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Oct '07 Mapping Contest - Voting
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Oct '07 Contest
meloen's map - Deep Within Aperture
42%
 42%  [ 17 ]
Rivid31's map - The Fall
0%
 0%  [ 0 ]
gepy's map - DaMaGepy
7%
 7%  [ 3 ]
Shmitz's map - Accident Prone
50%
 50%  [ 20 ]
Total Votes : 40

Author Message
meloen
New Employee


Joined: 13 Oct 2007
Posts: 16


PostPosted: Sat Nov 03, 2007 4:39 pm    Post subject: Reply with quote

go into console and write: map deepwithinaperture

if you dont know how to get into console then go to options, choose advanced, then enable console, and press ~ (on left upper corner of keyboard)

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done with map for contest...
WOOT COMPETITION
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gepy
Superior Participant


Joined: 26 Oct 2007
Posts: 50
Location: Hungary

PostPosted: Sat Nov 03, 2007 6:08 pm    Post subject: Reply with quote

Thunder79 wrote:

As for the others:
DaMaGepy - Good...but not quite good enough...puzzles were too simple. My only problem with it is The use of the trigger_hurt field by the turrets by the cake...what the hell was the point? What was hurting me? It was completely unecessary. It would have been better to just end with the elevator...that last room was a bit on the pointless side....plus the version I downloaded form here had texture issues...it was missing some textures throughout the level...the map did not come with any textures...just a bsp file. (I think they assumed everyone is using the hacked noportal textures....bad assumption.


Poisonous cake Smile

btw that texture thing was fixed. All texture is embeded to the bsp, but when I renamed the map, the compiler forgot to do this (I have a listfile that used by bspzip to add all the custom sound and texture)
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Crooked Paul

Test Supervisor


Joined: 20 Oct 2007
Posts: 236
Location: San Francisco

PostPosted: Sat Nov 03, 2007 6:35 pm    Post subject: Reply with quote

Thunder79 wrote:
Even if that were the way to do it...HOW?! There are no walls on the other side of the pit that allow portals...so how are you supposed to manipulate the ball or the box from the other side of the map? The flaw I was referring to was what I assumed was the intended way to complete the map...bringing the ball through a portal and placing it on the door button while placing the box on the platform button...but of course you can't do that because the rope won't follow the ball through the portal...it automatically snaps back and pulls the ball with it. Honestly I'd like to hear from the author on how that last room was supposed to be solved...


Here's exactly what you do: portal up and grab the cube under the broken box dropper. Put that on the middle button, which activates the horizontal floating platform. (It also lowers the tetherball so that the ball is resting on the floor.) Jump on the platform and ride it to the other side of the goo. If you want you can climb up the cubes in the corner to get a slightly better angle to shoot from. Put the first portal directly underneath the tetherball, and the other one on the wall to your right, where the portalable surfaces extend about halfway across the goo chasm.

Then you watch the path the ball takes as it snaps back across the room. If it hits the little platform which the button-and-cube are sitting on, you need to place your "exit" portal on the wall a bit higher. Tweak the placement of the portals until the ball whips the box off the button.

Now, if you're unlucky here the box might go into the goo. You need the box to land on some portable surface, so this is bad. Use quick save/load here until you get a favorable landing from the cube.

Now you place a portal on the ceiling above the second button, the one that opens the exit door. Put the other portal under the cube. It falls onto the button, the door opens, you walk through the exit.
Done!

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Cr00ked.
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Player1
Test Supervisor


Joined: 24 Oct 2007
Posts: 144


PostPosted: Sat Nov 03, 2007 9:40 pm    Post subject: Reply with quote

msleeper wrote:
That wasn't Deep Within Aperture, that was DaMaGepy.


Embarassed

Did I vote wrong? Argh... I better go replay them to make sure then...

EDIT: OK, yes you're absolutely right, the turret-button was in DaMaGepy, so my apologies to Meloen for blaming that on him Embarassed

(My vote was cast correctly.)
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Thunder79
New Employee


Joined: 25 Oct 2007
Posts: 13


PostPosted: Sat Nov 03, 2007 11:37 pm    Post subject: Reply with quote

Crooked Paul wrote:
Here's exactly what you do: portal up and grab the cube under the broken box dropper. Put that on the middle button, which activates the horizontal floating platform. (It also lowers the tetherball so that the ball is resting on the floor.) Jump on the platform and ride it to the other side of the goo. If you want you can climb up the cubes in the corner to get a slightly better angle to shoot from. Put the first portal directly underneath the tetherball, and the other one on the wall to your right, where the portalable surfaces extend about halfway across the goo chasm.

Then you watch the path the ball takes as it snaps back across the room. If it hits the little platform which the button-and-cube are sitting on, you need to place your "exit" portal on the wall a bit higher. Tweak the placement of the portals until the ball whips the box off the button.

Now, if you're unlucky here the box might go into the goo. You need the box to land on some portable surface, so this is bad. Use quick save/load here until you get a favorable landing from the cube.

