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infernet89 Superior Participant

Joined: 02 Jan 2008 Posts: 61
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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as always infernet89: sick. completely sick. only thing that fucked your run was that damn elevator  _________________
MyPHPsig
"Nope, just naked" |
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mazk1985
 Superior Participant

Joined: 02 Mar 2008 Posts: 51
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Fine. I won't put elevators in the middle of a map. Point taken  _________________
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Bulska Test Supervisor

Joined: 16 Nov 2007 Posts: 170
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Nice map! It's real fun to play.
The second energy pellet puzzle on Advanced is a little tricky though... I solved it by luck
In the same room on advanced, I couldn't get the camera destroyed by it's fizzler in the middle of the puzzle. (so not the one on the end)
Very fun to play and I'm looking forward for more PMK's  _________________ Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet. |
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mazk1985
 Superior Participant

Joined: 02 Mar 2008 Posts: 51
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Thanks to everyone for the comments.
I will release a v1.1 soon with the following changes:
1. Adjust the fizzlers to include the cameras and fix any other fizzler problems I can spot.
2. Remove the middle elevator so the map is one continuous chamber (challenge targets will be adjusted to account for the change in layout)
and 3. Adjust the second energy pellet puzzle on advanced so that it can be solved with less luck but with a similar solution.
Please let us know if I should include changes 2 and 3 or if you'd rather not see those changes as you've already completed the map/challenges _________________
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Ricotez Loves Cake

Joined: 13 Jan 2008 Posts: 498 Location: Somewhere between the 3rd and 4th dimensions.
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Cyclone Test Participant

Joined: 13 Nov 2007 Posts: 48
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I just played through version 1.1. Naturally, it's excellent; the only real difference I noticed was the removal of the elevator, which I like. I'm in favor of the "one map, one test chamber" idea, because it just seems to flow better. I haven't tried the new advanced map yet. As far as I'm concerned, it was fine how it was, but making it a bit simpler wouldn't hurt.
Keep up the great work. |
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mazk1985
 Superior Participant

Joined: 02 Mar 2008 Posts: 51
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the only major change to the advanced level is a slightly redesigned room for the second orb puzzle. Its now got a new repeatable solution that doesnt rely on luck. _________________
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