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Nameless Test Participant
Joined: 06 Feb 2008 Posts: 40
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| How long were you working on this map? I imagine it took quite a while. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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| Ricotez wrote: | | ....First of all there are a few places where you often die a few times before you find out why you did, and have to die a few more times before you find out how to prevent yourself of dying. | i don't remember any of these? coarse maybe i was just more careful? not sure.
| A lot of people wrote: | | ....Finally, the big portal-through-hole-fire puzzle at the end got very annoying at some point, though I made it through. | I pretty much disagree with anyone who says this.. i HATE "maze" type puzzles. but this was just portally enough for me to enjoy. seemed.... resonable. most maze puzzles look the same "everywhere you go" so its confusing as hell. this one made you revisit alot of the same areas. but each area looked different so you could actually get your bearings.
and i didn't want to add many "spoiler" tags in my orriginal post for fear of ruigning it for someone who just COULDN"T leave the spoiler tags alone.... but now i will. 2 parts in this map scared the living jeezuz out of me... and that was great: the part where you shoot a portal on a downward facing platform and it falls down on/near you, jeezuz it scared the shit out of me. and made me REAL apprehensive about shooting on the next one and the boss battle when i saw the mechbot i think i crapped myself and ran like speedy gonzales hoping the fucker would follow me cuz i was sure as hell not waiting around to make sure he did... very Half-Life1ish imo (of that mini-boss you had to plant an air-strike on)
i still have nothing bad to say, except maybe a request of sorts... Advanced Chambers, and Challenges.
add/make those. and you sir will have a COMPLETE episodic style TC/mappack
Portal EP2?
edit: also, in this puzzle
you can beat it without using the ball launcher/catcher not sure if you are aware or even care. but what i did was platform multi portal (like in logic portals) where you put a portal on a ledge, and another on a lower ledge and keep jumping from the higher one to the lower one (a couple of times) and get alot of air, then i placed my "upper" portal near the cube platform and got up there, then placed another one near the other cube platform and jumped off/then up the other one. after i got the cubes and was about to walk out i decided to go see what was in the side hallway, then was like "wtf? ah damn it." and beat it the "right way" just to see which was easier... for me the "first way" was easier. but just letting you know (incase you make advanced chambers ) *hint hint* _________________
MyPHPsig
"Nope, just naked" |
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 832 Location: Raleigh, NC
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| Hen7 wrote: | | Btw did someone experienced in creating BMZ files? |
In my experience, bmz files are useless for such a large-scale release.
The BMZ is an uncompressed ZIP, with whatever file structure you want. Let's take the main RAR for this file as an example: you have four folders (maps, sounds, models, and scripts).
Importing a BMZ creates a sub-folder in portal/portal/maps, with the same name as the BMZ, and extracts the BMZ contents into the folder. So let's say you make your RAR a BMZ instead. So "importing" ptfv.bmz would create:
portal/portal/maps/ptfv/maps
portal/portal/maps/ptfv/sounds
portal/portal/maps/ptfv/models
portal/portal/maps/ptfv/scripts
Obviously, this means that all your materials would be in the wrong place. It is perhaps possible to use relative pathnames ("./models/props/de_nuke/truck_nuke.mdl") but I have no knowledge of how one would do that.
I hope this is clear, it's hard to explain without demonstrating. _________________
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msleeper
 digital entertainment design

Joined: 26 Sep 2007 Posts: 1966 Location: Atlanta, Jawjuh
 
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Spotlighted. _________________
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mazk1985
 Superior Participant

Joined: 02 Mar 2008 Posts: 51
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WHAT!!! How did I miss this over the last couple of days?
I've not played it yet but this is a massive pack.
Mate. Thats determination. Nice one for making this its just what the custom Portal community needs.
Awesome. Just finished downloading |
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cbrain New Employee

Joined: 26 Apr 2008 Posts: 18
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| infernet89 wrote: | | Quote: | | Requires Steam with Half-Life 2 | Ok, that's is a good reason to buy hl2, i need money  |
I believe it'll work if you have the "Source SDK" installed, allongwith the "Source SDK Base Orange Box". |
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bizob
 Test Supervisor

Joined: 13 Nov 2007 Posts: 185 Location: Florida
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This is definitely a "must play". Talk about an abundance of fun content. I had almost as much fun playing this as I did the original Portal. Props to all who worked on this project for a great map pack! _________________
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FISHY CRACKERS Test Participant

Joined: 26 Apr 2008 Posts: 21
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| I'm not sure where to put this file, can someone help me? I'm used to taking the map file from zipped folders but i'm not sure how to get this one going. |
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Browen Superior Participant

Joined: 25 Nov 2007 Posts: 79
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i have HL2 but i still see alot of errors and missing textures. for example i see an "error" where there is supposed to be a ship.
edit: a lot of doors wouldnt open, like the one in the room the game starts in that goes to the puzzle(not the one right in the cube you start in) and i did not start with a portal gun for some reason, so i was stuck in the cube. |
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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 506 Location: Somewhere between the 3rd and 4th dimensions.
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I believe that ship is the Borealis-prop of HL2:Ep2. You probably also need Ep1 and Ep2 to make it work completely correctly. _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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Megadude Test Supervisor

Joined: 31 Jan 2008 Posts: 162 Location: UK
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I've only got HL2 and I could see everything fine and everything worked perfectly for me.
Great map pack BTW. Could be called Portal 2  _________________
| gepy wrote: | | "The companion toilet cannot speak, however it can take your crap." | Journey - no idea on length = don't know the % done |
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Cyclone Test Participant

Joined: 13 Nov 2007 Posts: 48
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This map broke Portal for me. Seriously, my reticle has disappeared. I got through the first couple tests, noticed that it was gone. Saved, quited, reloaded... still gone. Fired up a different map; no good. My reticle is gone completely. Even the main chambers (the original 0 to 19 that came with the game) now do not show any reticle at all. The maps look great, but honestly, this sucks. I can't play without seeing where I'm aiming.
Can anyone tell me how to reverse the damage?
Last edited by Cyclone on Wed May 07, 2008 5:32 pm; edited 2 times in total |
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taco
 Loves Cake

Joined: 30 Oct 2007 Posts: 345 Location: Ontario, Canada.
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| Open you console using the ~ key and type "crosshair 1". |
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Cyclone Test Participant

Joined: 13 Nov 2007 Posts: 48
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Ah, thank you, that worked. Not sure why that happened, but when you have a community good enough to reply within one minute with a working fix... that's more than awesome enough to forget it.
Now, to the maps! |
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dvlstx Test Supervisor

Joined: 21 Nov 2007 Posts: 124
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Hooooly crap...
My map was about to be one of the 'biggest' custom map, (it has 8 test chambers and a 'special' ending,) and then you!! YOU come along, making me feel puny!!
Btw, how long did this take you to make? Like a year perhaps?
With Great Respect Towards You,
-DvlStx _________________ Current Project: Aperture Science!
Percent Complete: 70%
Status: Detailing
Link:Thread Here!
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