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[RELEASE] Origin of symmetry
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Victor
New Employee


Joined: 05 Sep 2008
Posts: 3


PostPosted: Mon Sep 08, 2008 2:01 pm    Post subject: [RELEASE] Origin of symmetry Reply with quote

Hello !

I am glad to present you my really first map with Hammer !
I have been playing portal for a long and I finally decided to start mapping. Here you are. The (only) puzzle of this map is short and simple. I promess my next map will really make you thinking with portals !

Sorry for my bad english (i am french) and thank you for any suggestions !



Download here


Last edited by Victor on Mon Sep 08, 2008 3:22 pm; edited 1 time in total
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dvlstx
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Joined: 21 Nov 2007
Posts: 123


PostPosted: Mon Sep 08, 2008 2:14 pm    Post subject: Reply with quote

I was gonna say that it looks amazing for a beginer, but then I saw you used prefabs.

NEVER, EVER, EVAR EVAR USE PREFABS, THAT YOU DIDN'T CREATE!!!!!
YOU DON'T LEARN ANYTHING FROM THEM, AND THEY WONT HELP YOU IF YOU NEED TO MAKE SOMETHING THAT ISN'T THERE!!!!!
SO DON'T BE LAZY, OR IGNORANT OF THIS WARNING. PREFABS BRING PAIN, AND SUFFERING, AND... PAIN..... YEA..
Sorry for all caps, but I wanted my point across. Just talk to MrTwoVideoCards about what he thinks of prefabs.

EDIT: *under block of text, lies crused hope.*
Good stuff I see in the screenshot. You used snap to grid. I think. If you did, than you are lightyears ahead from some of the "superawsomecrazyfunmapackmap"s that I've seen by beginners. Good Job!
Bad stuffs. Please, don't use that one light in the room method again. ever evur.

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Last edited by dvlstx on Wed Sep 10, 2008 3:24 pm; edited 1 time in total
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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
Posts: 353


PostPosted: Mon Sep 08, 2008 3:15 pm    Post subject: Reply with quote

Please post screen shots.
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 519
Location: Canaduh eh

PostPosted: Mon Sep 08, 2008 3:23 pm    Post subject: Reply with quote

Fullbright is full and bright.
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
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Location: Raleigh, NC

PostPosted: Mon Sep 08, 2008 4:06 pm    Post subject: Reply with quote

Useful feedback might be more helpful.

"I see you used fullbright. The proper way to remedy this is..." and then maybe a link to somewhere helpful.

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Farragar
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Joined: 28 Jan 2008
Posts: 53
Location: Oxford, UK

PostPosted: Mon Sep 08, 2008 4:19 pm    Post subject: Reply with quote

dvlstx wrote:

NEVER, EVER, EVAR EVAR USE PREFABS, THAT YOU DIDN'T CREATE!!!!!
YOU DON'T LEARN ANYTHING FROM THEM, AND THEY WONT HELP YOU IF YOU NEED TO MAKE SOMETHING THAT ISN'T THERE!!!!!
SO DON'T BE LAZY, OR IGNORANT OF THIS WARNING. PREFABS BRING PAIN, AND SUFFERING, AND... PAIN..... YEA..


In the most part, this is bollocks. Of course don't use prefabs while you're learning the fundamentals - you really will learn nothing and it'll make everything harder.
BUT, once you know your way around hammer WELL I really don't see the objection - if they work fine, and save time, what's the problem?
And also, of course they won't help you make something that isn't there. Isn't that sort of the point? To quickly replicate existing structures? But as long as you know your way around hammer then you can surely just create it from scratch.

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reepblue
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Joined: 16 Mar 2008
Posts: 176


PostPosted: Mon Sep 08, 2008 4:46 pm    Post subject: Reply with quote

Nice map of a beginner. . Lets go over the pros and cons!
Pros

-The map was a good map for a beginner... Better then my first maps. Razz
-Was challenging but not hard. .

Cons
-No Cubemaps are built or put in!
-Lighting. . . . One light bulb set to 800 never works..
-Indicators?
-No clues. Even for a map this simple needs clues. . Try texturing!

Quote:
In the most part, this is bollocks. Of course don't use prefabs while you're learning the fundamentals - you really will learn nothing and it'll make everything harder.
BUT, once you know your way around hammer WELL I really don't see the objection - if they work fine, and save time, what's the problem?


Bingo.

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Mek
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Joined: 30 May 2008
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PostPosted: Tue Sep 09, 2008 12:24 pm    Post subject: Reply with quote

Duffedwaffe wrote:
Fullbright is full and bright.
LOL WUT Post of the Day
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appunxintator
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Joined: 03 Mar 2008
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PostPosted: Tue Sep 09, 2008 2:18 pm    Post subject: Reply with quote

Duffedwaffe wrote:
Fullbright is full and bright.


Interesting, fact, but as I have read along with the screenshot, there is just a bright light (I can see some shadows).

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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1947
Location: Atlanta, Jawjuh
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PostPosted: Tue Sep 09, 2008 7:21 pm    Post subject: Reply with quote

Yeah I don't think it is fullbright, just very bland lighting.
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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 519
Location: Canaduh eh

PostPosted: Tue Sep 09, 2008 7:49 pm    Post subject: Reply with quote

msleeper wrote:
Yeah I don't think it is fullbright, just very bland lighting.


ALSO KNOWN AS FULLY BRIGHT AKA FULLBRIGHT.

I know it has lights, you retards.

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Remmiz
Can't Fight The Man If You Are The Man


Joined: 13 Nov 2007
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PostPosted: Thu Sep 11, 2008 10:50 am    Post subject: Reply with quote

Duffedwaffe wrote:
ALSO KNOWN AS FULLY BRIGHT AKA FULLBRIGHT.

I know it has lights, you retards.


YOU CAN'T HANDLE THE TRUTH (and when you're wrong).
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dvlstx
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Joined: 21 Nov 2007
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PostPosted: Thu Sep 11, 2008 5:34 pm    Post subject: Reply with quote

Duffedwaffe wrote:
ALSO KNOWN AS FULLY BRIGHT AKA FULLBRIGHT.

I know it has lights, you retards.

Calm down duff! It's people like you that turn these nice threads into 'gangstuh' ghettos and 'crunk' hangouts.

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bizob

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Joined: 13 Nov 2007
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Location: Florida

PostPosted: Thu Sep 11, 2008 6:29 pm    Post subject: Reply with quote

Congrats on your first map Victor. It may have been short and simple but it was fun.

I have to agree with everyone about using prefabs. At this point it's good to learn how these things work by experimenting with them yourself.

I also have to agree with the lighting comments, it was awfully bright in there. Lighting can be tricky to learn, I'm still working on it myself. keep mapping and you'll get the hang of it soon enough.

Hope you had fun mapping. We look forward to seeing more maps from you.

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Duffedwaffe

I'm why we can't have nice things. Also mod.


Joined: 13 Nov 2007
Posts: 519
Location: Canaduh eh

PostPosted: Thu Sep 11, 2008 6:44 pm    Post subject: Reply with quote

dvlstx wrote:
Calm down duff! It's people like you that turn these nice threads into 'gangstuh' ghettos and 'crunk' hangouts.


Yo G u shud shut u trap b4 i kum shut it 4 u lol

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