Search found 16 matches
Re: [SP] CG-Oversized Test Chamber Storage Area FINAL!!
I didn't realize this was such an old map, oh well. I found a way to get out of bounds. The guy who got a cube out there was on the right track. 
- Sun May 27, 2012 4:44 pm
- Forum: Community Releases
- Topic: [SP] CG-Oversized Test Chamber Storage Area FINAL!!
- Replies: 48
- Views: 6072
Re: [SP] Chander Test 8 (Angry Conductor)
This is how I got the cube out of the first room.
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- Thu Apr 19, 2012 1:38 pm
- Forum: Community Releases
- Topic: [SP] Chander Test 8 (Angry Conductor)
- Replies: 34
- Views: 2931
Re: [SP] Sendificate
I managed to get a staircase "extended" without having anything on the button. (http://i.imgur.com/Y6jeN.jpg) I was just goofing around trying to reach the button other by jumping around.. Then when I looked around the staircase was there. Here is a savegame if it helps: http://rotabland.e...
- Sun Apr 15, 2012 6:06 am
- Forum: Community Releases
- Topic: [SP] Sendificate
- Replies: 112
- Views: 10555
Re: [SP] The Hard Way
If your going to do some fixing anyway please rename the file so those that can't download and play it will be able to. Thanks! Look forward to playing it. You can rename the .bsp yourself for now. Although it worked anyways here. Damn! In the double-crusher room, the front wall appears dark, altho...
- Sat Feb 25, 2012 4:34 pm
- Forum: Community Releases
- Topic: [SP] The Hard Way
- Replies: 49
- Views: 3092
Re: [SP] The Hard Way
There seems to be quite a bit of mis-aligned textures (http://cloud.steampowered.com/ugc/452848338790918208/0279AB2849277ABB80062F95214E617962556800/ etc) The 2 buttons in the second room are hovering above the floor. (http://cloud.steampowered.com/ugc/452848338790922286/A3D5403C4483D3C8DE7A442BD176...
- Sat Feb 25, 2012 3:42 pm
- Forum: Community Releases
- Topic: [SP] The Hard Way
- Replies: 49
- Views: 3092
Re: [SP] Outside The Box
Heh, well, I'm not even able to figure it out. Too difficult for my simple brain. 

- Fri Feb 24, 2012 4:25 pm
- Forum: Community Releases
- Topic: [SP] Outside The Box
- Replies: 23
- Views: 1956
Re: [SP] DaMaGepy's P2 map #3 mini
Awesome map!
"Cubes shouldn't fall down here"
Oh, okay.
Do you only get one new cube for doing that? I managed to get rid of all of them.
"Cubes shouldn't fall down here"
Oh, okay.
Do you only get one new cube for doing that? I managed to get rid of all of them.
- Tue Feb 21, 2012 7:53 pm
- Forum: Community Releases
- Topic: [SP] DaMaGepy's P2 map #3 mini
- Replies: 27
- Views: 2775
Re: [SP] Oblivious Paranoia (Portal 2)
In the very beginning, it is possible to press the button without being above the trap, which gets you stuck in the playerclip.
- Wed Feb 15, 2012 10:33 pm
- Forum: Community Releases
- Topic: [SP] Oblivious Paranoia (Portal 2)
- Replies: 18
- Views: 1268
Re: [SP] Soundlogic's New Testing Elements demo
In the second chamber, you'll get stuck if you get the bouncy-cube up on the high ledge.
And in one of the secret chambers the turrets didn't fall when I pressed the button that's supposed to push them over
And in one of the secret chambers the turrets didn't fall when I pressed the button that's supposed to push them over
- Wed Dec 28, 2011 6:46 pm
- Forum: Community Releases
- Topic: [SP] Soundlogic's New Testing Elements demo
- Replies: 21
- Views: 1714
Re: [SP] Not Just A Box
I spawned in a not-so-moving elevator, so I had to noclip up to the elevator room.
There seems to be a hole here->http://cloud.steampowered.com/ugc/596957419830197094/F3229B45597FE6DE6C9A739AE23D531B1DE08A86/
And yeah, the getting cooked by the lasers sounds quite nice.
There seems to be a hole here->http://cloud.steampowered.com/ugc/596957419830197094/F3229B45597FE6DE6C9A739AE23D531B1DE08A86/
And yeah, the getting cooked by the lasers sounds quite nice.
- Mon Dec 26, 2011 3:17 pm
- Forum: Community Releases
- Topic: [SP] Not Just A Box
- Replies: 21
- Views: 1734
Re: [SP] PORTAL 2 : After Math
Gah, I can't seem to figure out the third test..
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- Mon Dec 19, 2011 12:07 pm
- Forum: Community Releases
- Topic: [SP] PORTAL 2 : After Math
- Replies: 31
- Views: 3025
Re: [SP] PORTAL 2 : After Math
lpfreaky90 wrote:
Test 2: Are those turrets only there to annoy you? What do I have to do with the laser?
Use the laser-director-cube-thing (lol whats it called?) to redirect the laser onto the turrets.
___
In the second test, it seems like the turrets kill you way too fast.
- Sun Dec 18, 2011 10:34 pm
- Forum: Community Releases
- Topic: [SP] PORTAL 2 : After Math
- Replies: 31
- Views: 3025
Re: [SP] 12 Angry Tests
It's possible to get stuck in an old elevator on the second map, like this:
Excuse the music, I keep forgetting fraps records windows sound.
Excuse the music, I keep forgetting fraps records windows sound.

- Sun Dec 18, 2011 2:40 pm
- Forum: Community Releases
- Topic: [SP] 12 Angry Tests
- Replies: 155
- Views: 18377
Re: [WIP] [WIP] PORTAL 2: Aftermath
Yeah, I can't get this to work.
- Sun Dec 18, 2011 1:12 pm
- Forum: Community Releases
- Topic: [WIP] [WIP] PORTAL 2: Aftermath
- Replies: 16
- Views: 1220
Re: [SP] Old Faithful
I managed to glitch myself and a cube through a door, skipping the last puzzle.
- Fri Dec 16, 2011 2:10 pm
- Forum: Community Releases
- Topic: [SP] Old Faithful
- Replies: 74
- Views: 7274
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