[WIP] portal_journey

[WIP] portal_journey

Postby Megadude » Fri Feb 01, 2008 10:56 pm

Hi all. Been mapping for a few years for HL2DM but this is my first Portal map. Just got a few rooms done so far - a large prison style room which you start in, a couple of small very quick rooms for the begineers on basic operations, and the first proper puzzle room. I'm planning on making this a map pack with 2 or 3 maps in it. Enjoy :)

http://i26.photobucket.com/albums/c113/megadude2006/journey/start03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/start04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/beta01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/beta02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/beta03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/beta04.jpg


Click here for the latest beta.
Last edited by Megadude on Fri Mar 21, 2008 2:45 pm, edited 9 times in total.
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Journey - no idea on length = don't know the % done
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Re: [WIP] portal_journey

Postby Browen » Fri Feb 01, 2008 11:11 pm

awesome, i cant wait to play it
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Re: [WIP] portal_journey

Postby Megadude » Mon Feb 04, 2008 4:15 pm

Just a small update. I've decided to add another room to this map, but it's a big room. You can only get across by portaling, and there are plenty of portal fizzlers to hinder you. Got the basic structure done, and finished details and lighting on about a thrid of the room. I'm not sure whether to keep the volumetric lighting models or not :?

http://i26.photobucket.com/albums/c113/megadude2006/journey/water01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/water02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/water03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/water04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/water05.jpg

This room should be at the beta stage in a few days :)
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gepy wrote:
"The companion toilet cannot speak, however it can take your crap."
Journey - no idea on length = don't know the % done
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Re: [WIP] portal_journey

Postby Megadude » Wed Feb 06, 2008 10:26 pm

Less than 72 hours later, the next beta is ready :D You start in the same place as the first beta, but this time you can go up the elevator to the second room. There are a few issues with this beta, which you can find in the readme included with the map, but they don't affect the puzzles at all.

http://i26.photobucket.com/albums/c113/megadude2006/journey/second01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/second02.jpg

Click here for the download.

BTW, slightly off-topic I know :oops: not sure exactly where would be the right place to post a small piece about a small wonder of Hammer, that reduced my VVIS time from 35 minutes to 3 seconds :P Can anyone point me in the right direction?
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Journey - no idea on length = don't know the % done
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Re: [WIP] portal_journey

Postby Adair » Thu Feb 07, 2008 1:13 am

Megadude wrote:
BTW, slightly off-topic I know :oops: not sure exactly where would be the right place to post a small piece about a small wonder of Hammer, that reduced my VVIS time from 35 minutes to 3 seconds :P Can anyone point me in the right direction?


I'm not quite sure what you're talking about, but if you have a useful tip for Hammer I think you want to start a thread in the "Maps and Mapping" area of the forum.
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Re: [WIP] portal_journey

Postby npc_msleeper_boss » Thu Feb 07, 2008 4:35 pm

Megadude wrote:
BTW, slightly off-topic I know :oops: not sure exactly where would be the right place to post a small piece about a small wonder of Hammer, that reduced my VVIS time from 35 minutes to 3 seconds :P Can anyone point me in the right direction?


I wonder if by "small wonder" you mean "func_detail" or better yet "proper map optimization".
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Re: [WIP] portal_journey

Postby Megadude » Thu Feb 07, 2008 5:57 pm

Been mapping for a few years now, so I think I know about those things :roll:

What I was meaning was a new entity brought out for OB games, which helps if VVIS is running for ages, even if you have properly optimised your map, (more suited for large open rooms).
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gepy wrote:
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Journey - no idea on length = don't know the % done
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Re: [WIP] portal_journey

Postby npc_msleeper_boss » Thu Feb 07, 2008 6:54 pm

post or it didn't happen

EDIT
If VVIS is normally taking 35 minutes, then no, you haven't properly optimized your map. VVIS should take 60 seconds or less to run.
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Re: [WIP] portal_journey

Postby NykO18 » Thu Feb 07, 2008 7:46 pm

Are you talking about func_viscluster ?
If so, this is not a magic entity and will seriously harm your map if badly used.. Anyway, with the extra-basic structure of Portal maps, BSP and VIS are in wonderland. Any Portal map that takes longer than 1 or 2 minutes to do VIS compilation is clearly poorly optimized. I have an extra-detailed map (VMF file around 10 MB and Engine errors saying that I reached the limits) that only takes 1:20 for VIS (but 2h or so for RAD).
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Re: [WIP] portal_journey

Postby Megadude » Thu Feb 07, 2008 8:56 pm

*Regrets even mentioning compiling now :roll: *

I could make some certain brushes func_detail, and reduce VVIS to a few seconds by itself, but I need to keep some brushes as world brushes to keep the lighting from screwing up. Now can we get back on topic here. Had loads of comments here and in the downloads section, but only 1 is related to my map.
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gepy wrote:
"The companion toilet cannot speak, however it can take your crap."
Journey - no idea on length = don't know the % done
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Re: [WIP] portal_journey

Postby Ralen » Fri Feb 08, 2008 1:07 am

Nice map so far. I had the issues with the elevator that you mentioned in the readme. I think you should add an autosave at the start of the second challenge, but I look forward to seeing the next part.
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Re: [WIP] portal_journey

Postby foobar9999 » Fri Feb 08, 2008 6:58 am

please give me an hint how I can enter the elevator with noclip. I have no idea.

noclip or noclip 1 in the console does nothing whatsoever.
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Re: [WIP] portal_journey

Postby Ricotez » Fri Feb 08, 2008 10:02 am

First type "sv_cheats 1" in console, then "noclip"

without the "
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Re: [WIP] portal_journey

Postby Megadude » Tue Feb 19, 2008 6:45 pm

Only got a few pics to show you this time. Just started on the third puzzle.

http://i26.photobucket.com/albums/c113/megadude2006/journey/fling01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling03.jpg



Started making the next area, and I tried it out with only an observation room for lighting. Got some really cool shadows.

http://i26.photobucket.com/albums/c113/megadude2006/journey/sexy01.jpg

Shame that they will most likely disappear once I add in details and more lighting :cry: :cry: :cry:
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gepy wrote:
"The companion toilet cannot speak, however it can take your crap."
Journey - no idea on length = don't know the % done
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