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[RELEASE]Portal: The Flash Version mappack
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Rasky_26
New Employee


Joined: 26 Apr 2008
Posts: 6


PostPosted: Mon May 05, 2008 7:17 am    Post subject: Reply with quote

Send a link to the Portal team at Valve and see if they can promote it on the Steam home page?
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Syon
Test Participant


Joined: 25 Oct 2007
Posts: 43


PostPosted: Mon May 05, 2008 8:28 am    Post subject: Reply with quote

Awsome job Hen. A ton of new and well thought out puzzles.

I'd give it 9.5 out of 10.

The only thing I didn't care for was that the shooting through the wall holes got a bit repetative towards the end, and there weren't many graphical frills (inset lighting, etc. Or I don't recall seeing much of this anyway.)

Excellent job though, lots of fun to play and takes a good while to complete.
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infernet89
Superior Participant


Joined: 02 Jan 2008
Posts: 61


PostPosted: Mon May 05, 2008 10:48 am    Post subject: Reply with quote

Surprised Surprised Surprised Surprised Surprised Surprised Surprised Surprised
You rule, man. That pack it's amazing. Loved that.
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Hober

That's Sir Pompous Asshole


Joined: 13 Oct 2007
Posts: 821
Location: Raleigh, NC

PostPosted: Mon May 05, 2008 2:00 pm    Post subject: Reply with quote

Hen7 wrote:
Anyway guys, Do you have any idea how to spread and publish the map? I don't want it to die after a few days.


I'm not sure how it would get there, but I'd try to get it up on this page. Maybe email the admins or someone?

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msleeper

digital entertainment design


Joined: 26 Sep 2007
Posts: 1947
Location: Atlanta, Jawjuh
Warnings : 2Warnings : 2

PostPosted: Mon May 05, 2008 2:38 pm    Post subject: Reply with quote

Post a good screenshot and I will Community Spotlight it.
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PortalFan77
GET IT, PORTAL FAN
GET IT, PORTAL FAN


Joined: 06 Apr 2008
Posts: 285


PostPosted: Mon May 05, 2008 3:17 pm    Post subject: Reply with quote

Dude you could of made this into a source mod because of how good it was, truly epic job, I played it again and still can't get enough.
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Hen7
Superior Participant


Joined: 19 Jan 2008
Posts: 69


PostPosted: Mon May 05, 2008 5:18 pm    Post subject: Reply with quote

Thanks msleeper!

I've uploaded the map itself to the download database before I opened this thread but still, I can't see it, maybe there was a problem, I'll try again.
PortalFan77, I've already tried to make it a mod, But I had no idea how to make it for Portal, only HL2, after changing some stuff in the gameinfo.txt It just crashed. Sad

The file was too big, try uploading it now. --msleeper
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Hen7
Superior Participant


Joined: 19 Jan 2008
Posts: 69


PostPosted: Mon May 05, 2008 10:04 pm    Post subject: Reply with quote

http://forums.thinkingwithportals.com/dload.php?action=file&file_id=213
It's up Smile
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rellikpd

GLaDOS Module


Joined: 10 Jan 2008
Posts: 902
Location: South Texas, US

PostPosted: Tue May 06, 2008 4:34 am    Post subject: Reply with quote

add that link to the main post. and be sure to tell MSleeper that you want that picture as the main screenshot? (that is of coarse if you WANT this thing to be spotlighted Razz)
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MyPHPsig
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infernet89
Superior Participant


Joined: 02 Jan 2008
Posts: 61


PostPosted: Tue May 06, 2008 4:51 am    Post subject: Reply with quote

Nearly perfect, but.. Is there any possibility to put the subtitle on the part where glados tlak without the subtitle? I'm italian and i can't understand without them .__.
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Hen7
Superior Participant


Joined: 19 Jan 2008
Posts: 69


PostPosted: Tue May 06, 2008 7:06 am    Post subject: Reply with quote

rellikpd, thats the picture yeah, If it's not good I won't mind using any of these ones: http://portalmaps.wecreatestuff.com/ (look down)
infernet89, Can't do that, I have no idea how to add subtitles to edited sounds.
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Ricotez
Loves Cake


Joined: 13 Jan 2008
Posts: 498
Location: Somewhere between the 3rd and 4th dimensions.

PostPosted: Tue May 06, 2008 7:37 am    Post subject: Reply with quote

Great scott...

About 3,5 hours after I started this mappack, I finished it and I was like "What the hell just happened?"

This isn't a mappack. This is a completely new game! A tremendous job, though with a few flaws...

First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying.

Next to that indicators aren't always clear. I often pushed a button or a switch, and then had to scout the chamber again to find out what changed.

Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through.


Everything else was just great. The chambers had a good design (an Aperture look, whilst still something slightly different, a more closed feeling, more claustrophobic, wich really enhanced atmosphere), the BTS-areas were just great, as were the 'broken' chambers where you had to go BTS to finish them. I also liked the cake part, the boss battle(a Mechanoid! What a good idea!) and the ending (with the Combine gunship)

This is (are) the best bonus map(s) for Portal I've played so far.

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Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again."
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taco

Loves Cake


Joined: 30 Oct 2007
Posts: 345
Location: Ontario, Canada.

PostPosted: Tue May 06, 2008 8:56 am    Post subject: Reply with quote

Why are there no cubemaps? And why no strip lighting?
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Hen7
Superior Participant


Joined: 19 Jan 2008
Posts: 69


PostPosted: Tue May 06, 2008 12:37 pm    Post subject: Reply with quote

taco wrote:
Why are there no cubemaps? And why no strip lighting?

What do you mean? where?
Btw did someone experienced in creating BMZ files?, People wants me to make it but I have no experience in making these kind of files, or anything similar, I found a tutorial on the VALVE's wiki but all of these command lines makes my head hurt.
Is there some kind of an automatic tool that lets you skip this whole mess?
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ddrkhat
New Employee


Joined: 31 Jan 2008
Posts: 2


PostPosted: Tue May 06, 2008 1:59 pm    Post subject: Reply with quote

Brilliant! tons of places had me panicking to hell and jeeze.. some made me jump the hell out of my skin. But brilliant, ab-so-lute-ly brilliant conversion and the escape maps are awesome. The boss fight was pretty hard until I got going.. then I ended up waiting for perhaps 3 minutes behind a van for the boss to kill itself and the end... OMG!
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