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[RELEASE] Origin of symmetry
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monkeyman
Test Participant


Joined: 13 Jul 2008
Posts: 26


PostPosted: Sat Sep 13, 2008 2:32 am    Post subject: Reply with quote

nice map
once i figured a way to do it i realised that this map can be done quite fast...
is there a way to add a timer?? i have tried adding one by modifying the .bns file but it doesnt come up with the challenges...
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Mek
Test Supervisor


Joined: 30 May 2008
Posts: 168
Location: Slovakia

PostPosted: Sat Sep 13, 2008 4:29 am    Post subject: Reply with quote

reepblue wrote:
Nice map of a beginner. . Lets go over the pros and cons!
Pros

-The map was a good map for a beginner... Better then my first maps. Razz
-Was challenging but not hard. .

Cons
-No Cubemaps are built or put in!
-Lighting. . . . One light bulb set to 800 never works..
-Indicators?
-No clues. Even for a map this simple needs clues. . Try texturing!
I couldn't say it better myself.
Btw, I think this isn't the intended solution of the last part of the puzzle (since the elevator does not open until you actually step on the "grate thingy" in front of the door. Plus I didn't need the square of portalable floor.

One more thing: Release your map as WIP next time first so you can get feedback, fix the glitches and have a great map after releasing the final version Idea

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Test Chamber 74:
(percentage calculation sphere self-test failed!)
105.4% done, -5.4% remaining...
Released here!
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VictoryIncandescence
New Employee


Joined: 09 Nov 2008
Posts: 8


PostPosted: Thu Nov 13, 2008 9:18 pm    Post subject: Reply with quote

Sorry, but how do I actually play the map? Do I have to mess with the console or something?
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 821
Location: Raleigh, NC

PostPosted: Thu Nov 13, 2008 9:28 pm    Post subject: Reply with quote

Edit: Never mind.
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vIrUs_32
New Employee


Joined: 25 Sep 2008
Posts: 3


PostPosted: Sat Nov 15, 2008 6:55 pm    Post subject: Reply with quote

this map is too easy.
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