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 Post subject: How the heck did Chell end up in Relaxation Vault?
PostPosted: Wed Apr 22, 2009 10:28 pm 
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OK, so we start the game within a Relaxation Vault... But HOW did <<Subject name here>> get there at all??!


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PostPosted: Wed Apr 22, 2009 11:06 pm 
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From the cloning room. :P


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PostPosted: Wed Apr 22, 2009 11:59 pm 
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The night before she got incredibly wasted in an office celebration of the completion of Glados. She stumbled into the relaxation vault by herself to pass out. Glados, seeing an opportunity, murdered everyone else in the facility and kept Chell alive. We start out the morning after...


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PostPosted: Thu Apr 23, 2009 4:57 am 
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Relaxation chamber has a bed that is kinda like stasis, the chamber is also on a pedestal so below the floor lies a room with thousands of others that rise up and then "turn on" and the test subject wakes up.


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PostPosted: Thu Apr 23, 2009 8:40 am 
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If we knew that, we wouldn't be so eager to play Portal 2. Chell's, GLaDOS's and Aperture Science's unknown background is one of the main plot devices of the game, and with the few hints the game actually gives, one really can't figure out the whole story. We do know Aperture Science were [spoiler]Black Mesa's competitors[/spoiler]; where the first invented a device that could create wormholes, [spoiler]the latter invented a teleporter.[/spoiler]

[spoiler]It's also very probable GLaDOS killed the entire Aperture Science staff, though it does raise the question how they managed to install a morality core after she flooded the Enrichment Center with neurotoxins. She also never actually says she killed them all, only that she deployed the toxins. Maybe Chell was one of the survivors, and GLaDOS wiped their memories and carried on testing like nothing had ever happened?[/spoiler]

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 Post subject:
PostPosted: Thu Apr 23, 2009 10:15 am 
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Hen7 wrote:
From the cloning room. :P


yey awesome work you did :notworthy:

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 Post subject:
PostPosted: Thu Apr 23, 2009 11:36 am 
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Ricotez wrote:
If we knew that, we wouldn't be so eager to play Portal 2. Chell's, GLaDOS's and Aperture Science's unknown background is one of the main plot devices of the game, and with the few hints the game actually gives, one really can't figure out the whole story. We do know Aperture Science were [spoiler]Black Mesa's competitors[/spoiler]; where the first invented a device that could create wormholes, [spoiler]the latter invented a teleporter.[/spoiler]

[spoiler]It's also very probable GLaDOS killed the entire Aperture Science staff, though it does raise the question how they managed to install a morality core after she flooded the Enrichment Center with neurotoxins. She also never actually says she killed them all, only that she deployed the toxins. Maybe Chell was one of the survivors, and GLaDOS wiped their memories and carried on testing like nothing had ever happened?[/spoiler]


You know [spoiler]In Portal Prelude (Let's just pretend it's the ACTAUL story until Valve releases their version), you installl the core while the timer is running but because they were running she probably couldn't stop it - Even if she wanted to because of the new core.[/spoiler]

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 Post subject:
PostPosted: Thu Apr 23, 2009 4:47 pm 
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Remmiz wrote:
The night before she got incredibly wasted in an office celebration of the completion of Glados. She stumbled into the relaxation vault by herself to pass out. Glados, seeing an opportunity, murdered everyone else in the facility and kept Chell alive. We start out the morning after...


It would be hard to fling around chambers 10 and 12 etc... without spewing chunks with the nasty hangover she must have had.

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 Post subject:
PostPosted: Thu Apr 23, 2009 6:50 pm 
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pestchamber wrote:
You know In Portal Prelude (Let's just pretend it's the ACTAUL story until Valve releases their version)


I refuse to take any Portal story relationship to that mod. .

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 Post subject:
PostPosted: Fri Apr 24, 2009 7:14 am 
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reepblue wrote:
I refuse to take any Portal story relationship to that mod. .


:| I don't get why no one liked it.

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 Post subject:
PostPosted: Fri Apr 24, 2009 12:01 pm 
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pestchamber wrote:
:| I don't get why no one liked it.
It's not made by VALVe... And there is nearly no GLaDOS there...

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 Post subject:
PostPosted: Wed May 06, 2009 5:24 pm 
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13thSlayer wrote:
It's not made by VALVe... And there is nearly no GLaDOS there...


thats because they are just making glaDOS, I admit that they could have had more of a story with glaDOS from the beggining but at least it gives a very good background story for portal.


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 Post subject:
PostPosted: Wed May 06, 2009 6:39 pm 
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pestchamber wrote:
:| I don't get why no one liked it.


I really do liked it, in fact i think it's one of the best portal mods out there.
[spoiler] The manhacks invasion near the end [/spoiler]was a bit too much for me, but i really dig what they did with everything else (including the difficulty).

Thing is, since it was not made by Valve, it can't be linked to their official storyline.


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 Post subject:
PostPosted: Wed May 06, 2009 9:12 pm 
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pestchamber wrote:
:| I don't get why no one liked it.


It was okay. I was a sound idea, I think it could have been implemented better.

:wink:

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 Post subject:
PostPosted: Sun May 10, 2009 3:40 pm 
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I liked it, for the most part. I was a bit at a loss at the end, and I think that the personalities of the test observers weren't consistent: sometimes they are sort of friendly and encouraging, and next they are all excitingly waiting to see you get killed in the next test chamber.
And generally, the (pre-GLaDOS) chambers are a lot more deadly than those in the official game, which contradicts the supposedly evil character of GLaDOS.

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