr 15, 2012 6:06 am
 
Forum: Community Releases
Topic: [SP] Sendificate
Replies: 115
Views: 14214

Re: [SP] The Hard Way

If your going to do some fixing anyway please rename the file so those that can't download and play it will be able to. Thanks! Look forward to playing it. You can rename the .bsp yourself for now. Although it worked anyways here. Damn! In the double-crusher room, the front wall appears dark, altho...
by Rotab
Sat Feb 25, 2012 4:34 pm
 
Forum: Community Releases
Topic: [SP] The Hard Way
Replies: 49
Views: 3614

Re: [SP] The Hard Way

There seems to be quite a bit of mis-aligned textures (http://cloud.steampowered.com/ugc/452848338790918208/0279AB2849277ABB80062F95214E617962556800/ etc) The 2 buttons in the second room are hovering above the floor. (http://cloud.steampowered.com/ugc/452848338790922286/A3D5403C4483D3C8DE7A442BD176...
by Rotab
Sat Feb 25, 2012 3:42 pm
 
Forum: Community Releases
Topic: [SP] The Hard Way
Replies: 49
Views: 3614

Re: [SP] Outside The Box

Heh, well, I'm not even able to figure it out. Too difficult for my simple brain. :lol:
by Rotab
Fri Feb 24, 2012 4:25 pm
 
Forum: Community Releases
Topic: [SP] Outside The Box
Replies: 23
Views: 2332

Re: [SP] DaMaGepy's P2 map #3 mini

Awesome map!

"Cubes shouldn't fall down here"
Oh, okay. :(
Do you only get one new cube for doing that? I managed to get rid of all of them.
by Rotab
Tue Feb 21, 2012 7:53 pm
 
Forum: Community Releases
Topic: [SP] DaMaGepy's P2 map #3 mini
Replies: 27
Views: 3243

Re: [SP] Oblivious Paranoia (Portal 2)

In the very beginning, it is possible to press the button without being above the trap, which gets you stuck in the playerclip.
by Rotab
Wed Feb 15, 2012 10:33 pm
 
Forum: Community Releases
Topic: [SP] Oblivious Paranoia (Portal 2)
Replies: 18
Views: 1632

Re: [SP] Soundlogic's New Testing Elements demo

In the second chamber, you'll get stuck if you get the bouncy-cube up on the high ledge.
And in one of the secret chambers the turrets didn't fall when I pressed the button that's supposed to push them over ;)
by Rotab
Wed Dec 28, 2011 6:46 pm
 
Forum: Community Releases
Topic: [SP] Soundlogic's New Testing Elements demo
Replies: 21
Views: 2302

Re: [SP] Not Just A Box

I spawned in a not-so-moving elevator, so I had to noclip up to the elevator room.
There seems to be a hole here->http://cloud.steampowered.com/ugc/596957419830197094/F3229B45597FE6DE6C9A739AE23D531B1DE08A86/

And yeah, the getting cooked by the lasers sounds quite nice. :)
by Rotab
Mon Dec 26, 2011 3:17 pm
 
Forum: Community Releases
Topic: [SP] Not Just A Box
Replies: 21
Views: 2227

Re: [SP] PORTAL 2 : After Math

Gah, I can't seem to figure out the third test..
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I assume I'm supposed to do something like this, but it doesn't work because the light bridge is too high up..
http://i.imgur.com/raklY.jpg
by Rotab
Mon Dec 19, 2011 12:07 pm
 
Forum: Community Releases
Topic: [SP] PORTAL 2 : After Math
Replies: 31
Views: 3536

Re: [SP] PORTAL 2 : After Math

lpfreaky90 wrote:
Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?


Use the laser-director-cube-thing (lol whats it called?) to redirect the laser onto the turrets.
___

In the second test, it seems like the turrets kill you way too fast.
by Rotab
Sun Dec 18, 2011 10:34 pm
 
Forum: Community Releases
Topic: [SP] PORTAL 2 : After Math
Replies: 31
Views: 3536

Re: [SP] 12 Angry Tests

It's possible to get stuck in an old elevator on the second map, like this:

Excuse the music, I keep forgetting fraps records windows sound. :notwant:
by Rotab
Sun Dec 18, 2011 2:40 pm
 
Forum: Community Releases
Topic: [SP] 12 Angry Tests
Replies: 155
Views: 21192

Re: [WIP] [WIP] PORTAL 2: Aftermath

Yeah, I can't get this to work.
by Rotab
Sun Dec 18, 2011 1:12 pm
 
Forum: Community Releases
Topic: [WIP] [WIP] PORTAL 2: Aftermath
Replies: 16
Views: 1574

Re: [SP] Old Faithful

I managed to glitch myself and a cube through a door, skipping the last puzzle.

by Rotab
Fri Dec 16, 2011 2:10 pm
 
Forum: Community Releases
Topic: [SP] Old Faithful
Replies: 74
Views: 9155
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