Now you place a portal on the ceiling above the second button, the one that opens the exit door. Put the other portal under the cube. It falls onto the button, the door opens, you walk through the exit.
Done!


so basically it all comes down to luck....I don't like luck puzzles but the rest of the map makes up for the fact that this one ends with it.
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Artesia
Loves Cake


Joined: 13 Oct 2007
Posts: 253
Location: Las Vegas NV

PostPosted: Sat Nov 03, 2007 11:40 pm    Post subject: Reply with quote

its not really luck, its knowing how the sphere will whip around, and which way the box is facing, if the corner is pointed towards the portal the ball comes from, it might fly to one side, face the side towards it to get a straighter path. Also just playing around with where to put the portals so it comes from the right direction.
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Shmitz
The cake is a hat.


Joined: 18 Oct 2007
Posts: 173


PostPosted: Sat Nov 03, 2007 11:43 pm    Post subject: Reply with quote

Thunder79 wrote:
so basically it all comes down to luck....I don't like luck puzzles but the rest of the map makes up for the fact that this one ends with it.


I wouldn't say it all comes down to luck. A small possibility of it not working is not the same as it being completely random. If you figure out what to do, chances are high you won't have any problems implementing it.
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meloen
New Employee


Joined: 13 Oct 2007
Posts: 16


PostPosted: Sun Nov 04, 2007 4:55 am    Post subject: Reply with quote

luck is that you can bring a small or no changes into the result.
the luck itself isent the part thats anoying... its the part that a rope isent suposed to go trough a portal. when i was trying this puzzle i was just thinking: that just cant be the solution.

how i solved it was:
i placed a portal in the mud and one on the roof, jumped in the one on the mud, placed a portal while i was falling and launched myself on the edge.

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done with map for contest...
WOOT COMPETITION
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ebola
Test Participant


Joined: 18 Oct 2007
Posts: 45


PostPosted: Sun Nov 04, 2007 5:23 am    Post subject: Reply with quote

Not to discredit the ingenuity of the map, I felt a little deceived when I realized how you're suppose to use the energy tether, for the logical solution would be to somehow lower the ball onto a button.
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Rivid31
Test Supervisor


Joined: 18 Oct 2007
Posts: 170
Location: Rochester NY
Warnings : 1

PostPosted: Sun Nov 04, 2007 9:58 am    Post subject: Reply with quote

I don't think theres any luck involved... if you know how to do it, the box will never land in the goo. It landed in the goo on my first attempt because I had it facing the wrong way, but you can't say that was "unlucky" that was me doing the puzzle wrong. Every time I've done it since, I've oriented the cube to have a flat face against the wall, and it has never fallen in the goo again.
I don't know why everybody's hating on the tether ball, I thought it was a nice addition to the game. He clearly labeled it 'experimental' and warned you that it was dangerous.
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thecake
Test Participant


Joined: 28 Oct 2007
Posts: 40


PostPosted: Sun Nov 04, 2007 2:28 pm    Post subject: Reply with quote

I think the vote should be private until its over, more suspense that way Very Happy
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taco

Loves Cake


Joined: 30 Oct 2007
Posts: 345
Location: Ontario, Canada.

PostPosted: Sun Nov 04, 2007 2:51 pm    Post subject: Reply with quote

The problem I had with the tether is that it in fact acts more like a magnet than a tether and there was nothing to indicate this nature.

And while I was able to solve the puzzle, it didn't feel rewarding - it felt broken, and sadly disappointing.

Also, the 2nd last puzzle (the fling) while I was was able to find 2 solutions to it, the 2 were so separate that the 2nd method felt unwarranted. It was like having 2 buttons and 1 door, but you only had to stand on 1 button for the door to open.

Conversely, in the official portal maps, multiple solutions are derived from omitting a section of a puzzle or executing it differently - not by providing 2 completely different solutions.
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VoYtHAs
Test Participant


Joined: 22 Oct 2007
Posts: 23
Location: Poland

PostPosted: Sun Nov 04, 2007 5:20 pm    Post subject: Reply with quote

Voted Smile
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Thunder79
New Employee


Joined: 25 Oct 2007
Posts: 13


PostPosted: Sun Nov 04, 2007 8:49 pm    Post subject: Reply with quote

Rivid31 wrote:
I don't think theres any luck involved... if you know how to do it, the box will never land in the goo. It landed in the goo on my first attempt because I had it facing the wrong way, but you can't say that was "unlucky" that was me doing the puzzle wrong. Every time I've done it since, I've oriented the cube to have a flat face against the wall, and it has never fallen in the goo again.
I don't know why everybody's hating on the tether ball, I thought it was a nice addition to the game. He clearly labeled it 'experimental' and warned you that it was dangerous.


when I finally got through the last part of the level I saved after I had got across the gap...so my box placement was set from there...I had several land in the goo before I finally got one to land away from the goo...the only difference was the angle the ball hit the box which I varied each time.
Is luck involved? I don't know...I don't care...it just doesn't seem like I have full control over the outcome...and I don't like that. The map suggests one way to solve it and when that doesn't work it leaves some people thinking the map is broke...in my book that is not a well designed puzzle...fortunately the rest of the map makes up for that last part.
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Player1
Test Supervisor


Joined: 24 Oct 2007
Posts: 144


PostPosted: Wed Nov 07, 2007 5:12 pm    Post subject: Reply with quote

Looks like Accident Prone is the winner!
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