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[RELEASE] MiniPuzzles - Cubelogy
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penapappa
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Joined: 11 May 2008
Posts: 106

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PostPosted: Tue Sep 23, 2008 11:08 am    Post subject: [RELEASE] MiniPuzzles - Cubelogy Reply with quote

I finished my second map, Cubelogy, at least. I'm gained more skills, so this is more quality map, and there are cubemaps. This map includes new game-element too, there is more info in file description. And now there is my own made picture on MiniPuzzles folder. Map's gameplay is same kind of as PuzzleOne is. Same unique style. This includes one challenge too.

DOWNLOAD MAP FROM HERE:

http://forums.thinkingwithportals.com/dload.php?action=file&file_id=286

SCREENSHOT


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Bulska
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Joined: 16 Nov 2007
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PostPosted: Tue Sep 23, 2008 1:32 pm    Post subject: Reply with quote

Why not put this one into the community mod thingy?

=D

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compherm
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Joined: 26 Jun 2008
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Location: Michigan

PostPosted: Tue Sep 23, 2008 3:11 pm    Post subject: Reply with quote

I liked it - not overly complicated, but made me step back and have to think about it... Good work!
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reepblue
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Joined: 16 Mar 2008
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PostPosted: Tue Sep 23, 2008 7:40 pm    Post subject: Reply with quote

Wow, That was the first map in a while that made me think. One thing though, you forgotten your aperture_ai or actor_ai. Other then that, nice work.
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penapappa
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PostPosted: Tue Sep 23, 2008 11:15 pm    Post subject: Reply with quote

Thank you Very Happy I think it is good without glados.
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Mek
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Joined: 30 May 2008
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Location: Slovakia

PostPosted: Wed Sep 24, 2008 4:15 am    Post subject: Reply with quote

Another great map from you, made me actually think Cool
I missed glados when detaching a camera and that's all why it should be there, however, I didn't miss the glados quotes about "impossible chamber" etc, we all have heard them 100 times before, you know Smile
Some walls should have been portalable, but they were not (use a nonportalable texture for them), and sometimes the portal bumpers were missing.
But, yeah, the puzzle was very interesting Wink

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monkeyman
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Joined: 13 Jul 2008
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PostPosted: Wed Sep 24, 2008 4:16 am    Post subject: Reply with quote

very good Very Happy
i like it
it took me a little while to realise what the buttons did to the laser thing...

will there be an advanced version of this map?
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penapappa
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PostPosted: Wed Sep 24, 2008 7:14 am    Post subject: Reply with quote

I tried to make advanced but it was hard so i made challenge..
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infernet89
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Joined: 02 Jan 2008
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PostPosted: Thu Sep 25, 2008 9:36 am    Post subject: Reply with quote

penapappa wrote:
I tried to make advanced but it was hard so i made challenge..

Make speed challenges!

You can use my time as a landmark: http://www.youtube.com/watch?v=xBxfPY3zmIk
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Bulska
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PostPosted: Thu Sep 25, 2008 11:39 am    Post subject: Reply with quote

Niice map, messed around a bit before I really understood what I needed to do.

Did you use portal bumpers? I had trouble placing portals at some locations.

I managed the 17 portals in my first try at the challange, but 14? that requires more thoroughly thinking

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penapappa
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PostPosted: Thu Sep 25, 2008 12:27 pm    Post subject: Reply with quote

Ok I'll try to make time challenge later, and yeah there is portal bumpers, but they don't work, I don't know why...

and for those who want help for gold challenge read hint below:

the camera

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reepblue
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PostPosted: Thu Sep 25, 2008 8:17 pm    Post subject: Reply with quote

penapappa wrote:

the camera


I did that normally, cause I did not know how to hold down both buttons.

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penapappa
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PostPosted: Thu Sep 25, 2008 11:22 pm    Post subject: Reply with quote

watch infernet's speedrun it is right way for normal map
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jrlauer
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Joined: 12 Jun 2008
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PostPosted: Sat Sep 27, 2008 4:58 am    Post subject: Reply with quote

Great map. This one made you think. I managed to get the cube to the button under the floor by balancing the cube on the button in the side room that shuts of the particle field. After I put a portal next to the particle/force field in the floor in the main room, I stood on the button that turns that off and shot a portal at the wall the cube was leaning against. It tumbled through the portal and down to the button beneath the floor. I don't know if that's how it was supposed to be solved, but it worked for me.
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Mek
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PostPosted: Sat Sep 27, 2008 8:22 am    Post subject: Reply with quote

jrlauer wrote:
get the cube to the button under the floor by balancing the cube on the button in the side room that shuts of the particle field. After I put a portal next to the particle/force field in the floor in the main room, I stood on the button that turns that off and shot a portal at the wall the cube was leaning against. It tumbled through the portal and down to the button beneath the floor.
Yeah, it is the trick, but you didn't have to lean the cube to a wall, you were supposed to get the cube into the square room with arrows on the floor (I suppose that is its purpose) and shoot a portal under the cube.
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