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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 106

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I finished my second map, Cubelogy, at least. I'm gained more skills, so this is more quality map, and there are cubemaps. This map includes new game-element too, there is more info in file description. And now there is my own made picture on MiniPuzzles folder. Map's gameplay is same kind of as PuzzleOne is. Same unique style. This includes one challenge too.
DOWNLOAD MAP FROM HERE:
http://forums.thinkingwithportals.com/dload.php?action=file&file_id=286
SCREENSHOT
 _________________ Project Reform 5% (?) ready. |
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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Why not put this one into the community mod thingy?
=D _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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compherm Test Participant

Joined: 26 Jun 2008 Posts: 21 Location: Michigan
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| I liked it - not overly complicated, but made me step back and have to think about it... Good work! |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 176
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Wow, That was the first map in a while that made me think. One thing though, you forgotten your aperture_ai or actor_ai. Other then that, nice work.  _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 106

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Thank you I think it is good without glados. _________________ Project Reform 5% (?) ready. |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 168 Location: Slovakia
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Another great map from you, made me actually think
I missed glados when detaching a camera and that's all why it should be there, however, I didn't miss the glados quotes about "impossible chamber" etc, we all have heard them 100 times before, you know
Some walls should have been portalable, but they were not (use a nonportalable texture for them), and sometimes the portal bumpers were missing.
But, yeah, the puzzle was very interesting  _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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monkeyman Test Participant
Joined: 13 Jul 2008 Posts: 26
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very good
i like it
it took me a little while to realise what the buttons did to the laser thing...
will there be an advanced version of this map? |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 106

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I tried to make advanced but it was hard so i made challenge.. _________________ Project Reform 5% (?) ready. |
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infernet89 Superior Participant

Joined: 02 Jan 2008 Posts: 61
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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Niice map, messed around a bit before I really understood what I needed to do.
Did you use portal bumpers? I had trouble placing portals at some locations.
I managed the 17 portals in my first try at the challange, but 14? that requires more thoroughly thinking _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 106

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Ok I'll try to make time challenge later, and yeah there is portal bumpers, but they don't work, I don't know why...
and for those who want help for gold challenge read hint below:
the camera _________________ Project Reform 5% (?) ready. |
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reepblue Test Supervisor

Joined: 16 Mar 2008 Posts: 176
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| penapappa wrote: |
the camera |
I did that normally, cause I did not know how to hold down both buttons. _________________ Blue Portal Maps: WIP UPDATE {7/20/08} PM me for feedback! |
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penapappa Test Supervisor

Joined: 11 May 2008 Posts: 106

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watch infernet's speedrun it is right way for normal map _________________ Project Reform 5% (?) ready. |
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jrlauer Superior Participant

Joined: 12 Jun 2008 Posts: 98 Location: Somewhere on Earth
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Great map. This one made you think. I managed to get the cube to the button under the floor by balancing the cube on the button in the side room that shuts of the particle field. After I put a portal next to the particle/force field in the floor in the main room, I stood on the button that turns that off and shot a portal at the wall the cube was leaning against. It tumbled through the portal and down to the button beneath the floor. I don't know if that's how it was supposed to be solved, but it worked for me. _________________ IMA Gamer |
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Mek Test Supervisor

Joined: 30 May 2008 Posts: 168 Location: Slovakia
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| jrlauer wrote: | | get the cube to the button under the floor by balancing the cube on the button in the side room that shuts of the particle field. After I put a portal next to the particle/force field in the floor in the main room, I stood on the button that turns that off and shot a portal at the wall the cube was leaning against. It tumbled through the portal and down to the button beneath the floor. | Yeah, it is the trick, but you didn't have to lean the cube to a wall, you were supposed to get the cube into the square room with arrows on the floor (I suppose that is its purpose) and shoot a portal under the cube. _________________ Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here! |
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