Search found 35 matches
Re: If's and Conditional Statements
Just use a counter, have the target number as 2, and the initial number as 0. Have the button add 1 to the counter, and have the laser catcher do the same. Have them subtract 1 when they're deactivated. yah, I'm a big fan of counters. Manipulating them is very similar to some core tenants of progra...
- Sat Jun 04, 2011 7:26 pm
- Forum: Hammer and Modding
- Topic: If's and Conditional Statements
- Replies: 14
- Views: 762
Re: Summer Mapping Initiative - Frequently Asked Questions
Just saw that the deadline is the 6th at a minute to midnight, not the 5th at midnight.
This extra 23hrs and 59min makes me VERY happy.

This extra 23hrs and 59min makes me VERY happy.
- Sat Jun 04, 2011 3:09 pm
- Forum: ThinkingWithPortals.com Contests
- Topic: Summer Mapping Initiative - Frequently Asked Questions
- Replies: 180
- Views: 13443
Re: Missing info_paint_sprayer keyvalues?
I've had TERRIBLE luck with those extra keyvalues. Minor tweaks seem to make the biggest difference....
My best advice is to find a gel sprayer from the standard levels that you like, and just copy-paste the values. Otherwise you might go insane trying to get gel blobs precisely 32 units wide
My best advice is to find a gel sprayer from the standard levels that you like, and just copy-paste the values. Otherwise you might go insane trying to get gel blobs precisely 32 units wide
- Sat Jun 04, 2011 2:26 pm
- Forum: Hammer and Modding
- Topic: Missing info_paint_sprayer keyvalues?
- Replies: 6
- Views: 388
Re: Missing info_paint_sprayer keyvalues?
Yeah, try copy-pasting those sprayers from a decompiled Valve map and toying with those "extra" keyvalues. If you don't include those values it's very hard to get anything other than a slow drip or a constant pour. Also, look into the prop_paint_bomb entity. It's job is spawning giant blob...
- Sat Jun 04, 2011 1:28 pm
- Forum: Hammer and Modding
- Topic: Missing info_paint_sprayer keyvalues?
- Replies: 6
- Views: 388
Re: What the point is instances ?
It looks like you didn't create a fix-up name. Basically, your instance has the .vmf name (like cube_dropper, or paint_bomb, etc.) and the fix-up name, which you assign to it in the object properties. From then on, anything which interacts with that instance must refer to it by it's fix-up name and ...
- Sat Jun 04, 2011 1:22 pm
- Forum: Hammer and Modding
- Topic: What the point is instances ?
- Replies: 20
- Views: 1374
Re: Lift
Take a look at mp_coop_fling_crushers
You want to make a func_movelinear and parent your elevator piston to it.
Have a floor button/laser catcher with outputs OnPressed -> func_movelinear -> open etc etc
You want to make a func_movelinear and parent your elevator piston to it.
Have a floor button/laser catcher with outputs OnPressed -> func_movelinear -> open etc etc
- Wed Jun 01, 2011 3:14 am
- Forum: Hammer and Modding
- Topic: Lift [solved]
- Replies: 12
- Views: 837
Re: Slow Down animation of Prop_dynamic?
yeah, I think that 1 is fullspeed ahead, and -1 is fullspeed in reverse. So..... you are going to want something like .5, which *should* play the animation forward at half speed (if I understand the SetPlaybackRate input correctly).
- Sun May 29, 2011 6:12 pm
- Forum: Hammer and Modding
- Topic: [solved] Slow Down animation of Prop_dynamic?
- Replies: 7
- Views: 587
Re: Slow Down animation of Prop_dynamic?
Try messing around with the prop_dynamic input SetPlaybackRate. An override parameter of -1 plays the animation in reverse (I believe). Try a value between 0 and 1.
- Sun May 29, 2011 4:34 pm
- Forum: Hammer and Modding
- Topic: [solved] Slow Down animation of Prop_dynamic?
- Replies: 7
- Views: 587
Re: General Texturing.
Yeah..... that's how ya texture. I wish I could say it were simpler than that. The best rule to follow is this: Make your brushes fit your textures, don't make your textures fit your brushes. Using 16, 32, 64, 128, 256, etc. as your brush dimensions will make texturing far easier. However, there are...
- Sun May 29, 2011 2:37 pm
- Forum: Hammer and Modding
- Topic: General Texturing.
- Replies: 1
- Views: 136
Re: env_fog_controller settings!?
Decompile the map, check the fog settings, and copy-paste them.
Also:
You're being a jackass.
Also:
You're being a jackass.
- Sun May 29, 2011 2:04 pm
- Forum: Hammer and Modding
- Topic: env_fog_controller settings!?
- Replies: 6
- Views: 493
- Sun May 29, 2011 2:01 pm
- Forum: Hammer and Modding
- Topic: Gel in Pipes
- Replies: 1
- Views: 148
Re: Brush Won't Stick To Panel
This tutorial goes over attaching panels to animated arms really well. http://www.youtube.com/watch?v=YbSu0En1800 This video is great. To it I'd like to add that making a logic_relay for both the "open" and "close" of the panel is really useful. To that end, I'd also have the lo...
- Fri May 27, 2011 5:07 pm
- Forum: Hammer and Modding
- Topic: Brush Won't Stick To Panel
- Replies: 6
- Views: 397
Re: Best way to go about this?
Haven't used it myself, but I think this ent should help you create the effect you are looking for:
http://developer.valvesoftware.com/wiki ... tedtexture
http://developer.valvesoftware.com/wiki ... tedtexture
- Fri May 27, 2011 2:26 pm
- Forum: Hammer and Modding
- Topic: Best way to go about this?
- Replies: 8
- Views: 562
Re: Modifying Panel Movement
If you are thinking to yourself "Looking through dozens of animations for dozens of different panels is going to be time consuming!" then you are right. During the initial playtesting/puzzle creation phase of building a map, you can get away with using static brushes until the time comes ...
- Thu May 26, 2011 9:48 pm
- Forum: Hammer and Modding
- Topic: Modifying Panel Movement
- Replies: 9
- Views: 765
Re: Laser redirection (mirror?)
I would avoid this if possible. Current implementations of "laser mirrors" are spotty, ugly, and confusing. Don't bother adding in a whole new puzzle element when Portal 2 has so many already. Try modifying your puzzle to use laser relays and multiple redirection cubes rather than using a ...
- Thu May 26, 2011 9:05 pm
- Forum: Hammer and Modding
- Topic: Laser redirection (mirror?)
- Replies: 9
- Views: 659
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