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sssummer Superior Participant

Joined: 18 Feb 2008 Posts: 69
 
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Lol, woops. Forgot about that! *Goes to change signature* _________________ Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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sssumer, rellik pan dragon, I have something for you to salivate over...
I forgot I took this pic months and months ago, infact I don't even think that room looks the same, regardless its pretty much the only room in the game that has been semi-properly textured and done up, it just shows that I'm trying to stick to the orginal style as much as posible. I'm trying to keep everything that is currently going on quite secret as everything is in a state of flux and I dont want to dissapoint anyone or release a half-truth, but if the discussions I'm having at the moment turn out the best way then there will be lots more to get excited about and I may even need a whole new forum for TS13 alone  _________________ Fancy making a payload map?
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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well. although i AM excited about a total replacement pack of maps. and am excited about ANYTHING portals related (that has atleast some quality (even if its just in puzzle design and not total design)) i was mostly just making fun of sssummer lol and having a reason to tell him to turn off his sig (without going totally off topic lol)
| youme wrote: | ... I may even need a whole new forum for TS13 alone  |
well well ain't we having delusions of grandure? lol j/k. it looks good. and you seem like the sorta cat that could pull this crap off. so i am indead looking forward to it  |
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sssummer Superior Participant

Joined: 18 Feb 2008 Posts: 69
 
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Woo, picture! Lol, well looks good, for one room.. I guess. Anyways, hope you need testers soon.  |
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sssummer Superior Participant

Joined: 18 Feb 2008 Posts: 69
 
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Fusion Superior Participant

Joined: 02 Feb 2008 Posts: 80 Location: Australia
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| In the picture I see you've got white ceiling lighting which is different to the standard blue. What texture light did you use for this? |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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I have no idea what texture it is in that shot, its missing the overlay from the original maps and I was playing with the texture so much to get it to work properly I never managed it unfortunatly. _________________ Fancy making a payload map?
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appunxintator Test Supervisor

Joined: 03 Mar 2008 Posts: 131 Location: 40 miles from nowhere
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| That's actually the concrete ceiling texture for portal, you'll see it everywhere in the game. |
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Kinkycuff Test Participant
Joined: 24 May 2008 Posts: 39

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| User has been banned for this post. --msleeper |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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Thanks fory you're enthusiasm kinky, I've learnt something from you....
Right, lets do this!
I'll have far more time in a week from now but I want to get this out before I change my mind.
I'm going to make TS13 a proper team effort. I'll need people to help with each part and I'll dish out work appropriately.
I entered into talks with mechtroid, who I believe goes by 'username' on the forum and we outlined a new plot for TS#13 (see the poll in the mapping thread) which I'm not sure if we'll use it or not, if we do most of my maps will have to be scrapped in favour of new ones, either idea we choose will require custom assets like models and to a lesser extent textures.
If this goes ahead and we end up with a good team of people working on it I'll talk with msleeper about a TS#13 section of the forum visible only to those involved.
I know I've had lots of interest in testing, but now I'm asking for proper interest in help, anyone who has any skills in: Mapping, modeling, texture creation.. please speak up if you seriously want to be a part of this, I think voice acting and sound work will come much later in the process (This isn't going to be nearly as organised as other mods like Black Mesa!)
right, I'm off to make that storyline poll now... _________________ Fancy making a payload map?

Last edited by youme on Wed Jun 04, 2008 4:39 pm; edited 1 time in total |
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Sleepwalker Test Supervisor

Joined: 13 Oct 2007 Posts: 119 Location: Keene, NH
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I would like to offer my services, but I believe that there are better people for the job here and I probably would only be of help in the voice acting and basic maping. But the offer's out there if you don't get enough people. _________________ The cake is a rickroll. |
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rellikpd
 GLaDOS Module

Joined: 10 Jan 2008 Posts: 902 Location: South Texas, US
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ditto: i too would love to help. and although i consider myself "ok" maybe even "good" at mapping i'm not as great as some of the people i'd LIKE to see work on this... plus i have like no time _________________
MyPHPsig
"Nope, just naked" |
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Ricotez GLaDOS Module

Joined: 13 Jan 2008 Posts: 507 Location: Somewhere between the 3rd and 4th dimensions.
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Well, in my MALCom-thread you have already heard how much Hurricaaane could make my voice sound like GLaDOS. I have a slight robot voice naturally, and though I'm male, I think I could be of assistance in recording lines of speech. The miracles you can do with sound manipulation today... _________________
Villa Ricotez (Homepage WIP)
"Stick the power plug in the correct hole and try again." |
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youme GLaDOS Module

Joined: 18 Oct 2007 Posts: 912 Location: Suffolk, Uk
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I think it would probably be very wise to advertise this on modb eventually, get some interest from people there. We'll have a proper team in no time.
^got that saved at a stupidly high resolution so it can be resized to just about anything^
oh, the forum has gone and shrunk it.... oh well it's sharp in reality, honest _________________ Fancy making a payload map?
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Hober
 That's Sir Pompous Asshole

Joined: 13 Oct 2007 Posts: 833 Location: Raleigh, NC
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| youme wrote: | | ^got that saved at a stupidly high resolution so it can be resized to just about anything^ |
Vector images question mark? _________________
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